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Thanks SO MUCH for all your support, and we'll see you in-game!
true, but really it's pretty much the same as the multi-vectoring galaxy, only you get 1 other bot and they're specialized in different roles
And this ship will be countered the same as the Galaxy refit. Ignore the bots and hammer on the player controlled piece. Both sections (or all 3 as the case may be) will pop as soon as the player controlled ship explodes.
And this ship will be countered the same as the Galaxy refit. Ignore the bots and hammer on the player controlled piece. Both sections (or all 3 as the case may be) will pop as soon as the player controlled ship explodes.
true, bbuuutttt you have the ability to select which section to pilot, so makes a little bit more challanging, as you don't know which section is player controlled
you have a 66% chance of being wrong =o
Yeah, cappy explained what I meant better. I might still get one for pve, but for pvp it's gonna be all but useless. Jam/scramble sensors will help a bit, but you're still not gonna last long. A tactical captain wouldn't last long at all. Now an engineer in one of these with all the shield buffs... now that could be a dangerous situation.
Yeah, cappy explained what I meant better. I might still get one for pve, but for pvp it's gonna be all but useless. Jam/scramble sensors will help a bit, but you're still not gonna last long. A tactical captain wouldn't last long at all. Now an engineer in one of these with all the shield buffs... now that could be a dangerous situation.
true, bbuuutttt you have the ability to select which section to pilot, so makes a little bit more challanging, as you don't know which section is player controlled
you have a 66% chance of being wrong =o
Considering each of the sections has a strength and weakness of the classes. Shouldn't be hard to guess which is in fact the player.
Also have you seen the Galaxy flying around separated? Saucer sure flies funkier than any player. pretty obvious it is following an AI path.