I don't know if this is the proper place to give feedback for the MA revamp, butt I wasn't allowed to post in the Tribble server area, so I have to post it here in the gameplay area which I think it's most appropriate at:
Pro
1. Crafting access is much better overviewable and accessible. There even is a system with points, so you can see how much you still need to craft to advance to the next tier.
2. Access to consoles is now possible in any room (depends on what department you're currently crafting items), spares you virtual kilometers of running.
Contra
1. It's too easy to get really good weaponry, specially in the MK VIII and MK X levels. All you need is some dark blue, purple and brown anomaly data, about 100'000 EC and you can basically fit a Galaxy Class cruiser with very good weapons, such as 6 Tetryon Beam Array's (Rare [CrtD] [CrtH]) and 1 Transphasic Torpedo Launcher (Rare [Accx2]) for the fore weapon power enhancement. You could also get Chroniton's already for that tier with even better stats, butt not skillable below Admiral.
2. You can STILL not craft any faction type weapon you want (Phasers? Disruptors? Anything?). Instead, you can now buy anything at the vendor's. That's okay basically, butt it's also lowering the value of those special weapons (such as the Tetryon Beam Array's and Quantum Torpedo Launcher's for example) in the exchange, and you no longer need to be lucky to get a rare drop such as a white or even a blue Tetryon Beam Array MK anything.
3. There is STILL only one place to craft your stuff. If you're in Gamma Orionis or Zeta Andromedae, you have to fly all the way back to Alpha Centauri every time you wanna craft something. How about making crafting possible at any larger facility or task force, such as TFG, ESD, DS9, K7, SB39, SB114 or whatever the number is (Celes), Kronos, etc.?
4. There is no chance to craft epic stuff or uncommon stuff after MK II ... it should be possible for MK II up to MK VI to craft both uncommon and rare things, uncommon to lower anomalous data prices though. MK VIII and MK X should even have epic chances for crafting, for very high anomalous data amounts though. That would be really great ... or even components? Just a hint.
Soooo ... basically, there's still a lot to improve, butt it's better than it used to be, generally. If those items weren't just all that cheap at the vendor's. Probably exploration badges would have been a great thing instead of EC's? Anyway, keep it going, let's hope for more improvement.
My Idea
How about if you made a formula for all the tiers and their values / prices (anomalous data amounts) and then it's like: Any sort of ground weapon (e. g. Phaser Dual Pistols MK II [Common]) + let's say 9 red samples of any sort (all three symbols) will result in an upgraded Phaser Dual Pistols MK II [Uncommon]. You could also make it like this: Scientific samples 12 and 6 of the two other sample kinds would result in a specific upgrade, such as [Acc] or [CrtH] or [CrtD] or even (for ground weapons only) [KB1] and the other "1" thingy for MK II ground weapons. The same could be done for ship weapons. If it comes to personal shields and ship shields, engines, armors, etc. the same formula could be used.
For RARE weapons, the amount of anomalous data would just be about dubble or more, and later for EPIC weapons, even more. I hope you understand my vision. And as I said, you can insert ANY kind of weapon or shield you collect out there. That way, you could really craft your own arsenal for ground and space, and your settings would be very unique. However, if you would implement that system, you would have to take out the item vendors again.
I am already dreaming of the new STO with the new MA system. After some Lieutenant tier crafting, let's say at Lieutenant 8 or 9, I could fly around with my crafted weapons and shields etc. and ground stuff.
Miranda Class - USS Wineland:
Fore Weapon Slot 1:
Phaser Beam Array MK II [CrtD] [CrtH]
Fore Weapon Slot 2:
Photon Torpedo Launcher MK II [CrtH]x2
Aft Weapon Slot:
Phaser Beam Array MK II [CrtD] [CrtH]
Shields:
Covariant Shield Array MK II [Cap][Dis]
Deflector:
Tachyon Deflector Array MK II [SenA][SenP]
Engines:
Combat Impulse Engines MK II [Turn]x2
And maybe, with any luck, we could even upgrade consoles ... later, maybe. =D
~ Eris