Lt. Commander
Join Date: Dec 2007
Posts: 120
Not sure if it's been posted before but a thought came to mind seeing some of the Q&A about BOff evolution in the recent article

Your decide it's time for your 'passive' First Officer to command his own ship
- you promote your BOff to Captain
- you designate him to command one of the ships in your list

Your BOff now can be called upon to assist!

Make it like this
- ship is like a pet that you can call on a cooldown time (something large that it cant be spammed, but not so large that you can rarely use it...maybe 1 - 3 hours)
- BOff comes in with your ship and will assist till the engagement is over, or for a set amount of time
- power and ability of the ship can be scaled for balance purposes

- once a ship is designated, it will consume any weapons, systems, and consoles that it had equipped at the time of designation, non-recoverable
- those items will have an impact on the ship's effectiveness when called upon (so if you designate your BOff to a ship with all purples, it will be more effective in combat than the same ship with whites)

- ship can still be viewed from your ship panel, on a read-only type basis

Restrictions
- Player can only have one BOff to call upon, per character
- If player wants to promote another BOff in the same manner, the previous BOff promotion is 'set free', and cannot be called upon again
- BOff must be the rank of Commander and Player must be Rank of Admiral

This would be a fun way to keep the chain of command moving, so to speak
- in the event they do introduce a First Officer designation to the game, it will allow players to promote their #1 and then have the difficult choice of which of their remaining officers to promote to their new First Officer
- would allow players to free up ship slots without having to "lose" them per-se. By assigning your BOff to another ship, you free up a Ship slot that allowing you to purchase another ship you may have wanted to try out, but didn't have the slots for, and didn't want to simply disband one of your other ships. You get to see your old ships in action once more in a fun way!

Tactically it could be used during PVP combat to bring you an ally in case you find yourself separated from your squad, or if you want to call it in to create an overload of targets for the enemy (similar to what Klingon Carrier captains do wtih their fighters/BoP's), however you couldnt do it so frequently to spam it and make it no fun.

There's obviously a lot of Logistics the devs would have to figure out for game balance, but the tech already exists (i think), it would just be triggered in a different way

Just an idea to help enhance the use of our seemingly lifeless (at the moment) BOff's
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-10-2010, 01:19 AM
An Admiral with more than one ship under their command?

Preposterous! Nimitz only ever needed that one carrier, and it made him perfectly happy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-10-2010, 04:41 AM
surprised they have not mentioned much about the absurdity of admiral

they need demotions

and a captain cap

except for like 46 year old players that want to be an admiral

after you pay for it in like the C store or you know someone at cryptic

like in real life
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-10-2010, 07:17 AM
Quote:
Originally Posted by Animaezing
An Admiral with more than one ship under their command?

Preposterous! Nimitz only ever needed that one carrier, and it made him perfectly happy.
i suppose technically the ship would be under your "command" but not in a sense where you would control it like your Boff pets on the ground.

The idea is to call it in and it assists you for whatever length of time, then flies off into the sunset, only to be called again after the cooldown expires.

just another way to add some more star trek flavour to this game, and bring a little more life to the bridge officers and ships you have at your disposal
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-10-2010, 08:11 AM
Quote:
Originally Posted by Elboulevardo View Post
- you promote your BOff to Captain
- you designate him to command one of the ships in your list
I certainly do not disapprove of this at all

Quote:
- ship is like a pet that you can call on a cooldown time (something large that it cant be spammed, but not so large that you can rarely use it...maybe 1 - 3 hours)
- BOff comes in with your ship and will assist till the engagement is over, or for a set amount of time
- power and ability of the ship can be scaled for balance purposes
- once a ship is designated, it will consume any weapons, systems, and consoles that it had equipped at the time of designation, non-recoverable
- those items will have an impact on the ship's effectiveness when called upon (so if you designate your BOff to a ship with all purples, it will be more effective in combat than the same ship with whites)
I have a feeling it would be 'better' if the ship was equipped with the default load out for that class, or at most the highest common eq available for that ship class. This would only be for the sake of balancing people loading their fleet escort with insanely powerful very rare items and stomping all over things.

Quote:
- ship can still be viewed from your ship panel, on a read-only type basis

Restrictions
- Player can only have one BOff to call upon, per character
- If player wants to promote another BOff in the same manner, the previous BOff promotion is 'set free', and cannot be called upon again
- BOff must be the rank of Commander and Player must be Rank of Admiral
All this could work well indeed. It could also give an excuse to resurrect the concept of the Commodore rank, though I suppose since you would be at least Admiral in rank that would a moot ranking to be honest. My only problem is that so far, which the exception of Fleet Actions or a very few regular episode encounters, there have been very little need for another ship to come in and help me. This would require some sort of scaling mechanism on the part of the game itself to increase the difficulty enough to send out a distress call for your captain to warp to your aid. Additionally on this thought line, it would most likely also require a summoning time for your captain to warp in, seeing as how they aren't likely to be sitting outside the system waiting for your call, Starfleet after all deploys ships all over the sector for its various needs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-10-2010, 11:04 AM
Quote:
Originally Posted by castmodean View Post
I certainly do not disapprove of this at all



I have a feeling it would be 'better' if the ship was equipped with the default load out for that class, or at most the highest common eq available for that ship class. This would only be for the sake of balancing people loading their fleet escort with insanely powerful very rare items and stomping all over things.



All this could work well indeed. It could also give an excuse to resurrect the concept of the Commodore rank, though I suppose since you would be at least Admiral in rank that would a moot ranking to be honest. My only problem is that so far, which the exception of Fleet Actions or a very few regular episode encounters, there have been very little need for another ship to come in and help me. This would require some sort of scaling mechanism on the part of the game itself to increase the difficulty enough to send out a distress call for your captain to warp to your aid. Additionally on this thought line, it would most likely also require a summoning time for your captain to warp in, seeing as how they aren't likely to be sitting outside the system waiting for your call, Starfleet after all deploys ships all over the sector for its various needs.
your points make sense

re: game balance - thats something that could be decided at the time. if the items on the ship have no bearing on the loadout after the promotion/assignment, then the player would best unequip his ship prior.

my thought on that is, like the Boff itself, you can equip it with whatever you see fit to improve its ability in combat...this system would be no different...it still wouldnt be like calling in a player for help. The ship, even with all purples, would have to be scaled down, similarly to the way BOffs in all purples cant do anywhere near as much damage as your Captain

while true the game is relatively easy and fairly difficult on the highest setting, having the option to call in your former first officer to assist, is no different then using another Boff power at your disposal for the purposes of winning the encounter, whether it be PVP or PVE...just adds yet another option to disversify your attack strategy...not to mention it'd be pretty cool...think of Kirk and Sulu in ST 6...loved that the former officer comes back to help his old captain

re: summoning time - i like that idea...adds some more "realism" to the power. Summon your ship and it can be there within a minute or something like that (scaled so not to discourage use...ie. if it took 5 mins, chances are your encounter is already over)...then warps in and auto-assists you with logic similar to the photonic ships that are called in, that sorta thing
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