Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-10-2010, 03:30 AM
Quote:
Originally Posted by MustrumRidcully View Post
It's not a standard battle tactic, but it is a battle tactic.
It is indeed becoming a *standard* battle tactic. It is a rare pvp match now where I do not get rammed *at least* once and last night I encountered a Fed team who were 'pack ramming'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-10-2010, 06:56 AM
RS should onl;y be an option at lower than 50% hull points.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-10-2010, 07:13 AM
Leave it the way it is but say add the old VM effect to both parties if they live and are under 20% hull after the ram.

It makes sense that all systems would be borked after a ram on both sides and your ship is beat to heck. Being stunned for 15 sec after I think would make people think before using it and still not take away it's effectiveness. Also after a ram your crew must be knocked all over and would take time to get back their stations.

Also for teams using this tactic chained it would add healing stress as they would have to heal sitting ducks for 15 sec.

I don't think a nerf should be done but more penalties for doing it would be good. Make it more risky somehow is my thoughts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-10-2010, 07:19 AM
Ramming Speed should automatically destroy the ship that triggers it, regardless of damage dealt to the opponent. It is meant to be a desperation / last-ditch tactic, not a battle strategy.

That said, the overuse of Ramming Speed is just a symptom of the real problem, which is the near-impossibility of killing someone - especially a Cruiser - without it. There are so many shield and hull hardens, and RSP is on such a short cooldown, that finishing off an enemy ship without overwhelming firepower is extremely difficult. Ramming Speed is overused because it bypasses shields and lets you kill critically damaged ships where no other skill helps.

Hardens are too strong. Resists are too high across the board when certain combinations of abilities (EP:Shields and RSF, for example) are active. Ships are hard to kill - and that's great - but right now I honestly think they're a little too hard to kill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-10-2010, 07:23 AM
Well ramming speed is usually suicidal for me in my BoP, so I wouldn’t mind if it was made fatal to both parties concerned.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-10-2010, 07:24 AM
Quote:
Originally Posted by wildfyre010 View Post
Ramming Speed should automatically destroy the ship that triggers it, regardless of damage dealt to the opponent. It is meant to be a desperation / last-ditch tactic, not a battle strategy.

That said, the overuse of Ramming Speed is just a symptom of the real problem, which is the near-impossibility of killing someone - especially a Cruiser - without it. There are so many shield and hull hardens, and RSP is on such a short cooldown, that finishing off an enemy ship without overwhelming firepower is extremely difficult. Ramming Speed is overused because it bypasses shields and lets you kill critically damaged ships where no other skill helps.

Hardens are too strong. Resists are too high across the board when certain combinations of abilities (EP:Shields and RSF, for example) are active. Ships are hard to kill - and that's great - but right now I honestly think they're a little too hard to kill.
Yet I find teams I am in can take down cruisers just fine without ramming... it is a bit of work now... and that is fine too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-10-2010, 07:25 AM
Quote:
Originally Posted by Roach View Post
RS should onl;y be an option at lower than 50% hull points.

That would probably work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-10-2010, 07:31 AM
Quote:
Originally Posted by wildfyre010 View Post
Ramming Speed should automatically destroy the ship that triggers it, regardless of damage dealt to the opponent. It is meant to be a desperation / last-ditch tactic, not a battle strategy.
<snipped the rest I disagree with>
This is part of the biggest issue I have with it. It isn't a last-ditch tactic in game, if anything it's used whenever it's available by other people (I hate it and refuse to use it unless a player constantly runs / quits when dying) and the 'pack' ramming of players mean that instead of a few seconds of concentrated fire from an escort it's now multiple ramming speed attacks.

How I'd change it is similar to what a lot of others have suggested but with a little bit extra too. Make it *only* usable when your hull is at <25%, using it and hitting means your ship explodes and if you miss with the ram then you don't get to use it again until you die / respawn / start another PvP mission. Why make it so you can only ram once? It's a FINAL and DESPERATE act, to do as much damage to the enemy as possible when you know you're going to die. It isn't meant as a part of your standard battle strategy - fire phasers, torpedoes, then ram? No.... just no.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-10-2010, 07:44 AM
Quote:
Originally Posted by evilhippo View Post
Ramming speed. (edit)

The notion of ramming space ships is non-canon and utterly nonsensical.
All these "yes, it's canon" posts and no one mentions this specific scene and quote from which the ability gets its name?

http://www.youtube.com/watch?v=llYKLJY2DuM

Apparently, Worf had not unlocked the ability "brace for impact" yet:

http://www.youtube.com/watch?v=fMFQgwMktT0
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-10-2010, 07:54 AM
Just throwing out another example of ramming used in canon that I've not seen mentioned.

At the conclusion of "Best of Both Worlds" part 2, Riker gives the order to ram the Borg cube at warp speed moments before Data shuts the Borg down.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:02 PM.