Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-07-2010, 03:18 PM
Quote:
Originally Posted by Miogaruna View Post
Torpedoes have always been useless.
on escorts and dps characters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-07-2010, 03:46 PM
ok, so I came up with some results.. I grep'ped out just Quants and then just Phasers
So what is below, is Total, Phaser Only, Quant Only

Total Combat
Out Dmg: 347,466.031
Out Dps: 613.681
TDps: 661.21
of which
Phasers
Out Dmg: 292,258.438
Out Dps: 517.994
TDps: 556.536
Quants
Out Dmg: 43,204.234
Out Dps: 77.288
TDps 88.515
And for grins I looked at someone else who had phasers and quants
Combined - Out Dps: 308.937
Phaser - Out Dps: 236.79
Quant - Out Dps: 57.411
So give or take some bad math, Qaunts are about 12 to 20% of the DPS
My current loadout was 3DBB+1Quant and 3BA

So i guess, it comes down to getting the shields down
The highest recorded Quant DPS i recorded was Phazed and G'ravel @ 111dps which was only 62k of thier total dmg. I'm going to assume was about 1/5th of theirs too.


tried Chron Torps aswell (no points applied)
Total: Out DPS: 857.24
Phaser: Out DPS: 766.396
Chron Torp: Out DPS: 68.51

i know my DPS was higher this time.. I'm more interested in the ratio of damage. between main and torp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-07-2010, 07:13 PM
Well, that settles it for me, I'm dumping torps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-07-2010, 07:20 PM
I don't think there is much harm in spec'ing the first 2 tiers projectile and torpedo.
But i don't see the value in specializing.
If you can't rip the shields down, then likewise might as well me murmuring ‘Shaka, when the walls fell’.

However, to the first point, grouped I think you can be more flexible in Quant, Chron, etc.. Just have it in your inventory.

When i was running around without a torp, I felt I had several opportunities to put one between the eyes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-07-2010, 07:33 PM
No one really noticed, but the devs snuck in a HYT nerf when no one was looking, and didn't put it in the patch notes. Before, HYT use to increase each torpedoes' damage, but now it lowers each individual torpedoes' damage. You still get more damage with HYT, but it's been lowered by about 20-30% from before, roughly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-07-2010, 08:37 PM
I use to use torps because they look neat and was a sto staple but unfortuntley for a escort all cannons were better at least before the patch, and now it looks that post patch they still stinck cant cryptic get anything right.............
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-07-2010, 09:07 PM
Quote:
Originally Posted by Otheym81 View Post
No one really noticed, but the devs snuck in a HYT nerf when no one was looking, and didn't put it in the patch notes. Before, HYT use to increase each torpedoes' damage, but now it lowers each individual torpedoes' damage. You still get more damage with HYT, but it's been lowered by about 20-30% from before, roughly.
Actually mate HYT has always lower each torpedos damage by about 20-30%, at the very least its been doing it since open beta. Of course you still get more damage in total from a HY than a single torp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-07-2010, 10:39 PM
Although torps don't do as high numbers... there finnishers. I have watched many a pop when a string of my torps hits hull. There a guarentee that some one isn't going to turn and repair a facing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-07-2010, 11:20 PM
Quote:
Originally Posted by Bostish
So give or take some bad math, Qaunts are about 12 to 20% of the DPS
My current loadout was 3DBB+1Quant and 3BA.
1 out of your 7 slots accounts for 12 to 20% of your damage. That's not that shabby all things considered.

I'm not so sure Izzx is on the right path abandoning them. The slot certainly holds its own when compared to the other six.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-07-2010, 11:25 PM
Quote:
Originally Posted by superchum View Post
1 out of your 7 slots accounts for 12 to 20% of your damage. That's not that shabby all things considered.

I'm not so sure Izzx is on the right path abandoning them. The slot certainly holds its own when compared to the other six.
Considering the average rear rack of turrets probably accounts for 10-15% of DPS on an escort, a torpedo accounting for 15% of DPS is still rather low considering 3 DHCs then account for 70% of damage. Adding a 4th DHC instead of a torp would still actually increase damage.
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