Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Demo and Referral length
05-14-2010, 08:35 AM
seriously? just up to the SS Azura?

Devs, guys, at least extend it to the vulcan patrol or something. let players experience the ground and space combat, bit of anomaly hunting, looting etc. if the thing is too short people wont bother, because a lot will still be unsure if they like it or not.

extend the demo and referral programs, even if its only for a couple more missions. patrol vulcan, dimplomatic orders and maybe one more. just to ensure they get the feel, and i bet it will ensure more purchases, and probably a lot less angry posts when people purchase after the demo/referral and realise they dont like the game but werent able to tell from the tiny bit of content they got to experience.

pretty please with sugar on top?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-14-2010, 08:56 AM
Definatley agreed.
A tiny boxed up cargo ship with humanoids against an alien planetside with a non-humanoid alien is just sad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-14-2010, 08:59 AM
It needs at the very least to be extended to include that mission where you transport the Vulcan Ambassador. (If it isn't already) That was the mission that really hooked me on how the game could be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-14-2010, 12:49 PM
Agreed. Make the demo long enough to experience a wide range of what the game offers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-14-2010, 01:50 PM
I was actually thinking there needs to be a "shakedown cruise" mission added at the start, and extended to the demos.

Fly to Wolf 359 to pay respects, pick up an ambassador at Vulcan and walk about there a little just to see the place, then take them to Risa for some R&R and stay a bit to soak it in. I think something like this would help populate the "RP" locations a bit more, as most likely don't know they are there.

Then let the demos continue to freely wander the sector block and visit those planets, and perhaps even fight off enemy signal contacts.

Even if the "shakedown" isn't combat oriented, if its at least as well-written as the story ambassador mission, it will work well.

Just... no mining colony disputes... that mission sucked.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-14-2010, 06:10 PM
Sorry, but I disagree here. The demo gets you started and lets you experience both ground and space combat, and they even get to play 1 story mission. When I played the tutorial the very first time, I loved it and purchased my LTS straight away. I don't really see what more there is to demo about the game. Sounds like people just want more free play time out of it.

If they like the demo they will buy the game. If they don't, adding more missions won't change their minds. I had a referral that said he wanted to try more than the demo before he was sure if he wanted to buy. I sent him a five day buddy pass and haven't heard from him since. 2 keys wasted.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-14-2010, 06:46 PM
i have an LTS, no need for free play :/

friend of mine was playing with me last night, and the referral length same as the demo length was not enough to convince him either way. he really wasnt sure at the end of it whether he wanted to buy the game or not. i think if he had at least got in one patrol mission, or a couple more single missions, he would have had a better idea.

that was the reasoning, not everyone can play for 2 minutes and say "wow im gonna drop $350 on this" some people actually need a little bit more than that to experience the game for what it is, then make a decision.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-14-2010, 07:13 PM
Quote:
Originally Posted by GeneralKaine
i have an LTS, no need for free play :/

friend of mine was playing with me last night, and the referral length same as the demo length was not enough to convince him either way. he really wasnt sure at the end of it whether he wanted to buy the game or not. i think if he had at least got in one patrol mission, or a couple more single missions, he would have had a better idea.

that was the reasoning, not everyone can play for 2 minutes and say "wow im gonna drop $350 on this" some people actually need a little bit more than that to experience the game for what it is, then make a decision.
They only need to drop $30 dollars if they want to try more

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-14-2010, 09:26 PM
Cygnus,

Also consider this. Most other MMOs that have trials offer multiple day, or entire first continent or 10 levels as their "demo" of what the game has to offer. Granted these demos are released much later into the game's lifespam, but hey the Star Trek demo is already out of the bag. The way to proceed from here is to improve the end-user experience.

Here are my thoughts on the demo after play testing it to determine how I could upsell the game to others. Conclusion: I can't much yet.

http://forums.startrekonline.com/sho...d.php?t=156792
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-14-2010, 09:40 PM
Quote:
Originally Posted by Lucky_13_X
Cygnus,

Also consider this. Most other MMOs that have trials offer multiple day, or entire first continent or 10 levels as their "demo" of what the game has to offer. Granted these demos are released much later into the game's lifespam, but hey the Star Trek demo is already out of the bag. The way to proceed from here is to improve the end-user experience.

Here are my thoughts on the demo after play testing it to determine how I could upsell the game to others. Conclusion: I can't much yet.

http://forums.startrekonline.com/sho...d.php?t=156792
Not sure about 'most' MMO's, but I know EQ only offers the tutorial as a Demo. All the demo's I have played usually leave you wanting more, which is exactly what their supposed to do. The fact that people are asking for more in the demo tells me it is working as intended.

For us, running through the demo is now tedious and boring, but to a brand new player it may be short but offers enough action, IMO, to entice them to purchase.

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