When I think of Ramming Speed, I always think of the Babylon 5 Season 4 episode Endgame, where Sheridan needs to take out a weapons platform before it wipes out the eastern seaboard, and the only option is to do a suicide ramming speed into the platform to stop it.
Yeah, it ended up not happening, but still you can see from the acting that this was a last ditch, suicidal move. That's what I think of with Ramming Speed; you're not walking away from it if you ram someone.
There was an earlier thread this week on ramming speed, and these were my suggestions on how to tweak it:
1a) Ramming Speed drops all power levels but engines to 0. Thus making the target vulnerable to being shot down before the ram happens.
1b) Resists drop to 0, and only brace for impact can add resists back.
2) Raise the ramming timer to 5-10m vs the shorter one we got w/ 1.2
3) Make it more reflective of relative mass (i.e. a bug hitting the windshield should splatter, not blow up the car and then fly away with a broken leg)
4) Remove all maneuverabilty during the duration of the effect (you're locked into your current heading for the ram, so if the target moves, you miss)
Ramming speed is very canon. As mentioned it has been used several times over the years.
A way to make it a little more in line with how it is portrayed in the movies. Auto-suicide is stupid, did you not notice the list of rammers above? Still very alive. It should be crippling however, for you and your target, so I suggest that along with the damage, it disable 2 systems entirely of you and your target (each) at random for 10 seconds minimum. So if you do ram, you are going to be without something important for a little while
Also.. with ALL this concern about Ramming why not install some tractor beams on your ship? Ramming speed is a 3m cooldown, tractor beam is what 30s?
In pvp once i had a fed sci ram my raptor as he was about to get killed, he didn't kill me but he took a good chunk of my hull away went from 70% to 20% , it was just enough for his fed teammates to finish me off. Most annoying.
The only problem with ram is that if the ramming ship doesn't die and he kills the weaker ship he rammed then he is free to move as normal. After the ram impact it should disable the surviving ship completely and all systems should go offline for 20 seconds, then people would think twice about attack ramming.
cloaked ram however that needs to stop though and implementing the above would help.