Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PVP Handicap System?
05-11-2010, 03:00 AM
I'm primarily a PVE gamer, but I've reached RA5, am currently out of PVE content, and need Medals of Honor for purple gear, so I tried FvF PVP today. This is the only MMO I've ever played and I have basically no PVP experience. Needless to say, it wasn't pretty. I died many times, quickly, often without even seeing what it was that killed me or even having time to click a single boff ability. Clearly, there are skilled players mixed in with us noobs. So, sorry for the stupid question, but why isn't there a handicap system?

Also, aside from reading some of the highly useful PVP guides already in this forum, are there any suggestions on how to improve my PVP experience?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-11-2010, 03:15 AM
Your true "handicap" is lack of knowlege (no offence).

IMHO Cryptic should keep an updated version of a (Work In Progress) Manual, which contains each skill, how to use, examples of use, tips on triggering extra specials, and how to counter. For each skill, also list related (influencing) char skills, consoles, equipment, etc.

Knowlege is the key to leveling the playing field.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-11-2010, 03:28 AM
A Cryptic manual could never be on par with the current player "abuse" of certain abilities, seen as global information database it could help a bit. But of course: PvP fights are the best way to improve your performance - especially since you don't lose anything in pvp (maybe beside your pride).


@ handicap system: Once Cryptic adds leaderboards something like this could be done to balance pugs. However by now it would be a huge improvement if they were capable of balancing fights numerical. FvF, 5vs2...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-11-2010, 03:32 AM
While knowledge is certainly a key factor in performance, knowledge alone can not level the playing field. Just as in golf, knowledge (and equipment) can only get you so far. Individual skill, natural talent, and indeed practice, also come into play. If you want PVP to be fun to play for people of all skill and interest levels, a handicap system needs to be introduced. No one enjoys getting owned all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-11-2010, 03:49 AM
Quote:
Originally Posted by zeptosec View Post
While knowledge is certainly a key factor in performance, knowledge alone can not level the playing field. Just as in golf, knowledge (and equipment) can only get you so far. Individual skill, natural talent, and indeed practice, also come into play.
Absolutely right. Knowlege isnt the end-all of pvp.
Getting everyone up to speed (knowledge wise) is the starting point.
Currently this IS the major hurdle.

Quote:
Originally Posted by zeptosec View Post
If you want PVP to be fun to play for people of all skill levels, a handicap system needs to be introduced. No one enjoys getting owned all the time.
Finding a good fleet to fly with IMHO is a far better solution than further splitting up the queue system, which does not have enough players to begin with. Maybe sitting in the noob queue waiting for action for 6 hours will help you to appreciate that. OFC at that point most of us will be gone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-11-2010, 04:00 AM
Quote:
Originally Posted by zeptosec View Post
While knowledge is certainly a key factor in performance, knowledge alone can not level the playing field. Just as in golf, knowledge (and equipment) can only get you so far. Individual skill, natural talent, and indeed practice, also come into play. If you want PVP to be fun to play for people of all skill and interest levels, a handicap system needs to be introduced. No one enjoys getting owned all the time.
in golf, like u mention, there are "tiers" of ranking ur handicap. Like someone stated, u need a well developed leaderboard to see who gets what handicap then. Do premades get a severe handicap due to their prowess as a solid crew then?

Truth be told, u started PvPing too late. The distinction Cryptic tried to make is getting players to PvP from the getgo(lieutenant level) thus when reaching RA5, u would know how to keep up ur own pants.

Expecting Cryptic to solve or punish other players for ur dis-interest in PvP is not fair nor logical.

The only solution for "not so skilled PvPers" would be too choose from two seperate skill levels urself, so people can choose to play against peers. This would have the downside of splitting an already downsized PvP environment thus waiiting even longer for a solid game. An added downside would be that these players would not learn valuable lessons from their defeats.

So, letting players choose whom to fight could be an option, but there is also the option, of trying to better ur own skills via the lessons learned from ur defeats. Most succesful PvP "specialists" now were n00bs and bad in the beginning, they chose to rise to the challenge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-11-2010, 04:08 AM
you could just do exploration for your purple gear....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-11-2010, 04:43 AM
I'm not suggesting we split up the queue system. A handicap system like that found in golf is specifically meant to allow players of differing skill levels to play each other on the same course at the same time. The game remains the same, only scoring changes. Such could be the case here. A high handicap player (a noob) could be given buffs (or a the low handicap player could be given debuffs, or both) to even the playing field, so to speak. Of course, this assumes people want PVP matched to be competitive and not lopsided.

And yes, I know I can get purple gear from just doing exploration missions. Stats of certain items aren't the same between the two stores. Besides, isn't getting more people to PVP a good thing?

I'm not sure how suggesting a handicap system is punishing other players for my own disinterest. I have several posts and heard commments from many in-game that PVP is declining. Part of that decline is certainly caused by frustration at perceived inequities in the game of PVP. Myself, I'm a glutton for punishment and I intend to stick around and learn the ropes, but for the greater good of the game might we not consider a handicap system?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-11-2010, 05:20 AM
Uhm nothing personal...but i think its too much work for people, who need 3 matches per day only to get their badges...and if you pvp more...you dont need that handicap system as you will learn...

Sooo sorry, but from my point of view, its waste of development resources...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-11-2010, 05:21 AM
My advice is to make another char and do only pvp all the way up. I did that and Now I'm really good.
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