Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-17-2010, 11:48 AM
The Control and Debuff powers of the Science ship could use some minor improvements and tweaks, that's for sure. I feel that healing on a Science vessel is adequate enough, but this shouldn't be the only role that Science vessels perform well. Control and debuff is part of team support, and if Science vessels are not going to be allowed to DPS like a lot of people say they shouldn't... then we should have some potent control and debuffs to make up for this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-17-2010, 05:03 PM
I love my 2 sci vessels, they're a blast to play.

However, I'd love to see some new abilities... at least offensively in regards to the weapons we use.

Powers along the lines of the engineer ability Directed Energy Mod. Pretty sure science officers could come up with something to make our beams/cannons/torps more damaging.

Also, a power to augment movement (speed/turn rate) of the ships would be sweet as well. (but then again, that'd be an escort....)

**and please for the love of god, give us some cooler looking ships that don't look like a giant pirate ship. (i.e. DSSV)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23 Noob view
06-17-2010, 05:22 PM
I get what alot of folks are saying and I have been reading around the Boards for awhile.

Early on I wondered what I got into, but before long I got my mix of skills and weapons setup right and I almost always go elite in space, still have issues on ground, tho recently doin way better.

I have been dropped into a Romulan fleet alone in Defend sector recently. I got busy and moving and survived long enough for others to show up pick the last couple off out of 8 torching me left and right! I have also been smoked immediatly on such entries, but usually, I can entor an active sector solo and clean out 9 enemies on my own, with careful ship management.

I spose I oughta get off my a$$ and share the buildout and skillsets, but feel a bit presumptious to say this is what works, since I am still quite overwhelmed by the options in the game, overall.

I agree the Sci group seems like it could use help, but I have also only Sci experience so perhaps that's why I have managed to get my little Aurora to be fairly effective and even faster at dropping the bad guys than some Tacs I have seen.

upon 10 k...
Sensor scan, Jam Sensors, target shields, high yields torps, start firing.

Then target weapons if a big ship, or save it for next BOP, for instance.
Then I start using and mixing my other bag of tricks.
Once I hear, or better see a shield is down, evasive maneuvers and fire torpedoes from both ends of the ship while keeping the beams on, too.
Tractor beam is good for the fast, ships, and other players seem to really like when I hold someone.

Not an expert, and I haven't played in PvP, yet, but it is a matter of taste and approach to be a SCI class, anyway. I hope I am effective in PvP. Will find out soon.

My point is to support what someone else said. It is not any singular ability, but a well managed mix that can make us effective, overall.

Way to many words... sorry.
Dedicated to Sci, About to make LCDR10.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-17-2010, 05:38 PM
Quote:
Originally Posted by JulesW
I love my 2 sci vessels, they're a blast to play.

However, I'd love to see some new abilities... at least offensively in regards to the weapons we use.

Powers along the lines of the engineer ability Directed Energy Mod. Pretty sure science officers could come up with something to make our beams/cannons/torps more damaging.

Also, a power to augment movement (speed/turn rate) of the ships would be sweet as well. (but then again, that'd be an escort....)

**and please for the love of god, give us some cooler looking ships that don't look like a giant pirate ship. (i.e. DSSV)
Actually, I OK with looking like a Pirate ship. Now if that look could translate into HITTING like a pirate ship, it'd be cooler.

About to get my Research vessel, B4 long.
Hope you all like the name!.... hehe wait for it...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-18-2010, 01:27 AM
Quote:
Originally Posted by Raincrow View Post
I have been dropped into a Romulan fleet alone in Defend sector recently. I got busy and moving and survived long enough for others to show up pick the last couple off out of 8 torching me left and right! I have also been smoked immediatly on such entries, but usually, I can entor an active sector solo and clean out 9 enemies on my own, with careful ship management..
All DSEs run on normal no matter what your setting is.. In a DSE even a Sci-Ship will have God-like powers

Quote:
Originally Posted by Raincrow View Post
and even faster at dropping the bad guys than some Tacs I have seen...
Then the Tacs you've seen is doing something REALLY wrong... A good escort can, and should, be able to drop 3-4 bad guys in the time you drop one...

