Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Mask Energy signature
05-12-2010, 04:26 PM
this maybe be mentioned by other star trek fans, but i have dyslexia i would be reading the forums for months before i found any reference to it.

My understanding of how it works in the tv series is it works pretty much like a cloak and ships uses sensors to see things not eyes like we do on the screens in game i mean if the ship was on top of them and they looked out of the window they would see it ofcourse .

So the game has a cloak for klingons which all seem to have mask energy signature installed to each cloak because even if cloaked a ship will give of a signature and when feds use mask energy signature it seem klingons can see you from 14km away because they saw you on screen .

Please try and follow how that works in the tv series , example janeway masks energy signature for a time and flew into the wake of a Hirogen warship and two ships were not aware if there pressence due to mask energy signature .

example of how it should be employed in game:-
cloak - bends light around object making it invisible from normal sensors specialised scans revealed ships presence

Mask energy signature - masks your ships power fluctuations from normal sensors specialised scans reveals the pressence visible 3-5km away

difference between cloaks would still remain the same but feds version would be alot weaker and need to be specialised to be 3km range for example unlike klingons automatical near impossible to see due to the nature of a cloak this would lightly balance pvp out saving dps ships from klingon burst damage and you can remove the 20% resist to shields to compensate and get players coming back
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-14-2010, 05:07 AM
Did i forget o mention it takes the player base to get the companies attention.

Mask Energy signature needs a buff majorly it doesnt function as stealth/cloak as it mentions and as it actually works in the tv series
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-14-2010, 05:26 AM
This is a wasted ability. I recall it working much better way back when. However, when i had put on the officer with that skill back in my assignments a few weeks ago, I found to my horror just how worthless it had become... and my science captain essentially has all the needed traits maxed out and they still spot him outside of 10km. So yes, this is an utterly worthless ability. I highly recommend no one takes it, unless you just want to waste a bridge officer slot. Then in that case go right ahead.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-14-2010, 06:43 PM
I originally posted this on the science officer subforum. I am reposting it here since this is more applicable and may even be noticed. I promise I'm not going to start spamming this in every MES thread. I will point out that I don't want Feds to be able to cloak like Klingons, but if they want to sacrifice for it, it should be a viable play option.

If it works just like cloak, Mask Energy Signature II on my RAdm5 Engineer character, fully upgraded with 9 Bridge officer skill and with +81 in my own skills (Engineering Training, Aux Systems performance and Maintenance), and 106 aux setting, give me 3674 Stealth. I get 3572 Stealth with 5 auxiliary setting. If there are any science consoles which improve MES, I don't have them equipped.

On my Captain 5 Science BOP pilot, my battle cloak has +46 from my skills and gives 5048 stealth with 100 auxiliary, and 4953 stealth with aux power at 5.

What do those numbers mean? I have no idea, but I would guess that my Fed character while running at max stealth is about 3/4 as hidden as the Klingon character at full impulse

Some suggestions that I would have (and I realize that I am talking to nobody with any say in the matter here):

Make MES 2 about 90-95% of cloak. Make MES 3 slightly more powerful than cloak, maybe 105%. Make them this powerful only when fully maxed out with the bridge officer.

I would consider making auxiliary level more important for MES, so that to be as effective as cloak, the fed ship would have to be running at max auxiliary levels. This means that they couldn't zoom around at full impulse and expect to be hidden, the Klingons would still be the more mobile faction. (The only problem I have with that is it would make EPS flow regulators even more necessary than they already are).

I would consider moving MES to tactical or engineering officers, but probably leave it where it is.

What this would mean is that all Klingon ships would have a free LtCommander science ability, which would compensate for their lack of dedicated science vessel (just as the fed science ship gets 4 free Ensign tactical abilites). The BOP has a rough equivalent of a free commander level science ability.

The majority of fed ships, on the other hand, would have to decide whether or not to sacrifice one of their only 2 or 3 science abilities for something that would be of no benefit once the fighting started. My guess would be that most would not. I wouldn't as a cruiser pilot, I probably would as an escort pilot.

A somewhat less complicated option would be to just introduce some type of engineering stealth armor console which would increase MES to about the Klingon level when a couple were equipped. The only hesistation I have with this one is engineering consoles slots already have a lot of options.

