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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 141
05-21-2010, 11:40 AM
Quote:
Originally Posted by Miiru
This is largely an American myth. To "lay people off" is unrestricted, in its honest interpretation. You can scrap anybody's job, at any time, and at most it will cost you statutory redundancy pay or whatever their contract allows, which would typically be one to six months pay, depending on seniority.

What you can't do is lay somebody off and then hire somebody else back into their job. Redundancy has to mean the job no longer needs to be done, and you may have to justify this to a tribunal ("the project was cancelled and their skills were not needed on any other projects" is sufficient).

I'm not sure what relevance this has to CCP.
Oh really? My UK peers tell me that they prefer the employment policies over there as they cannot be terminated easily. Now I am thinking they do not understand the laws.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 142
05-21-2010, 11:52 AM
I can only agree with the link in the opening post.

I dont like EVE's gameplay, i think the tutorials are still terrible and the game is as fun as using Linux is for a Windows User.
In terms of Gameplay STO is much more fun for me.


BUT from an MMO i expect an open world that i can influence somehow, kind of like Fallout 3 or GTA just that the things i do are persistant and dont disapear when i walk around the block.


STO is just a 5 Player-Coop/Singleplayer game with a queued Multiplayer Team Deathmatch Mode and a random Mission Generator.

The Quests are done (multiple times by now).
TDM-PVP is allways the same, sure it is fun for a while but if i want to play competetive Multiplayer there are way better games for that.
The random Missions are allready very repetitive.

I am done with this Game because there is nothing intresting left to do... just waiting for a Patch so that i can click the icon again and do something that is actually worth doing.

So.... this is EXACTLY what the link in the OP describes.


I am not quitting because i payed for one year allready and want to stick arround a while longer (at least Season 2.0 sounds promissing)... but if nothing drastic like an Open PVP sector or User Generated Content is coming... well let's just say when my One Year Sub runs out in April 2011, SW TOR is announced for March 2011.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 143
05-21-2010, 11:52 AM
Quote:
Originally Posted by Tysis
Oh really? My UK peers tell me that they prefer the employment policies over there as they cannot be terminated easily. Now I am thinking they do not understand the laws.
They mean "cannot be terminated at whim". Some US companies like to fire people just to keep employee turnover going or because a manager doesn't like somebody, and that isn't legal. However, if you have an actual reason to fire somebody, such as genuine redundancy or poor performance, there's no significant legal barriers to do so - you just need to have a clearly define policy and process for doing so, which is communicated to your employees, and to follow your own process. (You can pick any reasonable process you like, it's just a "no secret rules" thing)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 144
05-21-2010, 12:29 PM
Quote:
Originally Posted by Zodi-emish
I don't see how it would break immersion. if you ask me it makes more sense. the fact that Klingon and feds are cooped up in there own space is kind of silly. A klingon should be able to come over here and hunt, and the federation should be able to go over, and scan ( I guess, what do fed do really ). if you are worried about seeing klinks, then maybe if the flag is off then the other faction is hidden. ( or since there are instances in sector space. maybe an instance of sector space where you can only get in if you have your flag up. problem solved you don't want to see them you don't have to. ) with a setup like that we Could have the PVE style stuff you posted, and it would save time that could be spent on episodes.

as for the idea of a new area, where? we already have the boarder between the feds, and the klinks covered. ( there is one small area. but that is in their space. ) it would be unimmersive to me if we had a special map for PVP just out in the middle of nowhere.
The war for control of the Alpha/Beta Quadrant doesnt require it be fought on either Fed or Klingon core space/territories...just like the war over World domination between Capitalism and Communisim didnt require it be fought on Us or USSR soil.

The current Secor that shares both Fed and Klingon could certainly be combat Sector, or just grey(purple) inbetween that isnt exactly under the full control of other. But the KDF desire to purge the Undine doesnt have to be just there. KDF efforts to purge the area began in other non-Federation areas...and it continue in non-feration areas. the desire for the Federation to slow or halt KDF expansion is not limited to ust Federation held territories.

Winning this war does not require storming the other side's core territories..just like the defeat of the USSr never required the storming of Moscow...not even its sateillite states. The war was one by waging it where either side attmepts to expand its influence...not just where it places its flag.

New combat sectors provide plenty of places for KDF to hunt and the Feds to scan...but equally important, it does not force itself on the non-combatant, Non-pvPers in game. Allowing either side to make open incursions into the other sides core territories woul drequire we have two parallel realities running side by side and in plain sight of each other by use of a flagging system...that would be unimmersive.

Instead, create a homefront and a warfront...where you have a seemless, but defined entry and exit from these two aspects of the STO existance. Where you are either free from PvP or have an obligatory exposure(potential) to PvP...no flagging.

This doesnt mean the war or non-combat content stops at the seperating line between PvP and Non-PvP areas...just the PvP aspect stops at the line. You can still have access to both combat and non-combat PvE content on either side of the line.

Now to be honest, I hope that dividing line can move so if you go enough systems behind a border/frontline create by PvP faction captures, that it becomes a non-PvP area...but it can still posses the whole spectrum of PvE content. Ideally, part of the faction capture of territory would be the securing of captured areas for faction use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 145
05-21-2010, 01:16 PM
we are not in a cold war with the klinks, we are in a real hot war. people should be dieing every day on the front.

A cold war or cold warfare is a state of conflict between nations that does not involve direct military action but is pursued primarily through economic and political actions, propaganda, acts of espionage or proxy wars waged by surrogates

we are not having surrogates fight each other, the two powers are fighting each other.

New combat sectors provide plenty of places for KDF to hunt and the Feds to scan...but equally important, it does not force itself on the non-combatant, Non-pvPers in game.

also with a flag system it would not be forced on non-pvpers. ( I myself am not a PVPer in this game ) of better yet use the instances we have set up, and make a PVP instance.
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