Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-22-2010, 02:15 AM
Quote:
Originally Posted by Kinjiru View Post
-snip-
Ships in star trek get blown up within 3 seconds all the time. And if your heals are off cooldown and you can't heal him within 3 seconds, he deserves to die. 3 seconds is ample time in pvp. Most spikes in games happen within 1 second. And there are people that catch those all the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-22-2010, 03:40 AM
"Players that actually excel at playing MMO's particularly in PVP are not their target audience, trekkies that will pay to play anything Star trek related is.

Taking the game down to the lowest common demoninator is Cryptics goal, and when they reach that goal I will be gone along with 99% of the real PVPers in the game.
"

lol

yeah, make a star trek game that does not appeal to "treekkies" - but to pvp mmo'rs? lol

Taking the game down to the lowest common demoninator is Cryptics goal, and when they reach that goal I will be gone along with 99% of the real PVPers in the game."[/i]

lol- thank god. self proclaimed "real pvp players" (lol) are delusional at best. Game would be much stronger without them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-22-2010, 03:54 AM
Quote:
Originally Posted by attacko
"Players that actually excel at playing MMO's particularly in PVP are not their target audience, trekkies that will pay to play anything Star trek related is.

Taking the game down to the lowest common demoninator is Cryptics goal, and when they reach that goal I will be gone along with 99% of the real PVPers in the game.
"

lol

yeah, make a star trek game that does not appeal to "treekkies" - but to pvp mmo'rs? lol

Taking the game down to the lowest common demoninator is Cryptics goal, and when they reach that goal I will be gone along with 99% of the real PVPers in the game."[/i]

lol- thank god. self proclaimed "real pvp players" (lol) are delusional at best. Game would be much stronger without them
lol are u serious. the game will be a lot weaker without the good pvp players. they know every move by hearth. they know when to use wich move, they have tested it out. the knowledge of nubs about this game ends at RSP and space bar. the things ive seen bad players yell/cry about are just amazing.

did u know that u can realy arlready get a star trek feeling with the current incarnation of the game. it can be realy slow. u just have to MANUEVRE, DISTRIBUTE SHIELD POWER, REDIRECT POWER TO ..., HIT THE RIGHT BUFF AT THE RIGHT TIME.

do u have any idea how long a descent skilled player can survive on his own. u realy wanne cry over getting nuked in three seconds by multiple ships? u are the lol.

one more little point. u are NOT in a television show, u are actualy playing an mmo. (and u realy should take a look at some DS9 episodes. that might give u a thougt of how fast can realy die, heck it can even give u some knowledge of how fast entire fleets of thousands of ships can die, realy realy realy fast, id say like in 1-3 seconds)

to devs, u realy want to balance pvp better? tweak burst damage a little bit. with little being the operative word
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-22-2010, 04:25 AM
Quote:
Originally Posted by faithborn
many of the high skill players are perfectly fine with the system the way it is
Your ability to reliably detect which players are "high skill" and then poll them by the thousand is impressive.

Quote:
Originally Posted by Kinjiru View Post
That said, there is no doubt in my mind that 3 second kills are not what was intended by the dev team when they said that combat will resemble "tall ship" combat, with ships jockeying for position, using terrain obstacles and mutually supporting friendly ships with buffs and heals.
And indeed, this is precisely what the news post is talking about: we've been asking for this bug to be fixed ever since it was first introduced about a month ago.

Does anybody else find it really, really funny that back then, when the patch with the bug in it was released, people were saying "oh no this is awful, it's going to kill the game, roll back the patch", and now that the fix to the bug is being released, people are saying "oh no this is awful, it's going to kill the game, roll back the patch"? And also, a little depressing.

It's pretty much a repeat of what we had about rapid fire cannons, as well.

Quote:
Originally Posted by Kinjiru View Post
So what I think happened is that they were artificially inflated beyond their intended capabilities, to where we are now. The changes on Tribble are intended to address this, and in my opinion, absolutely necessary.
Nah, nothing so subtle. It's a fix to one notable bug (the critical rates that are making escorts do far more damage than they should), a few relatively minor balance adjustments, and a determined attempt to rationalise a collection of values that were pretty much guesses and should have been rationalised ages ago (but nobody remembered or got around to it) - specifically the recharge and duration times. In the currently live build, recharge/duration times are individually assigned based on what sounded like a reasonable figure at the time. Some of these are right, some are hideously, laughably wrong (nadion inversion, I'm looking at you), and some are not dreadful but also not giving the intended result (engineering team was never meant to be a primary heal, or to be maintained continually). The patch currently in development is replacing the whole lot with a system based on rules so that this variation in wrongness goes away.

The patch is neither complete nor has the right values in it yet. Everybody who has been testing it, and the developer who has been working on it, is aware of this. It is still being updated every few days as players figure out what the problem are. Most of the things being whined about in other parts of the forums are problems that have already been fixed. Most of the rest are things that the developer is currently preparing fixes for. The "escorts must melt faces or it is NGE" crowd are simply insane.

