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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-09-2010, 01:38 PM
Quote:
Originally Posted by ambience View Post
Yeah, I think each point should be represented in a pie-graph like display like this. A HUD window would contain 5 of these pie graphs, one per point. And each graph for a point is a progress bar split in half. Red progress on left, blue on right, and once you fill half the bar the color changes from white-blue or white-red to the solid color, and the center becomes a solid color on the marker.

Or put a 2D representation of the same graph/marker over the cap point to let you see it from afar.
This graph in 3d as the actual point would be perfect. instead of the currect white X, or trace of blue/red and solid blue/red.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-09-2010, 01:40 PM
Quote:
Originally Posted by Dekkameron View Post
Is it wrong that it makes me fuzzy inside that you bothered to spend about 20 minutes on MS paint making those lol
Have you seen my mspaint. That's art compared to my cracked planet strat diagram.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-09-2010, 01:46 PM
On the issue of more PvP maps...they need to implement a single queue of each type on each side, period. Klingons would have 1 ground queue and 1 space queue. Feds would have 2 of each (FvF and FvK). When the queue popped a random map would be chosen.

This would solve 1] people spread accross the queues, 2] maps like shanty town never getting used because they are at the bottom of the list, and 3] people in multiple queues leading to partial teams.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-09-2010, 02:45 PM
Quote:
Originally Posted by Bostish
Have you seen my mspaint. That's art compared to my cracked planet strat diagram.
Awesome stuff! Made me giggle like schoolgirl (which i'm not btw)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-09-2010, 06:23 PM
Thank you
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