Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Fed stupidity in FvK
06-09-2010, 06:13 AM
Is fedball a forgotten art now? Is the latest craze to full impulse away from your teammates (and the healer)?

The game starts off with three ships fedballing, one not in team, the other running off into the cracked planet at full impulse.

The Klingons decloak of course, we manage to fight them off. Then another ship full impulses away after a suspiciously uncloaked ship, the rest follow him. While my lumbering Star Cruiser(specced up for healing) is trying to turn round and go after them, guess what? The Klingons decloak and, after healing like crazy, I die.

Klingon cloaking isn't overpowered, it's Fed brains that are underpowered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2010, 06:23 AM
Quote:
Originally Posted by Alendiak
Klingon cloaking isn't overpowered, it's Fed brains that are underpowered.
Ok, I'm sure it's not polite to LOL over that comment.. but
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2010, 06:38 AM
It is not just players that play the Federation side that do stupid things.

Last night I was in a Captain level FvK Cracked Planet match which we lost badly. This was due to one player in particular who would respawn then uncloaked would full impulse into the fedball. Teamwork was nonexistant, even after someone called a target, we enaged three different ships.

Oh, well, sometimes you have fights like this.

Except the next one was just as bad. The Klingons even outnumbered the Federation by 5 to 4. But guess what the Federation won. There was no waiting for the team to regroup, Klingon players just opened fire on whatever target they felt like. And of course fell to the focus fire of the more organised Federation players.

Oh, well, sometimes you have days like this.

Then there were no Federation players in the queues. Too busy changing their pants afer wetting themselves laughing was my guess.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2010, 03:59 PM
you only need 1 bad player to loose an Arena fight.....and it takes a whole team to win....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2010, 05:27 PM
I'm going to throw a curveball.

I strongly believe it's players deliberately trying to throw the game.

Like it or not, Pvp matches take much longer to finish now if both sides are focused on doing their best. For some people, all they care about are the 5 Marks of Honor for their daily. The quicker they rush to their death, the sooner the match ends and they get their Marks.

And to prove that point, not long ago, I was in a Capture and Hold where the other team managed to secure 4 points. Then 5 out of 8 in my team decided to just stay near the respawn point and let the team points count down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2010, 05:53 PM
Quote:
Originally Posted by Florence
I'm going to throw a curveball.

I strongly believe it's players deliberately trying to throw the game.

Like it or not, Pvp matches take much longer to finish now if both sides are focused on doing their best. For some people, all they care about are the 5 Marks of Honor for their daily. The quicker they rush to their death, the sooner the match ends and they get their Marks.

And to prove that point, not long ago, I was in a Capture and Hold where the other team managed to secure 4 points. Then 5 out of 8 in my team decided to just stay near the respawn point and let the team points count down.
I think this is more of a problem in Capture and Hold type matches than arena matches. The fact of the matter is with 2 full teams of relatively equivalent skill playing CnH a single match can drag on for upwards of a couple of hours. I don't know many people that want to sit in Salvage Op for that long. Especially if one needs 3 to finish a daily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2010, 06:01 PM
Quote:
Originally Posted by Pax_Aeterna
I think this is more of a problem in Capture and Hold type matches than arena matches. The fact of the matter is with 2 full teams of relatively equivalent skill playing CnH a single match can drag on for upwards of a couple of hours. I don't know many people that want to sit in Salvage Op for that long. Especially if one needs 3 to finish a daily.
The cap and holds really can drag out. As a klink I grab the first 2 flags, unless someone really want to engage me an perish.
Then I engage the fed ball as hard as I can.... 90% of the time there timer runs out, it seems they just keep running to the ball when they respawn.
The other 10% of the time the game really does DRAgggg out. They can be fun, just exhasting when I have and hour or two to play and one game takes 30min.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2010, 06:31 PM
Lately when I do play I have been enjoying tackling. I'll pair up with a fellow klingon and go after the lone sheep that's full impulsed out of the herd.

Its kinda fun to intercept a Full impulse FED with Photonic Shockwave or Tractor as I decloak on him and let my wingman have a stunned open target that has little to no shields up and cant react in time to save his arse.

Please, FEDDY BEARS and Captain Kirks don't listen to these experienced players, keep flying out solo like the God of Space Combat you are at Full Impulse with guns blazing =) Fed Ball ??? you don't need that your a big boy now at RA 5.

Don't heal your escorts, those slackers ... save your healing for yourself.