All the people talking about "what the patch will do" have got absolutely no clue what they are talking about. Nobody has seen the finished patch yet, because it is not finished. With a little luck, they will ragequit before they do see it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-22-2010, 09:16 AM
Quote:
Originally Posted by faithborn
Ships in star trek get blown up within 3 seconds all the time. And if your heals are off cooldown and you can't heal him within 3 seconds, he deserves to die. 3 seconds is ample time in pvp. Most spikes in games happen within 1 second. And there are people that catch those all the time.
Of course they do, but my point was that Captain Kirk's ship doesn't, nor does General Chang's. The only ships that blow up in 3 seconds in every book, TV show and movie are the faceless unknowns. We're supposed to be the Kirks and Changs of the galaxy, not the faceless unknowns. We're the heroes of the galaxy. -- Hence the reason that the ships shouldn't blow up so quickly in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-22-2010, 09:19 AM
Quote:
Originally Posted by Miiru
All the people talking about "what the patch will do" have got absolutely no clue what they are talking about. Nobody has seen the finished patch yet, because it is not finished.
Heh, you sir, can say in one sentence what I took a book to say, well done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 yep
05-22-2010, 09:28 AM
Quote:
Originally Posted by InBleedingRapture View Post
I'm pretty convinced the devs don't read the PvP forums, or at least don't listen to us. For instance, let's take a snippet from today's State of the Game:

"We have those DPS/recharge/global-ability-cooldown adjustments that many of our high-end players have been requesting."

Don't believe me? Read for yourselves - http://startrekonline.com/node/1730
I was going to say the same thing but you beat me to it why would a high end play scream nerf? Whats happening is these PvE player come PvP and think the can just kill us off the back with no ploan no team and no PvP skills. Half the time they have no idea what my team is doing to the so they can not counter. thats it let them learn let them grow to become better players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-22-2010, 10:21 AM
Quote:
Originally Posted by InBleedingRapture View Post
I'm pretty convinced the devs don't read the PvP forums, or at least don't listen to us. For instance, let's take a snippet from today's State of the Game:

"We have those DPS/recharge/global-ability-cooldown adjustments that many of our high-end players have been requesting."
Now that I've taken a few minutes to look back at last month, it's these threads:

http://forums.startrekonline.com/sho...d.php?t=150842
http://forums.startrekonline.com/sho...d.php?t=144015
http://forums.startrekonline.com/sho...d.php?t=156426

So that "don't read the PvP forums or don't listen to us" line is rubbish. It was right here, and they responded by fixing the issues raised. Perhaps you don't read the PvP forums?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-22-2010, 12:05 PM
Quote:
Originally Posted by Miiru
Now that I've taken a few minutes to look back at last month, it's these threads:

http://forums.startrekonline.com/sho...d.php?t=150842
http://forums.startrekonline.com/sho...d.php?t=144015
http://forums.startrekonline.com/sho...d.php?t=156426

So that "don't read the PvP forums or don't listen to us" line is rubbish. It was right here, and they responded by fixing the issues raised. Perhaps you don't read the PvP forums?
LOL

Three threads: two *****ing about shields not being strong enough and another that points to four specific skills/items, only one of which Cryptic is actually addressing (i.e. TSS).

I make it a policy not to take personal jabs at people, but you just did, so now you're fair game. Quit crying, learn to play, or just give up. PvP is, by nature, competetive. Just because you aren't "the best" and you're trying to assuage a bruised ego by rationalizing a sweeping set of game-changing nerfs doesn't mean that PvP is broken.

You whine about escort critical chance. Easy fix: tweak APA. Instead of taking a few measured steps to balance gameplay, Cryptic has decided to stuff dynamite down an anthill. According to you, space combat dynamics are presently ruled by "a collection of values that were pretty much guesses." I suppose that means all the gameplay and testing to date has been pointless ? Good one.

Instead of adding to the game to make it more fun, the devs are shunting most of their energy into fixing so-called "balance issues" in order to placate the bleating babies of STO. Meanwhile, players continue to walk out the back door because there's nothing fun and meaningful to do once you hit the level cap. Oh wait, I forgot about PvP. Nevermind, they're "fixing" that too...

This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Your Pal, Indigofyre
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-22-2010, 12:20 PM
Quote:
Originally Posted by Miiru
Your ability to reliably detect which players are "high skill" and then poll them by the thousand is impressive.
newsflash, there aren't thousands of good players in this game. most escorts can't outdamage a healspecced cruiser, most cruiser don't understand that they're not the USS Enterprise. The good ones have spoken, the good ones know the effects.


Quote:
All the people talking about "what the patch will do" have got absolutely no clue what they are talking about. Nobody has seen the finished patch yet, because it is not finished. With a little luck, they will ragequit before they do see it.
But we do know what we're talking about. The game on tribble is slow. the game is passive, boring, and even more reliant on teamwork. They're not rage quitting because of balance, their ragequitting out of BOREDOM. If they didn't quit out of boredom they would be roflstomping pugs even worse than on holodeck.

Your arguement reminds me a little of GW patches and builds, where people can generally call which builds will affect what with good percision within hours of the patch coming out. New people call BS on it, but guess what, within hours the next FOTM team set up gets created.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:06 PM.