Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-10-2010, 05:46 PM
Hey gang,

All of the energy drain powers got tweaked in1.2. The idea being that now, instead of totally disabling a subsytem by using just one power, you now need to use multiple powers to achieve that effect.

Previously, Tyken's Rift was a little too powerful, and it has been brought back in-line with other abilities.

Tyken's Rift still has a noticable affect on your targets energy pool, and combining it with target susbsystem, or siphon energy, will still allow you to shut down a target's subsystem for a period of time, however, there is no longer an "instant power off switch" for your enemies susbsytems.

Thanks,

Stormshade
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-10-2010, 06:27 PM
Quote:
Originally Posted by StormShade
Hey gang,

All of the energy drain powers got tweaked in1.2. The idea being that now, instead of totally disabling a subsytem by using just one power, you now need to use multiple powers to achieve that effect.

Previously, Tyken's Rift was a little too powerful, and it has been brought back in-line with other abilities.

Tyken's Rift still has a noticable affect on your targets energy pool, and combining it with target susbsystem, or siphon energy, will still allow you to shut down a target's subsystem for a period of time, however, there is no longer an "instant power off switch" for your enemies susbsytems.

Thanks,

Stormshade
So if I understand this correctly, Tyken's is now a 'supplemental' power, as opposed to it's previous ability to stand alone? That makes sense, I guess. I kinda like it when you put it that way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-10-2010, 07:31 PM
I have seen no change in TR3 on my end. I have always sacked it with target shields. It is still a near instant shield off switch and I love it.

My SO that uses it is maxxed out in spatial anomaly btw and only drops TR3 with 125 Aux.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-10-2010, 07:31 PM
Quote:
Originally Posted by StormShade
Hey gang,

All of the energy drain powers got tweaked in1.2. The idea being that now, instead of totally disabling a subsytem by using just one power, you now need to use multiple powers to achieve that effect.

Previously, Tyken's Rift was a little too powerful, and it has been brought back in-line with other abilities.

Tyken's Rift still has a noticable affect on your targets energy pool, and combining it with target susbsystem, or siphon energy, will still allow you to shut down a target's subsystem for a period of time, however, there is no longer an "instant power off switch" for your enemies susbsytems.

Thanks,

Stormshade
wait, so do power drains still stack then?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-10-2010, 07:37 PM
Quote:
Originally Posted by Raso
wait, so do power drains still stack then?
Yeah what's up with this, this is exactly the opposite of what I heard. It's actually why I canned it in favor of other abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-10-2010, 09:31 PM
Quote:
Originally Posted by StormShade
Hey gang,

All of the energy drain powers got tweaked in1.2. The idea being that now, instead of totally disabling a subsytem by using just one power, you now need to use multiple powers to achieve that effect.

Previously, Tyken's Rift was a little too powerful, and it has been brought back in-line with other abilities.

Tyken's Rift still has a noticable affect on your targets energy pool, and combining it with target susbsystem, or siphon energy, will still allow you to shut down a target's subsystem for a period of time, however, there is no longer an "instant power off switch" for your enemies susbsytems.

Thanks,

Stormshade
You can't really combine it with energy siphon because of the shared cooldown. Yes, you can combine it with Beam: Target Subsystem Shields to lower shields, but you can also lower shields by using BTSS1 alone (in PvE) with enough skillpoints and gear.

Speaking of shared cooldowns, I noticed that Gravity Well and Tyken's both have a shared cooldown, despite Gravity Well being listed as "System Cooldown: 15 Deflector Dish" and Tyken's being listed as "System Cooldown: 15 Deflector Field" in Snix's post.

And the fact that the energy drain splits across multiple enemies in range makes the energy drain from Tyken's useless when there are multiple enemies.

It's kinda sad that this is an AoE ability that works best when it's against a single target. Normally, you get more bang for your buck by using an AoE ability against a group, but that's not the case here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-11-2010, 12:21 AM
Quote:
Originally Posted by Dr.LoveMonkey
Yeah what's up with this, this is exactly the opposite of what I heard. It's actually why I canned it in favor of other abilities.
Energy Drains from the same ability don't stack. So, two Target Subsystem Shields don't stack. But if you have a Tykens Rift and a BTTS, both stack.