Thoughts?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-15-2010, 04:21 AM
i would be happy with this ability if it at least made our name invisable and darkened our ship to look like the space around us. that way were not "cloaked" but just laying low until the time to strike is right.

i can imagine ambushes in pvp maps that have rocks. hide by the rock and pounce
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-15-2010, 10:36 PM
didnt really read through all of you so iunno if its been stated..

MES only works in PVE, not pvp.

back when one of my sci officers had mes2, i could fly up to almost 2k of any pve ship at full aux before being detected.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-15-2010, 10:49 PM
To mask a signature doesnt mean there is nothing to see. Masking can be disguising or altering a signature as an alternative to not being able to truly conceal/cloak.

Masking means you may not be able to pull off the rouse under closer scrutiny by the opponent and/or at closer range where sensors can see through the trickery.

MES honestly has no place in the instances...its best use would be in Sector space to make inter/intra-Sector travel safer for non-cloaking ships so that you can disappear in the back ground from distant prying eyes.

But this requires the devs actually make sector space useful, part of an objectives based system and open to PvP(not just DSE encounters...which are only short range theselves anyway).

If we had Live combat Sectors with territory capture and open PvP, then the use of MES would be useful and widespread as Feds and Carriers would use it to increase their odds of avoiding DSE/PvE and PvP encounters while transiting Sector space in hostile areas.

This would also mean our cloaks would be functional in Sector space finally.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-15-2010, 11:13 PM
Mask Energy Signature used to be a good power, but it got nerfed a month or so ago, and now it actually does nothing.

That's right! Nothing in PvE and nothing in PvP. It's a complete waste of a skill.

I wish that I was exaggerating.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-16-2010, 03:41 AM
don't agree

the strident and certain tone makes me think twice

Fact- Mask Energy Signature is another one of those minor excellent mechanics the game makers came up with- a cool touch- klingons have cloak- ship turns transparent- Mask- the Fed ship turns dark. nice

Fact- Use it all the time in my Science ship (Nova- the first one) in Player Vs Player space capture and hold large and small- works like a charm- do torpedo runs that i can actually pull off and live- and enter the fray unseen all the time- mask energy signature is at level 7 or 8

Fact-I am enjoying the changes they made as i did not get far and so can do this advanced thing with injuries and actually need the cash- but more imoprtantly- going for a role playing thing but pvp'ing more then anything else- i was able to arm my Federation ship with "jackal parts" - ie- went to the Exchange and picked up crap no one wants -some "photonic help your photon torpedo console Mark III" - and bought mark III tubes at sierra -and found this arrangement competetive in pvp. (as oppossed to phaser consol mark IV and Quantums) seems like klingons are good about role playing in pvp as well as most have disruptors


the evidence is clear- Mask Energy Signature- (i go mask- tractor beam-polarize- the three best visuals-
this is superior to chooising the three best whatevers )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-16-2010, 06:01 AM
Quote:
Originally Posted by attacko
don't agree

the strident and certain tone makes me think twice

Fact- Mask Energy Signature is another one of those minor excellent mechanics the game makers came up with- a cool touch- klingons have cloak- ship turns transparent- Mask- the Fed ship turns dark. nice

Fact- Use it all the time in my Science ship (Nova- the first one) in Player Vs Player space capture and hold large and small- works like a charm- do torpedo runs that i can actually pull off and live- and enter the fray unseen all the time- mask energy signature is at level 7 or 8

Fact-I am enjoying the changes they made as i did not get far and so can do this advanced thing with injuries and actually need the cash- but more imoprtantly- going for a role playing thing but pvp'ing more then anything else- i was able to arm my Federation ship with "jackal parts" - ie- went to the Exchange and picked up crap no one wants -some "photonic help your photon torpedo console Mark III" - and bought mark III tubes at sierra -and found this arrangement competetive in pvp. (as oppossed to phaser consol mark IV and Quantums) seems like klingons are good about role playing in pvp as well as most have disruptors


the evidence is clear- Mask Energy Signature- (i go mask- tractor beam-polarize- the three best visuals-
this is superior to chooising the three best whatevers )
I dont quite know why you say this power works in pvp it clearly does not i have mask energy signature III quite rare one gives about 4000 stealth with max auxillary and i was targeted by a klingon player from 20km away
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