Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1141
07-18-2011, 03:02 PM
Logan, I think that looks almost better than the Voyager from the series!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1142
07-18-2011, 03:06 PM
Quote:
Originally Posted by CapnLogan
Some things I'm fixing today:

Discovery saucer cutting off edges of long names

Intrepid - grills behind Bussard collector are no longer glowy red, but silver
- removed name from underside of saucer
- corrected the aft phaser strips b eneath shuttle bay
- removed the extra opening on the spine of the saucer
- i removed the weapons hardpoints from the saucer... all nodes will still fire from where they were... but hte hardpoints are gone now.
-fixed the shape of the cowling around the aft shuttlebay
-added the running strips to the shuttle bay entrance
-added the indentations on the spine of the secondary hull
Did you fix the missing starboard navigation light?

Screenshot:

http://img813.imageshack.us/img813/5...1071823560.jpg

Really hope so, because when i didn't know about it I played for months without noticing. Since someone told me about it, it seems it is the first thing that jumps to my sight
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1143
07-18-2011, 04:00 PM
Quote:
Originally Posted by CapnLogan
Some things I'm fixing today:

Discovery saucer cutting off edges of long names

Intrepid - grills behind Bussard collector are no longer glowy red, but silver
- removed name from underside of saucer
- corrected the aft phaser strips b eneath shuttle bay
- removed the extra opening on the spine of the saucer
- i removed the weapons hardpoints from the saucer... all nodes will still fire from where they were... but hte hardpoints are gone now.
-fixed the shape of the cowling around the aft shuttlebay
-added the running strips to the shuttle bay entrance
-added the indentations on the spine of the secondary hull

Cochrane - no shuttlebay fixed

Cochrane - horrible stretching on saucer fixed

This is all I have time for on this series of ships for now.... I'd do more but i really must move on if I want to do more fixes to other ships as well later in my schedule. This ate my lunch break today

Considering how this thread is reminiscient of a Hydra (cut off one head it sprouts 2 more) I'm sure I'll be back for more Intrepid series fixes later on.

*I don't know when these fixes will get patched in... within a month for sure.
You're a star, Matey... Thanks for listening to my concerns over the stretching on the Cochrane Saucer.

My only gripe now is (sorry to me nit-picking) the impulse engines on the Cochrane and Discovery saucers, they're redundant and would love a re-modelling to remove them if you could pull some of your magic.

Cheers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1144
07-18-2011, 04:01 PM
Quote:
Originally Posted by redleader View Post
Did you fix the missing starboard navigation light?

Screenshot:

http://img813.imageshack.us/img813/5...1071823560.jpg

Really hope so, because when i didn't know about it I played for months without noticing. Since someone told me about it, it seems it is the first thing that jumps to my sight
lol *****! ok i'll get that too

Quote:
Originally Posted by Strorus
You're a star, Matey... Thanks for listening to my concerns over the stretching on the Cochrane Saucer.

My only gripe now is (sorry to me nit-picking) the impulse engines on the Cochrane and Discovery saucers, they're redundant and would love a re-modelling to remove them if you could pull some of your magic.

Cheers
NP friend, sorry though I can't take off those engines... they are very very very beloved by many
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1145
07-18-2011, 04:03 PM
Quote:
Originally Posted by CapnLogan
lol *****! ok i'll get that too
Thank you very much

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1146
07-18-2011, 04:05 PM
Quote:
Originally Posted by CapnLogan
Might as well post screenies of the fix along with a new material that's coming dow nthe pipe





Also just re-UV'd the top of the saucer so there's no windows overlapping those weird thingies on the texture... you know the window looking thingies on all the textures that I cannot explain a purpose for?




I know It'll be fixed in the next patch. Tell your friends.
I still cant get over how good this new material looks man. You have outdone your self Adam. This may sound cheeky...but can I see what the material looks like on the Galaxy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1147 Discovery
07-18-2011, 04:08 PM
Quick question about the discovery variants necelle pylons. It looks as though the fins would fold up flat unser the fantail and when at warp the fins would come down. Is the 90 degree virtical warp pylons intended or is this somthing on the list to get sorted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1148
07-18-2011, 04:42 PM
Quote:
Originally Posted by CapnLogan
Might as well post screenies of the fix along with a new material that's coming dow nthe pipe





Also just re-UV'd the top of the saucer so there's no windows overlapping those weird thingies on the texture... you know the window looking thingies on all the textures that I cannot explain a purpose for?




I know It'll be fixed in the next patch. Tell your friends.
CapnLogan, thanks. But there's one more thing (I hate to sound like that person). The underside of the saucer shouldn't look like it does. It should be one 'bowl' like shape with one row of windows (being the only lit things). It's in the main summary page of this thread which contains the reference shots. In essence, the forward two rows of lights shouldn't exist (only the one closest to the aerowing shuttle).

Edit to add: The underside should look like this: ventral saucer. Right now, it looks like it has 3 wedges or planes stacked on top of each other. It should roughly look like the underside of a triangular spoon stacked under a much larger inverted spoon (the dorsal section of the saucer). Yes, they fashioned the ship after a spoon (ask the ship designers).

That said, it definitely looks better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1149
07-18-2011, 04:42 PM
Quote:
Originally Posted by CapnLogan
should work in the next patch
Thanks! btw, amazing work and i thank you for all the effort you're putting into it and still have time to have a look in the forum
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1150
07-18-2011, 04:50 PM
Quote:
Originally Posted by CapnLogan
Might as well post screenies of the fix along with a new material that's coming dow nthe pipe





Also just re-UV'd the top of the saucer so there's no windows overlapping those weird thingies on the texture... you know the window looking thingies on all the textures that I cannot explain a purpose for?




I know It'll be fixed in the next patch. Tell your friends.
I need a new keyboard now...

peter
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