Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-10-2010, 03:04 PM
Quote:
Originally Posted by Ayupan
Like I said, what they are observing is the zerg like move that all the old sci players and the big movement of newly created sci players from sci vessels into escorts. This is because, just like a sci/BoP, with the new SNB changes, a sci/escort can outperform any class and ship combo in game by exponential amounts, and in all departments.
Desync - Tac/Escort RA5
Varknyn- Tac/Escort RA5 *Fully Retired*
- Varknyn - Tac/Escort LTC 3
Redvine - Eng/Cruiser RA5
Krosa- Tac/ BoP BG5
Kaatrinna- Sci/Sci RA5

Looks like someone rolled a sci officer when the game came out and got rolled alot then switched to the class that was rolling him,made multiple versions of said class and then got rolled by his first choice and now wants that class to be nerfed into oblivion so he doesnt have to remake another character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-10-2010, 03:09 PM
Quote:
Originally Posted by Xikinta
Orly?

I think they're pretty same except one got a cloak, which is not big deal.

Otherwise, show me new Sci BOP build you think can outperform all ships.
Dude, he will scramble sensors AND tractor beam AND photonic shockwave you all at once!

Maybe throw in an ineffective FBP for good measure. That's so OP!

Sarcasm aside, Sci BOPS were never a big deal, even before all the crying about VM+SNB got those skills nerfed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-10-2010, 03:41 PM
Quote:
Originally Posted by Dalnar
Well, at least you have something to ...chat about. But its nice to see some habbits never change Azurian. Your famous song of escorts are overpowered, cruisers are weak..is evergreen on this forums since the launch of this game.

Cruisers just take alot more skill to play well, compared to escorts. I must say that i have seen only handful of good cruiser pilots, which truly knew how to use all the toys available to them.
LOL Dal, aren't you basically confirming what I been saying all along? :p

Escorts are the now-ship. Just like how Sci / BoPs were the first trend in PvP.



Wonder what's next?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-10-2010, 03:57 PM
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~ Phoxe
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-10-2010, 04:28 PM
Quote:
Originally Posted by Ayupan
--------------------------------------------------------------------

With the current state, it seems most necessary that SNB should be fixed first, Some more of the underpowered sci and eng BoFF skills should be buffed, along with underpowered eng captain skills, than escorts should be tweaked which can kill 2 birds with one stone by nerfing everyones crit severity and accuracy. Which would not only lower the insane damage it would also help make defense more viable.
Sorry friend SNB was already fixed you're gonna have to find another way to get around its inconvience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-10-2010, 05:06 PM
Quote:
Originally Posted by BountyXP View Post
We'd love to face a team with all Escorts and no healers...so whatever you guys are smoking please don't stop!
Bounty - we ran into such a group (almost) the other night in PvP All raptors and BoPs except one lone carrier.

It was entertaining !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-10-2010, 05:08 PM
Quote:
Originally Posted by Grignak View Post
Sorry friend SNB was already fixed you're gonna have to find another way to get around its inconvience.
ofc to a science only player it was "fixed". Sure it was "fixed" but only in this equation:

F= O^1000+B(G)

Where F= Fixed
O=Overpowered
B=Broken and G= Game-breaking

Interestingly enough in the equation for EVERY other ability in came a C variable is present, where C=Counter
Not in the SNB equation though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-11-2010, 02:10 AM
It is funny to see how Ayupan hijacks every topic to continue his crusade against science captains an SNB.

He somehow reminds me of Cato:
"Ceterum censeo Carthaginem esse delendam"

In Ayupans case it is just:
"SNB is so game-breaking ..."

Just repeating that SNB is gamebraking in every thread does not make it true.

It is as easy or hard to counter a SNB as it is to defend against a pre buffed tactical escort.

I have both a tactical and a science captain and I play them evenly. The science captain is a threat once every 2 minutes in the tactical escort I can often kill players before they can even react just by stacking apa, apo and timing the HY3 torpedo and the beam overload correctly...this brings me back to topic:

The burst damage of escorts is just to high right now. If I can instantly pop a cruiser something is wrong...and I think all tactical captains have seen those beam overload and torpedo crits that oneshot anything.
The problem just certainly is not a once in 2 minutes science skill like SNB.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-11-2010, 02:18 AM
Quote:
Originally Posted by Azurian View Post
LOL Dal, aren't you basically confirming what I been saying all along? :p

Escorts are the now-ship. Just like how Sci / BoPs were the first trend in PvP.



Wonder what's next?
No i didnt confirm it. I just said mastering cruiser is alot harder, but the potential is somewhat same.

If i kill cruiser with mines (i admit with the help of TSS) does that mean mines are overpowered ? or does that mean that my escort is overpowered ? or does that mean that TSS is overpowered ? or does that mean that the cruiser pilot did poor job on raising his shields ?

Im fairly sure, alot of people would say mines are overpowered :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-11-2010, 06:53 AM
I would like some of what is being smoked.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:21 AM.