Like I heard a Feddy yell to another Fed in Zone chat in a PvP match. "Healz?, WTF should I heal you? If you need healz PACK YOUR OWN ! ! !

You tell those lazy DPSers in those fragile powerhouses called escorts to build for healz like a proper DPS ship should or better yet just fly a cruiser like every other Cpt. Kirk.

If you do have a LOL healer guy in the match never cover or stick by him, if a few klinks Repulse him out of range of your Fed ball he can heal himself no worries =).

No need to talk to the sci guy and find out what he is packing so you could make a plan use it at the best time. Your Cpt. Kirk you'll win just because its Canon.

Oh and never ever team up I mean come on why would you need to? /sarc off
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2010, 07:01 PM
Quote:
Originally Posted by Oraddis
Lately when I do play I have been enjoying tackling. I'll pair up with a fellow klingon and go after the lone sheep that's full impulsed out of the herd.

Its kinda fun to intercept a Full impulse FED with Photonic Shockwave or Tractor as I decloak on him and let my wingman have a stunned open target that has little to no shields up and cant react in time to save his arse.

Please, FEDDY BEARS and Captain Kirks don't listen to these experienced players, keep flying out solo like the God of Space Combat you are at Full Impulse with guns blazing =) Fed Ball ??? you don't need that your a big boy now at RA 5.

Don't heal your escorts, those slackers ... save your healing for yourself.

Like I heard a Feddy yell to another Fed in Zone chat in a PvP match. "Healz?, WTF should I heal you? If you need healz PACK YOUR OWN ! ! !

You tell those lazy DPSers in those fragile powerhouses called escorts to build for healz like a proper DPS ship should or better yet just fly a cruiser like every other Cpt. Kirk.

If you do have a LOL healer guy in the match never cover or stick by him, if a few klinks Repulse him out of range of your Fed ball he can heal himself no worries =).

No need to talk to the sci guy and find out what he is packing so you could make a plan use it at the best time. Your Cpt. Kirk you'll win just because its Canon.

Oh and never ever team up I mean come on why would you need to? /sarc off
The heals and the escorts really bother me. However, I just left an FvF cap and hold match where I was absolutely impressed with the escorts. It's a shame I didn't get a screenie because I'd like to add those escorts to my buddy list for future PvPing.

Normally when I'm pugging a Cap and Hold match I'll try to heal others as often as possible. When in a cruiser I tend to take the (general) view that if my heals aren't on cooldown, they're being wasted. Unless I'm on voice comms I tend to expect that I'll come flying to someone's rescue and they'll either run away or continue plinking away at random targets.

Today, however, there were 2 escorts that blew my mind. Not only were they mindful of staying in my healing range, but if our opponents started switching their fire to me, those 2 escorts would then switch to the people attacking me, take them out, and then continue shooting at whoever they were trying to kill. It was absolutely beautiful. I think I got 750k healing in that match and maybe healed myself once or twice and didn't die once. I think each of those escorts got taken out once. We each had 20-30 kills.

So, to you escorts who were repaying the healing in that CnH map by covering Soruh's backside, you were awesome.

Oh, and this was without even having teamed up.

Neat little anecdote, but it has a point. Cruisers, protect your escorts in PvP. They're like cheetahs. Fast, powerful and have a wicked set of teeth, but they can't take much of a beating. Escorts, protect your cruisers, too. Big momma can help out a lot, but not if she's dead. Science ships, sorry...nobody likes you. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2010, 07:43 PM
Pugs are like casual sex, sometimes it's great, sometimes not so much. Only the good ones make it into the little black book. :p Hehe you shoulda added those escorts.

Anyway, I was hoping the reverse psychology and snarky tone would imprint on the few Feds that read the forums.

The only reason I went and still favor the Klingon side of the game was the lack of teamwork on the Fed side.

Sometimes I wonder though that the population of the Fed side is partly to blame. On the Klingon side after a week or so of PvP leveling / Badge grinding you take down names and add them to your friends lists, you know who will heal and who won't, who DPS's, and who are the Sci guys. The number of regular players on the Klink side at any given time is small, and you get to know how people fly without even being in a fleet together.

On the Fed side well, I never found this to be the case and with the population of the fed side being as it is I am not sure if you can get that hometown advantage the Klingon side can via playing together so much.

Best advice I got is join a PvP Fleet after you get your chops busted up enough solo via Pugs.
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