Quote:
Originally Posted by Hwil_Hweaton View Post
You can't really combine it with energy siphon because of the shared cooldown. Yes, you can combine it with Beam: Target Subsystem Shields to lower shields, but you can also lower shields by using BTSS1 alone (in PvE) with enough skillpoints and gear.
Different ships don't share cooldowns, so it works if you're in a team. Single players will have to live with the BTSS and Tykens Rift combination, that is true. In PvP, the biggest problem where people stacking the same ability. Not you're bascially limited to 3 energy drains at any time. Which is probably still enough, but requires more coordination.

Quote:
Speaking of shared cooldowns, I noticed that Gravity Well and Tyken's both have a shared cooldown, despite Gravity Well being listed as "System Cooldown: 15 Deflector Dish" and Tyken's being listed as "System Cooldown: 15 Deflector Field" in Snix's post.
That's odd indeed. I kinda would expect GW and TR to share a cooldown, but I actually wouldn't expect TR and Energy Syphon to share cooldowns. GW and TR look similar, it stands to reason they use the same subsystem, but ES seems very different.

Quote:
And the fact that the energy drain splits across multiple enemies in range makes the energy drain from Tyken's useless when there are multiple enemies.

It's kinda sad that this is an AoE ability that works best when it's against a single target. Normally, you get more bang for your buck by using an AoE ability against a group, but that's not the case here.
Yes, I don't like that either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-11-2010, 01:02 AM
I use Tyken's Rift I, especially in PvP.

It' a good psyche-out. You throw it out, and by the time people realize it's not doing much except making pretty pictures, they have already wasted their countermeasures (batteries, evasive maneuvers, whatever).

It's a good Nelson "HA-HA" power.

In PvE it's sorta nice/fun when you have to fight a group of smaller ships because it slows them down and helps you keep the group within your firing arc and you don't have to dogfight so much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-11-2010, 01:21 AM
@StormShade: So if its a Supportskill, than why does it share cooldowns with the skills that are working good with Tykens? If you're at it, adjust the the Tooltip to the Skill. The Kinetic Damage is nowhere near the damage that it does. Specify the Energy drain what energy is drained, or if it's a random drain now. Maybe you can remove the shared cooldown with energy siphon or another Skill that works good with Tykens. Or just increase the Effectiveness of TykensRift a bit again. The Way it it is now, it's nothing but a skill with nice Graphical Effects and no real Effect. Make the skill attractive for Soloplayers in PvE again. Most of the Players don't level in a Team. Most of them are leveling alone. If you are not considering to improve Tykens again, then just get rid of the Skill completely and kick it from the Game because the way it is now it's useless.

BTW: What is BTSS?
I hate those abbreviations.

Edit:
Quote:
Originally Posted by Fenghuang
I use Tyken's Rift I, especially in PvP.

It' a good psyche-out. You throw it out, and by the time people realize it's not doing much except making pretty pictures, they have already wasted their countermeasures (batteries, evasive maneuvers, whatever).

It's a good Nelson "HA-HA" power.

In PvE it's sorta nice/fun when you have to fight a group of smaller ships because it slows them down and helps you keep the group within your firing arc and you don't have to dogfight so much.
Just great:
Escort Captain: Look. It's red, it's Big, it's sucks my energy aw.... oh wait. Nothings happening. HAHA. Nice try science. Full Power to Weapons! Fire. ...... Boom. Thats a nice Effect when this Science Ship blows up.

In PvE the Enemies are just flying away from Tykens. There is no slowdown! And as a Sciens you most likely have Beams on your Ship, so that the Firing Arc is no Problem at all but the Weapons Power is, because you need to divert to much Energy to AUX.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-11-2010, 01:43 AM
@StormShade:

with aux 121 , TR 2 doing -28 energy ,466 kinetic damage and TR 3 -35 energy, 583 kinetic.

the main purpose was his high drain energy, with low kinetic damage , but now it only doing low drain, low damage , so its no more efficent.



BTSS = Beam Target Shields Subsystems

I hate those abbreviations. too
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