Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1421
08-31-2011, 11:44 AM
Quote:
Originally Posted by Sprint01
Angel, another shot for your OP. Turns out the Defiant had a mood light just under the warhead pod / nav deflector. Also took a cleaner shot of the ship's dorsal light.


Can barely see the light there, are you sure it's not just illumination from DS9? Any better shots of it?

Added the other picture to the appropriate section. TY
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1422
08-31-2011, 12:32 PM
Quote:
Originally Posted by AngelSilhouette View Post
Can barely see the light there, are you sure it's not just illumination from DS9? Any better shots of it?

Added the other picture to the appropriate section. TY
I couldn't find a better pictured, but here is the video the SSs are taken from

http://www.youtube.com/watch?v=C0803OMBre8

the screen shot in question takes place at around 1:35 into the video. The lights come on and the ship begins to back off from the docking ring
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1423
08-31-2011, 01:52 PM
Quote:
Originally Posted by Sprint01
I couldn't find a better pictured, but here is the video the SSs are taken from

http://www.youtube.com/watch?v=C0803OMBre8

the screen shot in question takes place at around 1:35 into the video. The lights come on and the ship begins to back off from the docking ring
But at 1:20 and 1:55 there are two fly bys showing the ventral bow, neither of which have any illumination. That leaves me feeling that the illumination you are seeing under the bow at 1:35 is from DS9, itself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1424
08-31-2011, 03:08 PM
Those lights only appear to be on when the ship is docked at DS9 (perhaps some type of docking lights). The way the shadows are cast makes it appear like its coming from the ship itself (also the shots were filmed used seperate models, so the lights must of been on the Defiant model).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1425
08-31-2011, 03:18 PM
Quote:
Originally Posted by AngelSilhouette View Post
But at 1:20 and 1:55 there are two fly bys showing the ventral bow, neither of which have any illumination. That leaves me feeling that the illumination you are seeing under the bow at 1:35 is from DS9, itself.
It's from the ship, the Defiant has a list of inconsistencies as long as my arm, the accent lights among them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1426
09-02-2011, 06:35 PM
shouldn't the beams be alot thinner then the are?

e.g. http://images2.wikia.nocookie.net/__...org_at_001.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1427
09-03-2011, 03:36 PM
Quote:
Originally Posted by RAJ_2011
shouldn't the beams be alot thinner then the are?

e.g. http://images2.wikia.nocookie.net/__...org_at_001.jpg
Quote:
Originally Posted by AngelSilhouette View Post
Federation:
  • Beam weapons: The TOS Constitution's phaser banks prove that we do not need hugely fat beams to represent our weapons fire. Can the other beams be narrowed to be more like the TOS Connie's beams?
  • Banks instead of strips: The Miranda and Constitution are firing out of non-canonical phaser strips instead of the banks that remained standard on them long into the NG era. (See pics below in the appropriate section.)
Already represented.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1428
09-03-2011, 04:10 PM
Quote:
Originally Posted by AngelSilhouette View Post
Already represented.
I see no difference between the phaser beams on holodeck or tribble or is this not a "next change" point? :/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1429
09-04-2011, 07:07 AM
Quote:
Originally Posted by Kritze View Post
I see no difference between the phaser beams on holodeck or tribble or is this not a "next change" point? :/
Already represented on the first page of this thread, with all of the other issues I can fit into the first few posts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1430
09-04-2011, 08:24 AM
lol you started this thread. And nothing has been done to sort out the beams since you made this thread which was while and the devs had more than enough time to sort this out.
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