Lt. Commander
Join Date: Dec 2007
Posts: 120
Background:
Many player have missed the great posts throughout the forums, showing all the cool things developers are working on currently. These screens were post over the last couple months - so, there's quite of work since.

I've also included screen captures from various Star Trek Series as a frame of reference (some of the screenshots are dead on).

Just click on the Number to the right of the topic, i.e. 1, 2, 3, etc.

These shots mostly come from developers like: dstahl, mhighison, and CapnLogan

Enjoy! Remember, good things come to those who wait.
Cryptic's Development Screens/News/Video:

New SCREENS!:
Morn 1
KDF Starbase Interiors 1, 2
Armitage Class Heavy Escort Carrier 1, 2, 3


Starbases (Federation) 1, 2, 3, 4, 5, 6, 7

Caitian Carrier 1, 2
Caitian Hairstyles 1, 2, 3, 4, 5

Hearts & Minds (Fri. 13th Event) 1, 2, 3
Alpha (KDF Mission) 1, 2, 3, 4

Memory Alpha Improvements 1
Mining Minigame 1, 2, 3, 4, 5, 6, I7, 8
Featured Series 4, Episode 5 "Boldly they Rode" 1
This Door Leads Somewhere... 1
Odyssey Class Bridge 1, 2, 3

Jem'hadar Full Set 1
Featured Series 4, Episode 2 "Of Bajor" 1, 2, 3, 4, 5, 6

Bajor: Hathon Social Zone 1, 2, 3, 4, 5
DOFF Assignment Chains UI 1

Defiant "Belfast" Bridge 1, 2, 3
Defiant "Belfast" Interior 1, 2
Featured Series 4, Episode 1 1, 2, 3, 4, 5
Featured Episode Screen: Negotiations 1
New Shuttlebay 1
Featured Episode 4 - Shuttle Interior 1
KDF Shipyard Bortas Class 1
Odyssey-Class (in-game; live server) 1, 2, 3, 4
Featured Series 4: DS9/Dominion Screens 1, 2
Klingon Flagship 1, 2
New KDF vessel 1
Mugato (Ape-thing) 1
New Skill User Interface (and Ground Skill revamp) 1
Ent-F Auxuiliary Craft (docked into Enterprise-F Hull) 1
VIDEO: Ent-F Aux Craft Animation 1
Enterprise-F Auxiliary Craft Comparison (to Defiant) 1
Separated Odyssey-class Main Hull 1
Rare/Unique DOFFs 1, 2
Borg Ground Invasion Zone
Forward Operating Base 1
Borg Cube in Low Orbit 1
Borg Invasion Pod 1
Isolinear Chip Minigame 1
KDF and Federation Co-operation 1
Klingon Academy 1, 2, 3, 4, 5
T4 raptor 1
"Moar" raptors 1
Console Icons 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-04-2010, 01:46 PM
Wow... Cryptic got it right! They have the Klingon emblem upside down on the Gates of Gre'thor!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-04-2010, 01:48 PM
Nice informative post Darren. One thing: Your 2nd Gates of Gre'thor link is incorrect. It just shows some information on TOS Klingons.

EDIT: Nevermind, I found the screenshot of Gre'thor within.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-04-2010, 01:48 PM
Quote:
Originally Posted by clarkeismine View Post
Wow... Cryptic fails again! They have the Klingon emblem upside down on the Gates of Gre'thor!
Uh, I think that's intentional...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-04-2010, 01:48 PM
Quote:
Originally Posted by clarkeismine View Post
Wow... Cryptic fails again! They have the Klingon emblem upside down on the Gates of Gre'thor!
It's meant to be upside down.

Oh wait... I see what you did there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-04-2010, 01:49 PM
Quote:
Originally Posted by thefrayl View Post
Nice informative post Darren. One thing: Your 2nd Gates of Gre'thor link is incorrect. It just shows some information on TOS Klingons.
Incorrect.

It shows the Gates of Gre'thor as a picture halfway down the page - on the right hand side.

Hotlinking to the specific image is banned, however.

EDIT: added link to my upload @ ImageShack of the screenshot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-04-2010, 01:56 PM
fed curved hallways seem a bit BIG... >.>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-04-2010, 01:59 PM
Quote:
Originally Posted by lordkosc View Post
fed curved hallways seem a bit BIG... >.>
dstahl said they'd be reduced. Keep in mind those screenshots are fairly old (over 1 month).

He said they'd most likely have a non-combat version closer to scale but that a combat version would need to be bigger due to the camera.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-04-2010, 02:00 PM
Quote:
Originally Posted by lordkosc View Post
fed curved hallways seem a bit BIG... >.>
Read the text next to the link. There will be combat (large) and non-combat (normal) versions for the sake of gameplay. I think adjusting camera peramiters would be alot simpler than making 2 sets of corridors to solve the issue, but hey. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-04-2010, 02:02 PM
Quote:
Originally Posted by lordkosc View Post
fed curved hallways seem a bit BIG... >.>
lol lord forbid you and someone else can actually walk through them.
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