Lt. Commander
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# 1 Cryptic: Beam Overload
06-11-2010, 03:29 PM
Hey Cryptic, while you are already at it please nerf BO. Have not been hit by BOedIII DBB recently?
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# 2
06-11-2010, 04:57 PM
HYT, C:RF and BO III are a bit excessive...the combo of any two is all but a one shot kill on anything that doesnt have RSP already up and running.
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# 3
06-11-2010, 06:21 PM
shields need to be nerfed too, my attacks just dont seem to hurt anyone :p
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# 4
06-11-2010, 06:51 PM
Quote:
HYT, C:RF and BO III are a bit excessive...the combo of any two is all but a one shot kill on anything that doesnt have RSP already up and running.
You're terrible and need to stop posting.

Quote:
shields need to be nerfed too, my attacks just dont seem to hurt anyone
It turns out that this is a legitimate problem. Shield resists do not stack with diminishing or multiplicative returns; what you see on the tooltip is what you get, such that stacking RSF3 and EP:Shields3 grants nearly 100% resist to shields. Combine with any of Transfer Shield Strength, Extend Shields, or just pump shield power up to 100 or better and your shields become literally immune to incoming damage. RSF and the newly buffed EP:Shields are the culprit.

Buff EP:Shields initial shield hull and shield power increase, and greatly reduce the resistance component.

Beam Overload 3 probably needs a small nerf. II and I are, in my opinion, just fine.
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# 5
06-11-2010, 08:03 PM
Nerf players I say. Where's my Captain skill to disable the other player's keyboard??? I find it incredible that after months now other people can still play against me and shoot back! I mean, c'mon Cryptic! I pay my money, I want to be able to press a button to win everything instantly.
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# 6
06-12-2010, 01:05 AM
Quote:
Originally Posted by wildfyre010 View Post
You're terrible and need to stop posting.

Beam Overload 3 probably needs a small nerf. II and I are, in my opinion, just fine.
Thats just rude...and you partly agreed with me. If you can see BO III needing a slight nerf, you could likly see with little effort the degree in which the other two are bit excessive too...especially considering how "easy" it is to combo them together into a one-two punch that will drop shields and hull to near zero in about 1.5 secs/2 salvos. I had the benefit of experiencing it last weekend. 9k shields and near 40k hull...all dropped in two back to back salvos of cannons and torpedoes. Saw it happen twice within a matter of 3 games...nearly so a couple of more times...all from the same two players. It was a build that made it all but impossible to respond to unless I knew it was coming or I already had RSP to counter.

In the case of the example, by the time RSP came up, I was destroyed by the bleed through since 2% hull doesnt last long. I had 97% hull and near full shields before he opened up on me...two salvos, 1.5 secs...on a Carrier...thats excessive burst...still.

As individual skills they arent necessarily excessive...but because the ease of comboing them together, it becomes a problem.
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# 7
06-12-2010, 08:27 AM
Quote:
Originally Posted by Dyonas View Post
Nerf players I say. Where's my Captain skill to disable the other player's keyboard??? I find it incredible that after months now other people can still play against me and shoot back! I mean, c'mon Cryptic! I pay my money, I want to be able to press a button to win everything instantly.
This post temporarily wins the internet
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# 8
06-12-2010, 09:22 AM
Quote:
and you partly agreed with me. If you can see BO III needing a slight nerf, you could likly see with little effort the degree in which the other two are bit excessive too...especially considering how "easy" it is to combo them together into a one-two punch that will drop shields and hull to near zero in about 1.5 secs/2 salvos.
No. If you're dying to an Escort in two seconds (especially as a Carrier) then you're doing something terribly wrong.

There are a ton of heals, to both hull and shield. RSP isn't your only protection.

BOIII is very good at dropping a shield facing. Bring it back up with your choice of EP:Shields or TSS (or RSP, of course). If you're not loading TSS, that's your own damn fault. Use Brace for Impact, Hazard Emitters, Aux to SIF to harden your hull for the inevitable torps. You have a ton of tools as to protect yourself, and barring extreme focused fire you shouldn't die before all of them are exhausted.

All of that aside, you should also have teammates. The game isn't especially well balanced for 1v1. You think you have it bad, try fighting a Cruiser as an Escort.
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# 9
06-12-2010, 10:54 AM
This post has been edited to remove content that violates the Cryptic Studios Forum Usage Guidelines. ~Q
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# 10
06-14-2010, 12:16 PM
Quote:
Originally Posted by wildfyre010 View Post
No. If you're dying to an Escort in two seconds (especially as a Carrier) then you're doing something terribly wrong.

There are a ton of heals, to both hull and shield. RSP isn't your only protection.

BOIII is very good at dropping a shield facing. Bring it back up with your choice of EP:Shields or TSS (or RSP, of course). If you're not loading TSS, that's your own damn fault. Use Brace for Impact, Hazard Emitters, Aux to SIF to harden your hull for the inevitable torps. You have a ton of tools as to protect yourself, and barring extreme focused fire you shouldn't die before all of them are exhausted.

All of that aside, you should also have teammates. The game isn't especially well balanced for 1v1. You think you have it bad, try fighting a Cruiser as an Escort.
The game can barely handle the simultaneous use activation of two skills...so if Im hit and my shields drop, I activate Emg Shields to get a sliver of shield which immediatly drops to the next incoming shot of cannon and/or HYT III...Im down to near zero hull bfore RSP can even activate.

The actual amount of damage is tankable(mainly because of RSP), but the speed in which its inflicted is the issue...the game's interface is ill-equipped to allow the player to respond/re-act to the burst. If I had RSP already I'd have been fine, but the time required to recognize the loss of the shield arc, then to activate Emg Shield, and then RSP is longer than the time it takes to get the two salvos of Cannons/Beam Overload and HYT III to strike.

I have the required skills, I use them well...but 1.5 seconds is not enough time to pull off with the delayed, slow, or mis-activation of our specials. Even with multiple skills bound to a single button, we frequently have to push the button two or more times to get them all to activate.

So you can try to pawn the fault on me like I dont know the game...but when you get ambushed by a new-comer in the fight from your blind side, a 1.5 secs window to respond to multiple issues/failure is basically a death sentence.

Its not the lack of skills or the know how for using them thats the issue...its the constraints imposed on us in order to respond in time...the faulty UI and burst thats excessive enough to exceed the mechanics(mainly time and the ability to respond to multiple issues simulataneously) of defending against it.

basically, your suggestions were a waste of breath because you apparently dont see the real issue.
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