Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-22-2010, 02:54 AM
Plasma Beams and Quantum torps make me very happy in a cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-22-2010, 03:12 AM
Plasma weapon suck for both space and ground and do not give equal return for the cost of SP wasted on them.

You get a extra DOT damage through shields... where as Tetryons RIP those shields down and with them gone whats a DOT compared to raw firepower hitting their hull ?

Disruptors lower resistance thus INCREASING the raw damage going through and even bleedthrough

Phasers have a chance of taking the shields out completely - thus your raw fire hits their hull quicker
Weapons - your enemy cannot shoot back
Engines - Your target cannot run or manuver
Auxilery - Not that effective but bleh.

Polaron have a chance to knock -25 power from every single system - thus reducing their effectiveness across all systems = Lower shield resistance / Recharge, reduced firepower, reduced speed and manuvering, lower aux dependant powers.

A-P have greater bleedthrough - Plasma may compete with this but A-P are garbage just like Transphasic Torpedoes so thats not exactly doing Plasma a favour.


The plasma DOT effect just does not have enough of an effect to matter. Perhaps if they increased the DOT burn amount to something equal of UNDINE plasma fire it would become more prevelant and lethal. As it is, 6 damage a second is pathetic against hulls that are in the thousands.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-22-2010, 07:22 AM
Quote:
Originally Posted by Mynameisonic View Post
I don't understand why no one seems to use plasma weapons. Maybe I'm just a DoT-obsessed noob, but DoT procs seem more worth it than 5-second "system offline" procs, and they supposedly do the same DPS. I can understand not using plasma torps since they're so slow, but personally I love my plasma beams.
Plasma Weaponry is subpar in every possible way except for 1 thing. A properly used Heavy Plasma Torpedo can do quite a bit of damage. But the rest of all Plasma characteristics are inferior.
- Costs more to level up Plasma skillboxes than Phasers / Disruptors / Photons / Quantums.
- Base Plasma Torpedo damage mediocre.
- Plasma game mechanics place a heavy emphasis on Plasma DOTs (or more importantly, praying it actually procs with 5% chance... how many shots is that?) to "normalize" damage with other weapons
- The abundant use of Hazard Emitters in PvP means Plasma DOTs are of no concern, even from those of Hvy Plasma Torp hits.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-22-2010, 07:40 AM
Plasma weapons are also cheap because they have the most complete Explore/PvP vendor availability. All you really need to loot/buy are turrets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
05-22-2010, 08:39 AM
also lower tier is cheap cause you can construct it at memory alpha.

That being said, I do still have a thing for plasma personal weapons. I use a blue compression pistol with DoT3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
05-22-2010, 08:59 AM
ilike disruptors for thier proc and the fact they require 900 less skill points to max out >_>
i also like quantums for tiheir high dmg and high crit damage =3

though recently i hit bg 5 and found the joys of anti-proton so i might be switching to them soon



i do have to say though that no matter what weapon or shield you use you can't match the raw power of a cuteness! (< points to dp) would you want to shoot something so cute?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
05-22-2010, 11:05 AM
I recently hit RA5, and I am using Tetryon, Anti-Proton and Polaron beams on my cruiser. That seems to be a good combo. I used plasma and tetryon up until very recently. Just something satisfying about seeing the enemy burn in space...

That said, I also use transphasic torps in a rear slot and quantums up front. The quantums are good for burst damage after I make a hole in the shields, but the transphasics are great as I pass and hit the shields on the other side that are still up. The 20% through shields of the Transphasics are a great way to add "insult to injury", so to speak. :p

Oh.. and nothing beats Transphasic for mines...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
05-22-2010, 11:24 AM
There's nothing like doing 12,000 - 20,000 damage with a Heavy Plasma torp into an open shield
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
05-22-2010, 12:34 PM
Quote:
Originally Posted by J-Sheridan
The plasma DOT effect just does not have enough of an effect to matter. Perhaps if they increased the DOT burn amount to something equal of UNDINE plasma fire it would become more prevelant and lethal. As it is, 6 damage a second is pathetic against hulls that are in the thousands.
People always miss the more obvious things about Plasma. Yes the DoT from energy weapons is small. But they now do stack. With a lucky streak you can be doing some serious damage. Butt he big secret to doing well with Plasma is High Yield Plasma Torpedoes. HYT Plamsa when it procs won't be going 2 digit DoT tics. They do 3 digit DoT ticks. They of course require some skill to use effectivly. But if you have a lot of ships in a Squadron with Plasma energy and Torpedo weapons, they can put on a serious amount of hurt, damage resistance not withstanding.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-22-2010, 12:51 PM
Do DOTs match the damage of actual weapons fire hitting the hull - No

TSS + Polaron - Shield power dropped - straight to the hull

TSS+Phaser - cheaper skillwise but you have a chance of taking systems out and achieveing the same goal.

Alternatively,

Simple brute force with Tetryon which depletes their shields faster and once again lets you start hitting their hull.

Follow up with HYT Torpedo for real hull damage thats effective from 0 - 10km with no ability to shoot it down.

Plasma torps + Plasma beams is a waste of skill points. Its bad enough going for one of those systems without the two combined however, by all means if you feel the desire to do so then go ahead.

In a group ?

People with seperate Target subsystems + polarons = -25 power drain across all systems + the target subsystem power drain with a chance to knock out the system completely. Not a good day for the victim.
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