Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-16-2010, 05:17 PM
Yea, I used to hate ground also...almost shelved the game when infected came out and had so much ground combat in it. I was disgusted. My first RA was space traited and pwn'd in pug space PvP.
But instead of shelving it, I decide to actually learn the ground game.
Once I got used to it, space became boring for me. Real boring...so much so I really only think of PvP as ground, and space as something to afk from and do chores if I actually am bored enough to join for some odd quest because pvp is dead.
I will not even do space for marks...
whatever...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-18-2010, 06:41 AM
The lock-in for ground PvP is terrible.

Also, few new players know about ground pvp because it's at the bottom of the current PvP interface's long list of maps.

Wouldn't a new interface that promoted both space and ground, various factions, and mode equally - wouldn't that be worth it?

Check this thread out:
http://forums.startrekonline.com/sho...d.php?t=163507


Quote:
Benefits:
  • User-friendly interface design
    • Less Clutter
    • Shorter list
    • More intuitive

  • Scales better for
    • new factions
    • new maps
    • new PvP modes
    • new map sizes

  • Cycles maps (no wasted maps at bottom of list)

  • Integrated PvP Channel chatbox

  • Private Match System would not be affected - power users can be at peace for their PvP match creation.
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