Given that the Negh'Var studio model is an alteration of the original Vor'cha model, it might be easier for everyone involved (Devs AND players) to point this out when critiquing both ships, as fixing the Vor'cha will naturally fix some parts of the Negh'Var.
I could add an entire topic worth of new material to this thread, but I'll start with a few ships that so far aren't addressed yet.
Almost everything about this ship is wrong, though this is not at all a fault of Cryptic/PWE. The "official" references (ST: The Magazine, DS9TM) botched this and other ships so much it's almost pathetic.
Adam Buckner, a veteran FX artist and member of the DS9 FX team, who was responsible for creating the Centaur model, explains that the Excelsior components used for the Centaur are not to scale and that the Miranda parts are actually to scale with the "real" Miranda, which means that the STO team is correct in the scale of the two classes. However, the teeny tiny bridge for the in-game ship is kind of laughable, and if anything, fixing that would be more than enough for me.
I hesitate to post the "official" references for the Prometheus Class, as quite honestly, Cryptic's model as actually miles better than the CG model that VOY used. I'm not even kidding.
A few years back, I managed to scan and submit the article Rick had published in ST: The Magazine to a friend of mine. The article is a great read; telling the story and concept of the ship from paper to screen, but the images are especially interesing.
These two images are actually final draft, 3/4 views of what the CG company was supposed to build, and it becomes obvious that the CG model was FUBAR like you wouldn't believe. We ended up with a ship that lacks half of the details, what details did make it were wrong, and geometry apparently warped via digital blowtorch.
While I'd rather have Cryptic err on the side of what we saw onscreen for ship appearances, the Prometheus is a special case, as what they have in-game is actually closer to the blueprints than the show used. Other than general coloration of the lifeboats (which were custom, hexagonal lifeboats Rick came up with just for that episode) and the hull, I'd rather they actually ignore the screen model and stick to the line-drawings if they ever decide to rework this lady.
I know the likely-hood of getting my post recognized without putting as much effort or time into it as the above posts typically do is next to nothing, however, I'd like to once again point out the obvious in saying that the ship models feel too small.
Right now, I feel like I'm flying a toy and I even have the Vice Admiral Emissary class. I love the look of the ship but as it stands it feels much smaller than it really is. I suggest a simple change in camera positioning and zoom distance to fix the tiny appearance of this vessel. There is no requirement to enlarge the model or make the texture more detailed, just allow us to zoom in further and adopt more cinema style camera angles to give us the illusion that it's bigger than it really is.
Obviously model and texture work is a lot more complex than camera angle work, so I figured suggesting you make the texture bigger and more detailed would be impractical, especially with other priorities. Hopefully you guys can figure something out, because right now, the interiors are too big and the exteriors are too small!