Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-16-2010, 04:11 PM
cruisers are the most forgiving class for new players; they always have been.
  • They have the highest intrensic survivability against spikes.
  • They can do moderate to decent damage on autofire.
  • They get ignored for the higher damage targets. I.E.: escorts.
  • They can pack the most defensive buffs because of the large amount of engineering BoFF skills.

So there you go, easy to survive, easy to dps, easy to be ignored. The difference between a good cruiser and a bad healer is like night and day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-16-2010, 06:23 PM
Quote:
Originally Posted by taishojojo View Post
I rolled a Klingon Captain, figured I learn some PvP.
I just hit Cdr.
For the T2/LtC rank, I saw a lot of All Cruiser or near-All Cruiser teams.
Typically, they would run Extend Shields and Rotate Shield Frequencies (and I would imagine high shields) to keep their shield resistance at or near 100%; while focus firing our BoPs.

One particular team had it down pat. We'd change targets, out pops RSF and an ES from another ship.
Another group wasn't as organized and we managed to split em up. They still won but it was like 15-8 instead of 15-2.

Not complaining... it was/still is a solid and winning strategy.
Is this a trend, or something inherent to Tier 2 because meta options are limited.

I'm Cdr now so who knows.

Just thought I'd bring this up. Give props to whoever thought this up. Seek advice on dealing with it.
I am leveling myself a new sci klink, I think I played the same group last night. Great battles and I had tones of fun.

I took quite a few cruisers with me last night here is my current config,
First I don't run a tac officer and I never intend to run with on on this alt. So here is the current config

Emergency to Shields 1
Emergency to Shields 1
Transfer Shield S 1 - Tachyon Beam II
Sci Team 1 - Haz II - Charged Particle Burst II

For this to work against a ball of crussiers spamming ES and green glow... heres the plan.

Equip an aux bat... Decloak at 6-7k out after using the bat.
Run EPTS 1 to get the shield resist buff.
Hit them with tachyon and a round of cannons... if they puff green stop cannons but leave the tacyon on... close to the 5k mark for the CPB (Still have crazy aux running)
(The tachyon with the aux bat is going to rip 1.5-2.5 shields the CPB will do the around same to each facing)

Now as your power starts to drop hit Transfer Shield S and Haz... to get the high aux power... cause most likely you are going to pop that cruiser and have to deal with his friend. You should have your second EPTS almost ready to help you out as well.

This works much better then trying to load up HY or CRF... as a Sci I have a subnuk if need it also... and Sensor Scan is awsome with an aux bat.

This should work just as well with either other capt type too.

Those where some great matches last night for sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-17-2010, 01:13 AM
Quote:
Originally Posted by faithborn
cruisers are the most forgiving class for new players; they always have been.
  • They have the highest intrensic survivability against spikes.
  • They can do moderate to decent damage on autofire.
  • They get ignored for the higher damage targets. I.E.: escorts.
  • They can pack the most defensive buffs because of the large amount of engineering BoFF skills.

So there you go, easy to survive, easy to dps, easy to be ignored. The difference between a good cruiser and a bad healer is like night and day.
I would like to add:
They are iconic. The Enterprises were all Cruisers. You can't get more iconic then that.
Science and Escort had only one show each and no movies.
There are only 2 Tier 5 ships on the Federation side that are canon - Sovereign and Prometheus. Only the Sovereign was a movie ship.

I really enjoy my Engineer in a Cruiser. I hope that my Klingon Engineer will bring the same joy (so far it does fine.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-17-2010, 02:32 AM
Quote:
Originally Posted by taishojojo View Post
Typically, they would run Extend Shields and Rotate Shield Frequencies (and I would imagine high shields) to keep their shield resistance at or near 100%; while focus firing our BoPs.
I think I may have figured out what's going on here. Shield resists are supposed to softcap at 72.5% but they don't. I just got out of a match where I used evasive maneuvers + ramming speed + alpha + omega and did only 22K damage to a cruiser, didn't even actually get his shields down. That means the BLEEDTHROUGH from that ram was 22K. Assuming he's using a covariant rather than a resilient, that means I rammed him for god only knows what ridiculously high number of damage, and his shield resists were SO HIGH that only the bleedthrough mattered. (I did 24K to myself with that one.)

That was a second attempt at ramming him, which I decided to try because the first attempt resulted in 0 damage and only brought his shields down to 55% (I did 72K to myself on that one. POP!)

Clearly, shield resists are broke to hell and back.

When that bug gets fixed, we can all go back to ignoring complaints about escort damage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-17-2010, 03:39 AM
Quote:
Originally Posted by Keldor
I think I may have figured out what's going on here. Shield resists are supposed to softcap at 72.5% but they don't.
The last thing I heard on the matter is:
- Hull Resistance have a soft cap. There is a specific formula for determining them which makes 75 % or something the effective upper limit.
- Such a limitation does not apply for shield resistances. And it never did.

The only thing I can come up with why it might be that way: They don't worry about invulnerable shields, because it doesn't mean an invulnerable ship. If your hull can't take any damage, you can't be killed. But with invulnerable shields, you can still die by bleedthrough.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-17-2010, 03:49 AM
I have never tested it thoroughly, but if resistances on shields are additive does that mean that using RSF + EP-S + having shields at 125 settings makes your shields invulnerable ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-17-2010, 05:36 AM
Quote:
Originally Posted by Dalnar
I have never tested it thoroughly, but if resistances on shields are additive does that mean that using RSF + EP-S + having shields at 125 settings makes your shields invulnerable ?
one high aux sensor scan and those resistances should be in the negatives^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-17-2010, 05:39 AM
Quote:
Originally Posted by kellfxxx
one high aux sensor scan and those resistances should be in the negatives^^
I thought those are only affecting hull resistances.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-17-2010, 05:49 AM
Tractor beam repulsors should easily push a cruiser out of another cruiser's extend shields, and possibly beyond the range of other heals if you can push far enough. And with cruiser maneuverability, they are going to be out of range for a fair while.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-17-2010, 06:06 AM
Quote:
Originally Posted by Dalnar
I have never tested it thoroughly, but if resistances on shields are additive does that mean that using RSF + EP-S + having shields at 125 settings makes your shields invulnerable ?
I can't say I have tested it thoroughly with checking and analyzing my combats luck, but looking at how my shields sometimes keep regenerating despite being under fire by an Escort... Yes, I think it works like that.
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