Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1561
01-26-2012, 05:59 AM
Quote:
Originally Posted by Tuskin
the thread title also says "Issues and Feedback" so I'll put it here

They need to change the bridge of the Sao Paulo, the position of the Phaser arrays causes the name to be squished very... badly, its ugly.
Which is the sao paolo (class)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1562
01-26-2012, 06:59 AM
Quote:
Originally Posted by AngelSilhouette View Post
Which is the sao paolo (class)?
it is the new definat refit version on the c store.

https://www.startrekonline.com/store
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1563
01-27-2012, 06:00 AM
Quote:
Originally Posted by Tuskin
the thread title also says "Issues and Feedback" so I'll put it here

They need to change the bridge of the Sao Paulo, the position of the Phaser arrays causes the name to be squished very... badly, its ugly.
Added under reconnaissance science vessels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1564
01-27-2012, 07:42 AM
Quote:
Originally Posted by AngelSilhouette View Post
[*]Negh'Var Battlecruiser:
Reference pictures:
(Requests exist to use the DS9 model as it is the Prime time-line as opposed to the alternate "All good things" anti-time variant)
Given that the Negh'Var studio model is an alteration of the original Vor'cha model, it might be easier for everyone involved (Devs AND players) to point this out when critiquing both ships, as fixing the Vor'cha will naturally fix some parts of the Negh'Var.

Bernd Schneider (Ex Astris Scientia has a excellent write-up (w/ images) on the Negh'Var, and I'd flat out recommend that anyone reading this go through his Starship Galleries & Starship Articles for tons of great references and analyses for virtually EVERY ship in the ST universe.


I could add an entire topic worth of new material to this thread, but I'll start with a few ships that so far aren't addressed yet.


Centaur
Almost everything about this ship is wrong, though this is not at all a fault of Cryptic/PWE. The "official" references (ST: The Magazine, DS9TM) botched this and other ships so much it's almost pathetic.

Again, EAS has an in-depth breakdown of the studio model, but I'll list the major features and pics below from it:
Detail of Bridge area, "nose" and forward window layout and saucer - Window color is for chromakey/compositing purposes, so their color can be ignored.

Overall top view - Note not just the many copper details, but also the Miranda-class bridge used instead of the proportionally tiny Excelsior bridge used for the STO version.
Overall side view
Adam Buckner, a veteran FX artist and member of the DS9 FX team, who was responsible for creating the Centaur model, explains that the Excelsior components used for the Centaur are not to scale and that the Miranda parts are actually to scale with the "real" Miranda, which means that the STO team is correct in the scale of the two classes. However, the teeny tiny bridge for the in-game ship is kind of laughable, and if anything, fixing that would be more than enough for me.
Prometheus
I hesitate to post the "official" references for the Prometheus Class, as quite honestly, Cryptic's model as actually miles better than the CG model that VOY used. I'm not even kidding.

"Official" pics first, then I'll explain:

Top and side
Front, rear, and bottom
Saucer section, separated
Upper Warp Hull - This is the designation as per Sternbach's blueprints and article
Lower Warp Hull - Again, the name is as per Sternbach's blueprints

A few years back, I managed to scan and submit the article Rick had published in ST: The Magazine to a friend of mine. The article is a great read; telling the story and concept of the ship from paper to screen, but the images are especially interesing.

3/4 final draft lineart
3/4 final draft lineart

These two images are actually final draft, 3/4 views of what the CG company was supposed to build, and it becomes obvious that the CG model was FUBAR like you wouldn't believe. We ended up with a ship that lacks half of the details, what details did make it were wrong, and geometry apparently warped via digital blowtorch.

While I'd rather have Cryptic err on the side of what we saw onscreen for ship appearances, the Prometheus is a special case, as what they have in-game is actually closer to the blueprints than the show used. Other than general coloration of the lifeboats (which were custom, hexagonal lifeboats Rick came up with just for that episode) and the hull, I'd rather they actually ignore the screen model and stick to the line-drawings if they ever decide to rework this lady.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1565
01-27-2012, 01:55 PM
I know the likely-hood of getting my post recognized without putting as much effort or time into it as the above posts typically do is next to nothing, however, I'd like to once again point out the obvious in saying that the ship models feel too small.

Right now, I feel like I'm flying a toy and I even have the Vice Admiral Emissary class. I love the look of the ship but as it stands it feels much smaller than it really is. I suggest a simple change in camera positioning and zoom distance to fix the tiny appearance of this vessel. There is no requirement to enlarge the model or make the texture more detailed, just allow us to zoom in further and adopt more cinema style camera angles to give us the illusion that it's bigger than it really is.

Obviously model and texture work is a lot more complex than camera angle work, so I figured suggesting you make the texture bigger and more detailed would be impractical, especially with other priorities. Hopefully you guys can figure something out, because right now, the interiors are too big and the exteriors are too small!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1566
01-30-2012, 10:40 AM
Quote:
Originally Posted by RAJ_2011
[Sao Paulo] is the new definat refit version on the c store.
Quote:
Originally Posted by AngelSilhouette View Post
Added under reconnaissance science vessels.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1567
01-30-2012, 12:30 PM
Quote:
Originally Posted by AngelSilhouette View Post
Added under reconnaissance science vessels.
I honestly believe it's somewhat misplaced there since the Defiant and her variants are not science vessels but escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1568
02-02-2012, 06:52 AM
Quote:
Originally Posted by Felderburg View Post
Quote:
Originally Posted by mister_dee
I honestly believe it's somewhat misplaced there since the Defiant and her variants are not science vessels but escorts.
Sorry, cerebral flatulation. I'll get it moved to the right section in a bit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1569
02-03-2012, 02:57 PM
so when they gonna fix the nacelle and the nose on the defiant to be in line with studio model as outlined in the images posted for the problems with the defiant?

http://i.imgur.com/yUCy4.jpg

it looks awful
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1570
02-06-2012, 11:14 AM
Trekcore now has screencaps up for the blu-ray version of "Encounter at Farpoint", it's a really good reference for the Galaxy-class six foot model: http://tng.trekcore.com/hd/thumbnail...album=1&page=1
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