Lt. Commander
Join Date: Dec 2007
Posts: 120
# 951
07-12-2011, 01:22 PM
They need to alter the CE. Less "hull", less shard generation....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 952
07-12-2011, 03:02 PM
Quote:
Originally Posted by JCSWW View Post
With multiple people getting hit by nothing (or invisible shards), it sure made it hard to keep it from healing. There were a few instances where shards would just appear out of no where and start comiing at me. Then again, it's not like anything gets fixed around here so we'll just have to adapt to its broken state and overcome it.
I did see some shards "de-cloak"/spawn very near me. As for the "what hit me?" phenomenom. I wonder if it's the blast radiius of exploding shards being bigger than people expect, shards spawing on them by bad luck, or getting shards accidentally "train"ed onto them by a passing ally.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 953
07-14-2011, 03:40 AM
Quote:
Originally Posted by P.R.O.P.H.E.T.
I did see some shards "de-cloak"/spawn very near me. As for the "what hit me?" phenomenom. I wonder if it's the blast radiius of exploding shards being bigger than people expect, shards spawing on them by bad luck, or getting shards accidentally "train"ed onto them by a passing ally.
As I recall the shards are supposed to act like flack in that they, (and the large shards), explode on proximity rather than direct contact.

I do remember a few, "WTF hit me?" moments and I was there to kite so tried to keep my camera on a swivel and moving at all times. I do not remember seeing cloaked shards appear from nowhere and come at me though...

What really frustrated me was being some 7k out seeing three small shards form from a large one and trying to shoot them as they raced back toward the CE. More than once I popped one at about 5k-6k from the CE and saw the rest disappear. I could not shake the notion that even at that range they other two had space folded back to the CE but I could not think if then, nor now, how to test the notion.

All said I think the instance is throughly borked and Cryptic should look into it. It was too easy at one point, (at least that is what I was told), but now after some thirteen of us pounded on it for the better part of three hours I sense it is just a skoche too hard. I could be wrong but I have to hazard that speculation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 954 Infected Cure
07-16-2011, 11:20 AM
Well we had a fairly good build up both ways today and met some frustration at the end of Infected.

The Simmons affair..

The team had 2 Engineers and no SCI?

I think that was the key for us.. We didnt have the debuffs and holds to energy dampen and root or freeze her attacks.

As a VA Engineer i was standing toe to toe as the only one left up for awhile and could stall her but not pop turrets or anything else.. unless i had them up or a pet to keep her busy . Her drones started respawning by then and over whelmed me.

We were very close twice ending it as a team.

I found in Cure its takes more flanking and waiting for engineers to pop turrets.. and line up OP's.
The Tacs can enguage the drones and the SCI Eng support them?
Then has Tacs Security escorts in reserve to defend the Transceivers from workers?
I could line up the tac drone i n the middle of a pack and stun a few.. but it was hard to pop a shield or barrier to keep workers off those devices.

So next time lets try sniping w one tac in middle to agro and others w eng left and sci right to flank the drones ?
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