Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-11-2010, 11:59 AM
Quote:
Originally Posted by Alendiak
Here's an example of how important healing can be for a battle (especially now).

I was teamed up with two skilled pugs (one a cruiser, another an escort) vs two cruisers and two escorts. Looking at the picture, our damage is nothing shocking when compared to the otherside.

The only difference is, we healed and ES'd (I personally used ET2, ET3, HE2, Aux2SIF2 and ES3) like crazy. In that whole battle, our escort died once. Reflecting on it though, I do wonder if I should have stopped being paranoid about focused escort fire and put power to weapons instead of shields.

Man though, do I want Aux2SIF3.
Extend shields is almost useless doubling it up now. the general timer on it is practically the same as the normal skill cooldown. You might as just have Extend shield 3 and be done with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-11-2010, 12:04 PM
Quote:
Originally Posted by Dekkameron View Post
Extend shields is almost useless doubling it up now. the general timer on it is practically the same as the normal skill cooldown. You might as just have Extend shield 3 and be done with it.
Yeah, I switched out my ES3 for Aux to SIF III as part of my 1.2 build, and then use TSS I and Extend I for shield healing. That combination seems to work quite well. I'd say the Commander slot is best used for AUX to SIF III though vs Extend III.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-12-2010, 12:49 PM
Quote:
Originally Posted by Oraddis
Pugs are like casual sex, sometimes it's great, sometimes not so much. Only the good ones make it into the little black book. :p Hehe you shoulda added those escorts.
lol that was a good line
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-12-2010, 02:13 PM
Quote:
Originally Posted by Alendiak
Is fedball a forgotten art now? Is the latest craze to full impulse away from your teammates (and the healer)?

The game starts off with three ships fedballing, one not in team, the other running off into the cracked planet at full impulse.
In the off-hours when I PUG and am not flying with fleetmates this is an all-too-often seen occurrence. The more you PUG, the more you see it. Some people never learn...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-12-2010, 02:33 PM
I do much prefer a few fleet mates grouping or atleast working with people i know for pvp. But I would like to point out the "avg" chaotic or what not pug still can offer experience.

Find the limits under often some pretty unfavorable conditions...(also often find those limits very quickly tho lol)
This has helped my personal skills imo during premade or atleast small group with in a pug rounds. Helps with the oh ...crap factor when not if but when you get focused or otherwise in it deep, letting you eventually handle things much calmer and clearl, possibly till help can bail you out.

I wont start reaching too far to defend the erratic pugs but you can find other benifits i'm sure.

In the end death itself is much needed to pave the way to somewhat decent at least or beyond pvp skills. Understanding something for all but the rare wicked captains out there is way more useful after seeing and experiencing rather then just reading and listening just to posts here.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-12-2010, 07:01 PM
The Feds were of a better quality today I wonder how many premades were out and about. I know that in 1 4v5 match I confirmed it was a premade. When i got my PvP daily and it was arena I had to laugh. 25 to 30 feds in the C&H maps and all 15 to 20 Klingons in the arena maps. I wonder how many others get the same daily. Even the Random Dailys seem to act to imbalance PvP.

To Funny.

GG to all the Feds out there today nice change of pace. Keep up the good work!
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