Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 All Cruisers, All the Time
06-16-2010, 08:18 AM
I rolled a Klingon Captain, figured I learn some PvP.
I just hit Cdr.
For the T2/LtC rank, I saw a lot of All Cruiser or near-All Cruiser teams.
Typically, they would run Extend Shields and Rotate Shield Frequencies (and I would imagine high shields) to keep their shield resistance at or near 100%; while focus firing our BoPs.

One particular team had it down pat. We'd change targets, out pops RSF and an ES from another ship.
Another group wasn't as organized and we managed to split em up. They still won but it was like 15-8 instead of 15-2.

Not complaining... it was/still is a solid and winning strategy.
Is this a trend, or something inherent to Tier 2 because meta options are limited.

I'm Cdr now so who knows.

Just thought I'd bring this up. Give props to whoever thought this up. Seek advice on dealing with it.
Lt. Commander
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# 2
06-16-2010, 08:21 AM
It's more powerful at T2 because your counter options are limited and largely unavailable at that tier.

However, what you described is a good deal more coordinated (and effective) than what most T5 teams do. That said, the cruiserball is becoming more popular at higher tiers too.
Lt. Commander
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# 3
06-16-2010, 09:07 AM
cruiserballs are all I've seen since three days before 1.2 released. I've actually specced... INTO.... a BoP for the science abilities that so wonderfully rip a cruiserball apart in seconds.

Odd thing though... I seem to be the only klingon science officer in existence, and my fleetmates stopped even trying to keep me alive.

I guess I'll wait until everyone else catches up with my massive epeen of the future. That'll be... oh... six more hours I think.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-16-2010, 09:30 AM
I have been playing cruiser since Closed Beta.. will play it until they shut the game down.

Through the 1.1 broken combat, through the 1.2 reballance.

I have seen some escorts that press me hard and can kill me if I make a single mistake. I know that it can be done.. I have seen it. I have had science ships knock the crap out of me with Tykens rift and combos of powers. HARD FIGHTS.

I think people just need to adjust.. because I have seen good players in all ship types.

Sure, some people think Cruiser is FOTM now.. but I still see a lot of cruiser pilots out there who die faster than escorts.

No accounting for knowledge and skill....on both ends.. attacker and defender.
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Join Date: Dec 2007
Posts: 120
# 5
06-16-2010, 09:41 AM
Quote:
Originally Posted by Keldor
cruiserballs are all I've seen since three days before 1.2 released. I've actually specced... INTO.... a BoP for the science abilities that so wonderfully rip a cruiserball apart in seconds.

Odd thing though... I seem to be the only klingon science officer in existence, and my fleetmates stopped even trying to keep me alive.

I guess I'll wait until everyone else catches up with my massive epeen of the future. That'll be... oh... six more hours I think.
On klingon side, it's about 70% Tactical, 15% Engineer, 15% Science. Give or take a few percentages. :-P
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-16-2010, 09:44 AM
i would soo love to get an all sci/sci team together to kick some all cruiser team's ass and show everybody who's the real king of the battlefield.
on the other side i think the best pvp setup would probably be a group of 2 escorts 2 science ships and a cruiser.
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# 7
06-16-2010, 09:57 AM
Quote:
Originally Posted by kellfxxx
i would soo love to get an all sci/sci team together to kick some all cruiser team's ass and show everybody who's the real king of the battlefield.
on the other side i think the best pvp setup would probably be a group of 2 escorts 2 science ships and a cruiser.
I dunno, I kind of like 2 cruiser, 2 sci, 1 escort team or 2/1/2, maybe with a sci in an escort.

But yeah, I'm seeing more cruisers in the lower tiers now that I'm running a Commander Kling engineer alt. Although I was surprised to pop into a match where it was 5 feds vs 3 klingons, all of us in K'Tingas. We won, but I wasn't expecting to see that many klingon cruisers in a match.

At higher tiers, I still see the usual mix of 2-3 cruisers on a fed team, and 1-2 of those are usually assault cruisers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-16-2010, 10:33 AM
Quote:
Originally Posted by Keldor
cruiserballs are all I've seen since three days before 1.2 released. I've actually specced... INTO.... a BoP for the science abilities that so wonderfully rip a cruiserball apart in seconds.

Odd thing though... I seem to be the only klingon science officer in existence, and my fleetmates stopped even trying to keep me alive.

I guess I'll wait until everyone else catches up with my massive epeen of the future. That'll be... oh... six more hours I think.
So what abilities (at Tier 2) do you use? What do you use at higher levels?

@Jaruslothran
I fly an assault cruiser fedside (I prefer the extra science slot but I find the star cruiser unattractive) so I know exactly whats used. I'm hard pressed to think of what I'd use to fight me (besides bringing more friends).
Klingon side I'm flying BattleCruiser.... just left my K'tanco for the K't'inga.

TSS wont do it because max shields is max shields and EP2S scrubs that debuff.

Tier 3 I see some options opening up but those same options open up for this tactic. When ES and RSF is on CD there will be RSP then EP2S.

The question still remains... whats tactics at various tiers would you use to combat All Cruiser Teams?
In a small capture and hold, the tactic didn't work so good. It was still useful. In the Arena and large maps, its a solid tactic.

Science Captains have Sub Nuc beam... but it has a longer CD than RSF and can be removed with Science Team. But unless you're running an all science team it wont help with successive applications of ES
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# 9
06-16-2010, 02:56 PM
Easiest to play boring as hell, and you win whats more fun?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-16-2010, 04:10 PM
Quote:
Originally Posted by taishojojo View Post
The question still remains... whats tactics at various tiers would you use to combat All Cruiser Teams?
cpb3 , psw1 , snb , gw and sensor scan, apbeta-stacking... but the first 3 of the list are key and the cruisers pop. and what can the cruisers do?
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