Quote:
Originally Posted by Raincrow View Post
Once I hear, or better see a shield is down, evasive maneuvers and fire torpedoes from both ends of the ship while keeping the beams on, too. ...
Well, once the shields are down your torpedos should already be approacing target, as they usually can put back up a thin sliver of shield within 2 seconds...

Quote:
Originally Posted by Raincrow View Post
Not an expert, and I haven't played in PvP, yet, but it is a matter of taste and approach to be a SCI class, anyway. I hope I am effective in PvP. Will find out soon.
Other players will love your tractor beam in PvP! And the enemies will gang up to kill you

Quote:
Originally Posted by Raincrow View Post
My point is to support what someone else said. It is not any singular ability, but a well managed mix that can make us effective, overall....
I like the mix idea, but skill point/console wise we're like too little butter spread over a too large slice of bread... to get our powers functioning we really have to specialize in one skill
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Join Date: Dec 2007
Posts: 120
# 26 Thanks, good to know.
06-18-2010, 04:46 PM
Quote:
Originally Posted by Dassem_Ultor
All DSEs run on normal no matter what your setting is.. In a DSE even a Sci-Ship will have God-like powers



Then the Tacs you've seen is doing something REALLY wrong... A good escort can, and should, be able to drop 3-4 bad guys in the time you drop one...



Well, once the shields are down your torpedos should already be approacing target, as they usually can put back up a thin sliver of shield within 2 seconds...



Other players will love your tractor beam in PvP! And the enemies will gang up to kill you



I like the mix idea, but skill point/console wise we're like too little butter spread over a too large slice of bread... to get our powers functioning we really have to specialize in one skill
Thanks for the experienced perspective and input. I do usually have torps on way.
Bummed that my Tractor beam may not be as cool as I thought. May have to rethink my new Science vessel build as I had TB bonuses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-20-2010, 05:15 AM
Quote:
Originally Posted by Raincrow View Post
Thanks for the experienced perspective and input. I do usually have torps on way.
Bummed that my Tractor beam may not be as cool as I thought. May have to rethink my new Science vessel build as I had TB bonuses.
nononono! Other players ON YOUR TEAM will love the tractor beam! It IS a great tool! Sorry if i was expressed myself in an unclear way on that one :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28 thanks, again
06-20-2010, 07:13 PM
Quote:
Originally Posted by Dassem_Ultor
nononono! Other players ON YOUR TEAM will love the tractor beam! It IS a great tool! Sorry if i was expressed myself in an unclear way on that one :p
Okay.. thought it was quite useful, even solo mixed with evasive manuevers, spin a direction and spew beams torps and CC!

Can only imagine it's good in PvE. I get the warning about the enemy.

thanks
rc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-23-2010, 05:02 AM
Quote:
Originally Posted by Houyoku
Question if you still around...?

You use this in both PVE and PVP? Or Just solo missions or such?

In PVP, doubt this would even come close in accomplishing what you want. As in PVE against frigates never been a challenge, but you still take damage quite a bit unless you don't thrown in a few other stuff such as TTS or Science Team...So why should it take use to burn 4+5 abilities to do dps/dmg while others do not?

Against bigger ships, I doubt the end result is an easy BOOM unless its you.

Later.
In PVE, a combination of Fire on my Mark, Attack Pattern Alpha, Attack Pattern Beta, Rapid Fire and High Yield Torpedoes kills almost every ship you can fight.

In PvP, it almost never does this on your first pass.
Does this mean Tactical is useless?

In PvE, a combination of Rotate Shield Frequency, Emergency Power to Shields 3, Engineering Team and AUX to SIF will allow you to never against your enemies.

In PvP, you can still die in a Cruiser.
Does this mean Cruisers or Engineers are useless?

You might just be expecting too much. The fact is that many Science Powers will screw your opponent. But he has counters. The trick is that you don't fight him alone. You fight him with a team. Maybe he can recover from your Charged Particle Burst or Photonic Shockwave or Tyken's Rift. But the tools he used to recover from that are now on cooldown, and now someone can exploit this weakness.

Or it works the other way around - the enemy uses his buffs to steel himself against an Escorts Alpha Strike - only for you to cancel them with SNB and take his shields away gain.
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