Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Feedback Pulse is Garbage.
06-13-2010, 11:19 AM
Ya that's what I said, if the energy is sent back as a pulse to the enemy, why is that the energy still causes damage to my ship? Shouldn't the skill be like RSP but instead of replenishing your shield, it reflects the damage back, so why is it that the energy deplenishis the shield?

I also believe the damage reflected by the skill is sad, I've had escorts unload on me to barely have any damage done back to them; and yes I run over 90 AUX most of the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-13-2010, 11:29 AM
Quote:
Originally Posted by Bennyboy1337
Ya that's what I said, if the energy is sent back as a pulse to the enemy, why is that the energy still causes damage to my ship? Shouldn't the skill be like RSP but instead of replenishing your shield, it reflects the damage back, so why is it that the energy deplenishis the shield?

I also believe the damage reflected by the skill is sad, I've had escorts unload on me to barely have any damage done back to them; and yes I run over 90 AUX most of the time.
You certainly have a point. May i also point to the fact that many other skills (like Extend Shields and Transfer Shield Strength) have illogical effects in regards to what they present ? Gives this thread a slightly broader appeal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-13-2010, 12:39 PM
Quote:
Originally Posted by Bennyboy1337
Shouldn't the skill be like RSP but instead of replenishing your shield, it reflects the damage back, so why is it that the energy deplenishis the shield?
RSP doesn't reflect damage back. It absorbs the damage and reverses it into powering the shields?

Anyways, you can achieve the effect you're suggesting by activating both Feedback Pulse and Reverse Shield Polarity at roughly the same time. They are not on the same cooldown and come from different BO slots. I do this frequently and get the exact type of effect you're trying to achieve.

I do it because it's really fun when it works.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-13-2010, 01:35 PM
You don't understand the word feedback. To feed back, something must have gone forward.

For example. Say a really muscular person threw a punch at at really scrawny person. The scrawny person decides to meet the punch with his own punch. The 2 punches collide; the scrawny guy's hand will take a lot of damage, but the muscular guy will also take some degree of damage to his own hand.

EDIT: They've also nerfed Feedback pulse. Before the nerf, my assault cruiser (with 7 in the skill and 9 in the cruiser skill) would fall below 50% hull against Cardassian science ships (aka, they're not optimized for any skill). That was INSANE, it could quite literally kill a ship if optimized.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-13-2010, 02:42 PM
Quote:
Originally Posted by atatassault View Post
You don't understand the word feedback. To feed back, something must have gone forward..
http://sto-intel.org/wiki/Feedback_Pulse

Quote:
Feedback Pulse harnesses the energy of beam weapon attacks directed against you. Each time you are hit, a damaging pulse is directed at the attacking ship.
Definition of the skill quite clearly states it harnesses the energy, yet how is it harnessing if th energy damages your own shield/hull? Doesn't sound much like harnessing to me, sounds like the skills is broke.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-13-2010, 02:56 PM
Quote:
Originally Posted by Bennyboy1337
http://sto-intel.org/wiki/Feedback_Pulse



Definition of the skill quite clearly states it harnesses the energy, yet how is it harnessing if th energy damages your own shield/hull? Doesn't sound much like harnessing to me, sounds like the skills is broke.
Feedback Definition. Feedback Figure. To have feedback, you must first receive, and you can't send all of it back (no 100% efficiency/Entropy of the universe must increase).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-13-2010, 07:39 PM
Quote:
Originally Posted by Bennyboy1337
Ya that's what I said, if the energy is sent back as a pulse to the enemy, why is that the energy still causes damage to my ship? Shouldn't the skill be like RSP but instead of replenishing your shield, it reflects the damage back, so why is it that the energy deplenishis the shield?

I also believe the damage reflected by the skill is sad, I've had escorts unload on me to barely have any damage done back to them; and yes I run over 90 AUX most of the time.
that actually sounds like it would be a neat skill. sure,the shieldswould slowly be degraded so give them a high resistance, but rather then bleed through that damage would be reflected back. that way its not too over powered (since the ability only works when the shields are up and even though they reflect damage theyre still being degraded)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-13-2010, 08:07 PM
Anything less than FBP III isn't worth it.

I run with 90 Aux on my Carrier and DSSV, and with 3 or 4 Induction Stabilizers (+DefF), I like the results. I love having a BoP/Escort come up to me with AP:A + AP:O + C:RF all stacked up and watch them mince themselves to shreds while I'm relatively safe behind my TSS + EPtS resistance boosted shields and Hazard Emitters
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-13-2010, 10:22 PM
I think I know of one player that still has a painful feedback pulse. The funny thing is that since most people ignore it, they usually instagib themselves on him.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-13-2010, 11:46 PM
Omg OP ! this games need anything else, than another limited invulnerability one click button ! pfff one green blob is enough !
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