Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1111
07-13-2011, 11:03 AM
I found something else.

On the Galaxy-X (not sure about the Normal Galaxy) with borg shields, you get an odd glow on the bridge when you zoom out. but it goes away when you zoom in. this is new since S4 dropped….

http://twitpic.com/5plmfl/full
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1112
07-13-2011, 02:03 PM
I hoped CapnLogan saw this before Season 4 came out, but guess he was too busy. So Capn, if you got the time, can you please go over the Prometheus one more time?



Changes to the Prometheus:

I know CapnLogan went back and fixed the Aft end of the Gamma Section, but after looking at pictures from the actual CGI model used in Voyager, I think the doctor gave the patient the wrong "nosejob".

Voyager: Prometheus CGI Dorsal View
Voyager: Prometheus CGI Side View
Voyager: Prometheus CGI Ventral View


S4 Prometheus 1
S4 Prometheus 2
S4 Prometheus Dorsal
S4 Prometheus Ventral

Old Promethus 1
Old Promethus 2

The changes to the Aft of the Gamma Section was changed from a gentle slope (which you see in the Old Holodeck Pictures) to an abrupt slope in the new build. But if you look at the side view of the actual CGI model, the slope starts where the pylons connect to the hull and then you have a 30 degree slope and the slope ends at the same level as the trailing edge's connection to the nacelles.

I'll show you what I mean: Prometheus Overlay

In the Red, there are vents on the underside that weren't shown.

In the Green, the Phaser Strips are somewhat in their proper location, but could be more precise. (The added lines that was added to the underside needs to go).

The Dark Green is a tad bit misaligned.

The Cyan: That is where the Impulse Engines are for the Beta and the Gamma Sections.


Other things that were missed, the Starfleet Emblems on the Warp Nacelles. As well as the mini deflectors on the front of the Beta Section (You can see it in Voyager during the seperation sequence), as well as the Mini Deflector at the front of the Alpha Section (See the CGI Dorsal, forward of the name tag).



So Capn, when you got the time, please go over this again and give us that masterpiece we Prometheus buffs been long awaiting for? We appricate your efforts in looking into this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1113
07-13-2011, 03:05 PM
It's probably be mentioned by this point, but the two most glaring starship model errors I have seen in-game is One: the ventral registry number on the primary hull of the Galaxy X Dreadnought is blocked partially by the phaser lance. Second: The Nebula lacks Impulse vents. I'm sorry if I'm just repeating what others have said already, but thats my contribution to making our starships more accurate and clean.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1114
07-13-2011, 03:11 PM
Quote:
Originally Posted by shull View Post
It's probably be mentioned by this point, but the two most glaring starship model errors I have seen in-game is One: the ventral registry number on the primary hull of the Galaxy X Dreadnought is blocked partially by the phaser lance. Second: The Nebula lacks Impulse vents. I'm sorry if I'm just repeating what others have said already, but thats my contribution to making our starships more accurate and clean.
The Nebula isn't supposed to have impulse vents.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1115
07-15-2011, 05:11 PM
Two issues:

1. Intrepid neck has extraneous red boxes, used to be Impulse manifolds, now that the Impulse Engines are in the right place, they are unnecessary.

2. Not a Starship, but there's no Starbase model error thread and I'm not about to start one for one issue: DS9s docking ports are too plain, they end in sheer, flat surfaces instead of docking connectors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1116 Flickery texture issue
07-15-2011, 06:00 PM
About the flickery texture. I just sat down with MHighison, and 2 guys from the Tech Art team and we figured out a solution for the borg and Aegis materials.

Previously they all just flickered on and off and looked like *****. That got fixed, but made the borg look like a drab army green nacelle with no glow... Then THAT got fixed and made a bunch of unintened UV layouts to draw THOUGH ship geometry in unintended ways...

now THAT is fixed. It will no longer flicker, everything will glow, and nothing will draw through geometry.


This is a huge failure of testing on my part... I apologize. Next time a patch is released this will be fixed. Sadly I do not know when this will be... it could be as late as August. In the meantime, enjoy the lack of flickering lol!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1117
07-15-2011, 06:31 PM
Quote:
Originally Posted by Katic View Post
2. Not a Starship, but there's no Starbase model error thread and I'm not about to start one for one issue: DS9s docking ports are too plain, they end in sheer, flat surfaces instead of docking connectors.
I would not be to surprised to see a new DS9 model with the next series of Featured Episodes; as they have stated DS9 is getting some love.

peter
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1118
07-17-2011, 12:20 PM
hi all, has there been any changes to soveregin? I have seen the chnages to the other ships and its great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1119
07-17-2011, 06:52 PM
Speaking of Errors. I cannot imagine this is intentional...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1120
07-17-2011, 11:58 PM
Quote:
Originally Posted by Irish-Fury View Post
Speaking of Errors. I cannot imagine this is intentional...
oh ****.... I was messing around with this the other day checking to see if I could find a way to get the bulb to look copper-like as it does in the show..... but i didn't think I patched it in!! embarrassing i'll rever this first thing tomorrow morning.
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