Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-19-2010, 08:15 AM
i got a G15 and i also made a little script to toggle shield ballance on/off

the only problem with it is that ballance shields allways disrupts scanning and since season 3 it also minimises any Text Popups which can be pretty annoying.

It might allready be enough if the ballancing would last for 15 seconds instead of only 2.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-19-2010, 08:53 AM
only issue i have with the scanning is with the last on in an explore map where the window pops open, else im set, and unless your in combate you should not need to use it anyways zero. what keys are you set on for it? as esc is the only key that should minimise text or F (interact).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-19-2010, 11:11 AM
wouldnt this get in the way sometimes? If your fighting and you need more shield juice on one side, the auto balance could waste valuable seconds. i think it best just to hot key it, but thats just me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-20-2010, 09:43 AM
Quote:
Originally Posted by CaptainCorvoe
wouldnt this get in the way sometimes? If your fighting and you need more shield juice on one side, the auto balance could waste valuable seconds. i think it best just to hot key it, but thats just me
It'd be best if it were just a toggle. Click the center and it'll balance until you click the center again or until you tell it to start shifting toward a side instead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-20-2010, 10:13 AM
Lets just have the computer do everything, auto pilot too.
WE can just watch STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-20-2010, 10:29 AM
If you allow an auto-balanced shield ability, than you will make it far more difficult to damage anything with the way shield resists are applied.

For example, a 10,000 damage Beam overload smacking into a shield facing with 1 point left with 75% shield resist
For the bleedthrough:

10% bleedthrough is subtracted from the hit:
10,000 * 0.1 = 1,000 Bleedthrough damage
9,000 points of damage left for the next stage
NOTE: Resiliant shields discard 50% of bleedthrough, basically:
1,000 * 0.5 = 500 (Resiliant only)

For the Shield Hit at 75% resistance:

1.0 (100%) - 0.75 (75%) = 0.25 (25%) damage left after resistance.
9,000 * 0.25 = 2,250 points of damage to the shields.
2,250 - 1 points of shield facing = 2,249 damage and no more shield facing.

CURRENTLY that 2,249 is left untouched. If it were restored to pre-resistance values:
2,249/0.25 = 8,996 (Not currently done in game)

And the Hull Hit:

1,000 (Bleedthrough) + 2,249 (Post-Shields) = 3,249
32.49% of the original hit, a reduction of 67.51%
Or:
500 (Bleedthrough) + 2,249 (Post-Shields) = 2,749 (Resiliant Only)
27.49% of the original hit, a reduction of 72.51%


So yea, having an ability that auto-spams the redistribute shield that would take at least 50% attacks and negate it off the hull sounds like a swell plan.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-20-2010, 11:13 AM
Quote:
Originally Posted by Cursix
If you allow an auto-balanced shield ability, than you will make it far more difficult to damage anything with the way shield resists are applied.
It'd make it the exact same as it is now, just with less button pressing. It isn't about making it instant, it is about removing the need to hit the button to tell it to balance all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-20-2010, 11:17 AM
Quote:
Originally Posted by OmegaOm View Post
Lets just have the computer do everything, auto pilot too.
WE can just watch STO.
Yup, because spamming a button to tell your shields to balance all the time is hard. It adds skill to the game.

Oh, wait, it doesn't. Especially since people just macro it or bind it to something they hit all the time anyway.

Making a decision which way to balance shields should be important, not spamming a button. Mind you, right now, there isn't much difference between telling it to focus right instead of balancing, but that's another matter.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-20-2010, 11:32 AM
Actually, I don't mind the redistribute shields as a game mechanic. It doesn't strike me as any more unrealistic then anything else in Trek. Actually, from a real-world perspective, it'd be much easier from an engineering standpoint to apply power equally to all shield facings then to select which particular one to reinforce while drawing equal power away from the others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-21-2010, 03:29 AM
Quote:
Originally Posted by Cursix
So yea, having an ability that auto-spams the redistribute shield that would take at least 50% attacks and negate it off the hull sounds like a swell plan.
We can already do precisely that with a programmable keyboard/keypad or keybinding it to the spacebar etc.

This thread is about simplifying the game mechanic rather than giving any ability that we don't already have.
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