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Lt. Commander
Join Date: Dec 2007
Posts: 120
For a long time I used APB and FOMM indiscriminately on my targets in pvp. Whoever was being focused fired on, that was the person who got it. But then it dawned on me that escorts (and probably most science ships) wouldn't be using resistance consoles, maybe one, but I doubt it.

So throwing FOMM on an escort (-30% reduction in resistance) would be a complete waste. It should, if the information on FOMM is correct, lower their already low resistance only maybe 1 percentage point. The same would be true for APB.

Now this would be completely different, if in reality, it was a 30 percentage point drop in resistance. This would mean if their resistance is say 5%, FOMM would lower it to -25%. Significantly increasing damage to the target.

Has anyone tested this? If I take the description literally, then FOMM and APB should only be used on cruisers. However, if it is a percentage point drop in resistance, then I can continue to indiscriminately throw it on targets.

I did a few searches on this, and haven't found any information on it. It might be out there, I just couldn't find it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-14-2010, 11:24 AM
Resistances go negative. The tooltips are wrong to my knowledge - the correct units are resistance "points". They negate positive resistance point-for-point, and work fine when going negative.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-14-2010, 11:28 AM
Quote:
Originally Posted by Edgecase View Post
Resistances go negative. The tooltips are wrong to my knowledge - the correct units are resistance "points". They negate positive resistance point-for-point, and work fine when going negative.
this.

large amounts of -resistance make it possible for normal hits to slug the target for incredibly high and consistant numbers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-14-2010, 12:27 PM
From personal experience/testing with my tac/escort, I would agree that resistance can go into the negative via debuffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-14-2010, 12:45 PM
Thanks for the input guys.

I decided to do a little testing myself. Mainly, going to Kerrat and respawning on the enemy team, then letting the feds pound on me why I casually looked at my resistances. Then I killed both of them, lol.

I had one FOMM on me at the time and it lowered my resists from around 28% to around 17%. This is stange because it didn't lower my resists by 30 percentage points, but it lowered it slightly more than 30%. So the math doesn't quite add up. So my current thinking is, only use it on cruisers, at least until I can get someone in an escort to tell me what it does to him.

I'd like to do some testing with someone who is not trying to kill me at the time, and test APB. I've noticed that my crits with torps while using this ability seem to hit a lot harder than when I'm not using it. For instance, normally my quantum crits hover between 10,000 to 15000 without it, but with APB (usually I can stack 4 on a target, which is -60% to resist) I'll easily break 20,000.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-14-2010, 01:05 PM
Quote:
Originally Posted by Izzx
I had one FOMM on me at the time and it lowered my resists from around 28% to around 17%. This is stange because it didn't lower my resists by 30 percentage points, but it lowered it slightly more than 30%. So the math doesn't quite add up.
Resistance points are not the same as displayed percentage. A listed resistance of 28% is actually something like 50 resistance points. 30 of them were negated by FOMM, which leaves another 20 or so... that shows as a listed resist of 17%. Consult the actual formula if the exact numbers are crucial - these are just estimates.

It is NOT negating "30% of the 28%".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-14-2010, 02:03 PM
Quote:
Originally Posted by Edgecase View Post
Resistance points are not the same as displayed percentage. A listed resistance of 28% is actually something like 50 resistance points. 30 of them were negated by FOMM, which leaves another 20 or so... that shows as a listed resist of 17%. Consult the actual formula if the exact numbers are crucial - these are just estimates.

It is NOT negating "30% of the 28%".
I think you're going to have to explain this to me, or give me a link to the info. I couldn't find anything in-game that references resistance points, just resistance percentages.

And it is official, you can get into the negative numbers. I removed my resist consoles, which dropped me down to 9% resistance, got FOMM thrown on me, which dropped it to -15% resistance. I'm still not sure how the math works, hopefully edgecase can clear it up for me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-14-2010, 02:31 PM
Resistances are expressed in "points". One point of resistance translates into one percent of effective HP.

For POSITIVE resistances:
Resistance = 1 - (1/(1+(x/100)))
x = 100 points -> Resistance = 1 - (1/(1+(100/100))) = 1 - (1/(1+1)) = 1 - (1/2) = 1/2 = 50% resist (50% damage taken) = 200% effective HP (basic 100 plus 100 more)
x = 200 points -> Resistance = 1 - (1/(1+(200/100))) = 1 - (1/(1+2)) = 1 - (1/3) = 2/3 = 66.7% resist (33.3% damage taken) = 300% effective HP (basic 100 plus 200 more)

I'm trying to remember the formula used for negative resists, but I can't at the moment. If I remember it correctly, it basically translates into one percent additional damage taken per negative resist point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-14-2010, 06:24 PM
Quote:
Originally Posted by Edgecase View Post
Resistances are expressed in "points". One point of resistance translates into one percent of effective HP.

For POSITIVE resistances:
Resistance = 1 - (1/(1+(x/100)))
x = 100 points -> Resistance = 1 - (1/(1+(100/100))) = 1 - (1/(1+1)) = 1 - (1/2) = 1/2 = 50% resist (50% damage taken) = 200% effective HP (basic 100 plus 100 more)
x = 200 points -> Resistance = 1 - (1/(1+(200/100))) = 1 - (1/(1+2)) = 1 - (1/3) = 2/3 = 66.7% resist (33.3% damage taken) = 300% effective HP (basic 100 plus 200 more)

I'm trying to remember the formula used for negative resists, but I can't at the moment. If I remember it correctly, it basically translates into one percent additional damage taken per negative resist point.
So, resistance points are the actual number of points given with a console? Plus whatever that's been given for skills? For example, if I stack four +15 consoles, they would add together a total of 60 resistance points? Which would be listed at a much smaller percentage resistance on your ships defenses, correct?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-14-2010, 07:03 PM
Quote:
Originally Posted by Izzx
So, resistance points are the actual number of points given with a console? Plus whatever that's been given for skills? For example, if I stack four +15 consoles, they would add together a total of 60 resistance points? Which would be listed at a much smaller percentage resistance on your ships defenses, correct?
Exactly correct.
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