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Join Date: Dec 2007
Posts: 142
We just got a lot of fluff and new playable content is coming, I know. It's a lot of work and the guys and gals must be busy, but there are a couple of things that I would like to see that I haven't seen in an Engineering Report or a Dev post.

1.) An I.S.S. ship registry. (Maybe only available on certain hulls. Some of the styles of the Fed ships seem more... aggressive than the others, more akin to Terran syles, imo.)

2.) 'Voyage Home" and deep space style missions. A warp core\ transwarp malfunction, needy alien, or worm hole sucks you into deep space and you have to find your way home. Say 10-25 random missions, (space, ground, diplomatic, combat). Warp core functions, but transwarp is offline, no access to any of the 'home sectors' until the voyage is complete. I think this would tie in well with the Diplomatic Corps missions that are coming and the accolade system. Decent loot at the end of the mission, not purples but maybe a random blue. Accolades after a set number of missions. (Explorer, Voyager, Wayfarer... etc.)

Note: The above is not my idea. I borrowed it from another thread.

3.) A neutral space station somewhere. Would work as a new social, crafting, trade hub. If the klingons ever get some lovin' on the crafting end of things this could be a place to swap those faction specific 'recipies'. (This part kind of hinges on a crafting overhaul.)

4.) More in game fluff. (this one is all me) I don't mind the c-store. I've used it and will use it again. However, personally, I'd would have much rather seen many of the things on the c-store as in game rewards for completing missions or STFs. (Perfect example of this: During the MU mission or a modified one we could have/should have been given a choice of which side to support... Terran or Fed. At the end of the mission the reward could have been unlocking the uniform of the side you chose to aid. Complete a nasty STF? Get a ship skin.)

I know there are other threads similar to this one. But I'm speaking specifically about stuff we haven't seen mentioned by a Dev or in an E.R. (I don't tweet or follow every Dev post so some of what I mentioned I may have missed if it's been covered.)
Join Date: Dec 2007
Posts: 142
# 2
06-15-2010, 11:57 AM
Varna. On my ship. In my Ready Room.
Join Date: Dec 2007
Posts: 142
# 3
06-15-2010, 12:37 PM
Ideas that either I started to added to:
Colonising New Worlds Missions
More stuff suggested to do with Homeworlds
New Orleans Class ship costume, I just like it for some reason.

Lets see, one that I was wondering might be useful after buying the software myself is if Voice Sythinisiers (can't spell to save my life) could be used to do BO voices, some are quite good like the one from Yamaha (tho that one is mainly for Japanese words).

Would add more, but not awake anymore.
Join Date: Dec 2007
Posts: 142
# 4
06-18-2010, 04:54 AM
Quote:
Originally Posted by Cyllus View Post

1.) An I.S.S. ship registry. (Maybe only available on certain hulls. Some of the styles of the Fed ships seem more... aggressive than the others, more akin to Terran syles, imo.)
I don't care for the MU uniforms, i think they have no place in this universe and i don't know why they are here. The same goes for any ship that might have the I.S.S. prefix. Just silly when you think about it.

Quote:
Originally Posted by Cyllus View Post

2.) 'Voyage Home" and deep space style missions. A warp core\ transwarp malfunction, needy alien, or worm hole sucks you into deep space and you have to find your way home. Say 10-25 random missions, (space, ground, diplomatic, combat). Warp core functions, but transwarp is offline, no access to any of the 'home sectors' until the voyage is complete. I think this would tie in well with the Diplomatic Corps missions that are coming and the accolade system. Decent loot at the end of the mission, not purples but maybe a random blue. Accolades after a set number of missions. (Explorer, Voyager, Wayfarer... etc.)
I liked this idea when i read about it in another thread. To be lost and needing to complete XX amount of various missions, all the while making your way to home sectors. I also like the idea of making this kind of adventure difficult to get so that only a few at a time get to do it. And maybe at the end the captain qualifies for a new title 'Deep Space Explorer' or 'Wayfinder', something like that.

I was playing a mission earlier today where i entered orbit above a planet with a research station, and there was no response from said station so i beamed down to investigate. Of course, the culprit was Hirogen i think, and i had to firefight their asses. But it might have just as easily been Klingons, Romulans, Orions etc. It occured to me that it would be Tre cool if something else was responsible for the disappearance of the scientists. Like maybe a sizable creature of some sort, with cloaking capability. Or several smaller creatures. I don't know, something different than always being bipedal bad guys i guess. Thats what i'd like to see, a little more variety in that regard.
Join Date: Dec 2007
Posts: 142
# 5
06-18-2010, 05:06 AM
More voices and chatting... Its a very quiet game...
Join Date: Dec 2007
Posts: 142
# 6
06-18-2010, 05:13 AM
Quote:
Originally Posted by Cyllus View Post
3.) A neutral space station somewhere. Would work as a new social, crafting, trade hub. If the klingons ever get some lovin' on the crafting end of things this could be a place to swap those faction specific 'recipies'. (This part kind of hinges on a crafting overhaul.)
Never been to Drozana Station then?
Join Date: Dec 2007
Posts: 142
# 7
06-18-2010, 05:26 AM
Quote:
Originally Posted by Jim-San
New Orleans Class ship costume, I just like it for some reason.
*hug*

Personally, I'd like playable "giant" tribbles. I couldn't wait to see the reaction on the klink when a tribble just eats them whole.

Kidding aside, I'd love to see some more ship designs (like the New Orleans) in game. They're just that much more better than Cryptic's designs.
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