Lt. Commander
Join Date: Dec 2007
Posts: 120
Klingon game content None mission

1.B'aht Qul
The game involves two individuals with one placing their arms forward and the other placing the arms in between the first persons with the wrists touching. The first person attempts to press the arms together while the other must force them apart. The first person to succeed wins the challenge.

2.Duels
Challenge a player to fight in the ring that are already on Qonos

PvP
1. Right of Vengeance
one warrior seeks revenge against another. The claimant engages in mortal combat against his enemy until death

PvE
1.Challenge of Spirit is a Klingon ritual that is taken by warriors that wish to hunt the dangerous animals native to the worlds of the Klingon Empire.

2.Kal'Hyah
Path to clarity considered a mental and spiritual journey where the groom and his closest friends must participate in six trials over the cause of four days that consist of deprivation, blood, pain, sacrifice, anguish, and death.

If anyone has suggestion on these please feel free to add and if any arnt right with canon please help to clear them up I see stuff like this adding a intrest to the Klingon side not just cut and paste starfleet missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-15-2010, 04:58 AM
PvP - since we're the "PvP faction" we should have some unique PvP not available to Fedrats.
  • 40 player "to the last Klingon" cage match. All tiers in the same game. Fleets could organized competitions.
  • Dueling with consentual wagering of energy credits and items. Fleets or individuals can organize tournaments.
  • Capture the flag like game for up to 20 players per team. Run on a timer, starts every 10 or 15 minutes, no minimum number of players. All tiers in the same game. Great for Fleet competitions.


Customization - Klingons are in great need of customization in all areas, yet the Feds keep getting it in buckets while Klingons get mear drops. There is such a long list of needs I'll only give some examples:
  • Mirror Universe uniforms
  • Off-duty clothes
  • More playable species
  • More ships
  • More customization of existing ships and clothes


PvE - this takes a lot of time and effort by Devs but each episode will be blown thru in a few hours by players. For that reason I place it lowest on my priority list.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 As due i
05-15-2010, 06:09 AM
Quote:
Originally Posted by STObee
PvP - since we're the "PvP faction" we should have some unique PvP not available to Fedrats.
  • 40 player "to the last Klingon" cage match. All tiers in the same game. Fleets could organized competitions.
  • Dueling with consentual wagering of energy credits and items. Fleets or individuals can organize tournaments.
  • Capture the flag like game for up to 20 players per team. Run on a timer, starts every 10 or 15 minutes, no minimum number of players. All tiers in the same game. Great for Fleet competitions.


Customization - Klingons are in great need of customization in all areas, yet the Feds keep getting it in buckets while Klingons get mear drops. There is such a long list of needs I'll only give some examples:
  • Mirror Universe uniforms
  • Off-duty clothes
  • More playable species
  • More ships
  • More customization of existing ships and clothes


PvE - this takes a lot of time and effort by Devs but each episode will be blown thru in a few hours by players. For that reason I place it lowest on my priority list.
PVP would be a first on my list but the truth is we could use a bite of our own content Kilngon related just because we might be able to grow our base more subs get more dev love.

but the current PvE is a sad way to add cheep content Stobee i am glad to see you fighting on all issue and thank you


Keep up the good fight
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-15-2010, 08:21 AM
Quote:
Originally Posted by STObee
PvP - since we're the "PvP faction" we should have some unique PvP not available to Fedrats.
  • 40 player "to the last Klingon" cage match. All tiers in the same game. Fleets could organized competitions.
  • Dueling with consentual wagering of energy credits and items. Fleets or individuals can organize tournaments.
  • Capture the flag like game for up to 20 players per team. Run on a timer, starts every 10 or 15 minutes, no minimum number of players. All tiers in the same game. Great for Fleet competitions.


Customization - Klingons are in great need of customization in all areas, yet the Feds keep getting it in buckets while Klingons get mear drops. There is such a long list of needs I'll only give some examples:


  • Mirror Universe uniforms
  • Off-duty clothes
  • More playable species
  • More ships
  • More customization of existing ships and clothes


PvE - this takes a lot of time and effort by Devs but each episode will be blown thru in a few hours by players. For that reason I place it lowest on my priority list.
If your pvp ideas come true, I'll NEVER play FED again! Klingon would be ownage!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-15-2010, 04:17 PM
Quote:
Originally Posted by AKfourtyseven
PVP would be a first on my list but the truth is we could use a bite of our own content Kilngon related just because we might be able to grow our base more subs get more dev love.

but the current PvE is a sad way to add cheep content Stobee i am glad to see you fighting on all issue and thank you


Keep up the good fight
If we had a war we would get alot of resubs on the klingon side. Thats why most who chose Klingon to become Klingon at launch. And thats why most that Ive talked to have left.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-15-2010, 05:04 PM
My highest priority would be more fleet actions and warzones. Both warzones are against Borg, so I'd like some diversity in the scenarios for FAs and WZs:

Spoils of War Fleet Action in Cardassian territory against True Way

Space: Defend a colony seized by the Klingons during the Dominion War. Includes defeating different types of mobs (similar to Starbase 24 - kill 50 ships, then kill 30 battleships) and activating oribal weapon platforms (similar to scanning nodes in Ker'rat) under enemy fire. Activated platforms will support you and fire at hostile ships; activating the last (of 8 or 10) platform completes the mission.
Optional ground mission (like SB 24 offers) - remove True Way ground troops, pick up 8 engineers and bring them to a orbital control platform to operate the defense systems.

Ground: Similar to Ice Mining. Defeat and destroy a hidden base of the True Way - set spatial charges on their shield emitters to get access to their tunnels, defeat 25 Assault Legates, kill 5 changelings, activate 4 consoles for base self destruct.

Warzone

Pirate Business: Nausicaan pirates stole technology from the Romulans and managed it to escape into an asteroid belt. Feds and Klingons both want the stuff, the Romulans want it back. Romulan and Hirogen NPCs; tasks for players: beam out Romulan technology from 8 asteroid bases, kill 5 Romulan flagships with escorts (same mobs as in DSEs), bring the 8 whatevers you beamed out to a rally point.
For total awesomeness: Make these 8 whatevers real items in the inventory. By destroying a hostile player ship, this item drops, so you can pick it up and bring it to your own rally point. A real warzone, not a sneaking around on opposite sides of the map and try to be quicker.
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