Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1581
02-09-2012, 03:04 PM
Quote:
Originally Posted by nickmariner
And to further complicate the Sovereign issue, here's an article by Eaves himself on the changes ("refits") of the E from FC to NEM, and also that there was going to be a Motion Picture-style makeover at the end of NEM after the E had been repaired and got a new XO, but that was cut before it could be CGed.

http://johneaves.wordpress.com/2010/...se-ncc-1701-e/
LMAO its not complicated, this what happens in really life when new tech etc comes out and you add those updates to an exsisting ships, you are one of many players who have posted that image here including me and we all love to have that in the game, yes in nemesis the E we see is actually a half done refit, they were going to finish her off at the end of nemesis but due to budget cuts it was taken out . Even in the pic and in nemesis the nacelles have been risen and are visible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1582
02-11-2012, 03:35 AM
Quote:
Originally Posted by RAJ_2011
Okay. well here is another image i posted earlier but it is not from EAS.

http://www.cygnus-x1.net/links/lcars...-e-sheet-1.jpg
Thanks, but unfortunately I'm still not sure what your problem is.
Are the nacelles on the version in game not high enough compared to the image?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1583
02-11-2012, 04:03 AM
Quote:
Originally Posted by mister_dee
Thanks, but unfortunately I'm still not sure what your problem is.
Are the nacelles on the version in game not high enough compared to the image?
Yep, amoung other inaccurate things about the sovy i can point out. yes the nacelles are too low. Same for the excelsior i think. I'm not saying that the ships in game are really bad but at least the basic shape should match as close as possible to their counterparts in the series and movies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1584
03-09-2012, 01:07 PM
So much for having two ship artists to assist in addressing the backlog we have maintained. Since CaptLogan is migrating to another company, that leaves Ian (who hasn't been formally introduced to us yet) as the only ship modeler for STO. I'm hopeful that Ian will also get an apprentice to support his effort.

Welcome, Ian!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1585
03-10-2012, 11:40 PM
Bye Logan.

Hi Ian!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1586
03-13-2012, 07:43 AM
Cryptic please fix the inaccuracies of the Galor model in game

The 'deflector dish' on the front of the ship is supposed to be pretty much a giant square

like this:

http://www.intrepid-society.com/images/galor-model.jpg


however, this is what the in game model looks like:

http://img835.imageshack.us/img835/8...2031117092.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1587
03-13-2012, 10:38 AM
I really hope at some point the issues with the Galaxy can be addressed. The neck looks wrong it's only a slight inaccuracy but on a ship that fans of TNG like myself know like the back of their hand it really stands out!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1588
03-14-2012, 08:13 PM
Quote:
Originally Posted by Tim3822 View Post
I really hope at some point the issues with the Galaxy can be addressed. The neck looks wrong it's only a slight inaccuracy but on a ship that fans of TNG like myself know like the back of their hand it really stands out!
One thing I did notice recently about the Galaxy-class was how the nacelles attach to the pylons. The Nebula-class has the correct geometry on both pylon and nacelle, but it seems the Galaxy wasn't updated to match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1589 Vice Admiral
03-17-2012, 12:54 PM
I have noticed that the Excelsior class ship won't allow you to change your bridge. If you change your bridge scene, it always resorts back to the "Standard Bridge".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1590
03-22-2012, 07:35 PM
Awesome Im not the only one! I moved this from the Discussion threads:

I have brought this up before, however, please allow me to explain my position. I have been modeling Star Trek subjects for twenty years. I know the silhouettes and shapes and small intricacies of every major character ship from TOS-VOY, and Enterprise, even the new Star Trek 2009 movie. The models used onscreen were auctioned off several years ago, and are in private hands now, Paramount/CBS does not have wide access to them anymore. However, there is a plethora of photographs and Okuda-grams and paintings of these ships used onscreen which are widely available on the net. I'll go in a somewhat chronological order. I will be using the very reputable ex-astris-scientia website for onscreen referencing.

TOS Enterprise- http://www.ex-astris-scientia.org/ar.../tos_ships.htm ; the link shows examples of the Constitution-class as seen on television, depicted in TOS and remastered TOS. Aside from the saucer not having the "rust ring" on top of the saucer. The nacelles spin is not correct, the should be spinning inward to one another, right now they both spin the same direction.

Klingon D-7/ K'Tinga- http://www.ex-astris-scientia.org/scans/d7ktinga1.htm ; The errors in the in game models are very numerous, textures of the hull in both cases, The inward angle of the nacelles on both in game ships are not correct. Behind the "head" on top of the front "bulb" the aft section is not correct. The red glow from the top of the engineering hull of the K'Tinga is not depicted in game, however clearly seen in the opening scene of Star Trek TMP.

Refit Constitution/ Movie Enterprise- http://www.ex-astris-scientia.org/sc...stitution1.htm ; scroll down to see the Movie Enterprise. Again texture of the hull is not properly depicted in game, This is whats called the AZTEC PATTERN, and it has plagued the game from launch. In game its very "simplistic" the nacelles only glow on the inboard part of them. The main deflector, area around it doesnt depict the RCS thrusters. The bottom of secondary hull doesnt have the warp core ejection panels, this is also true for the TOS Enterprise. The aft part of the nacelles, the 'FINS" they aren't supposed to wrap around, they are only out board.

The in game graphics for ships are very simplistic, They are not smooth and do not depict on screen accuracy, I will continue into TNG era ships, and the improper scaling.

Galaxy-class/Enterprise D- http://www.ex-astris-scientia.org/scans/galaxy1.htm ; I remember at launch, the Galaxy-class was very incorrect. The area just below the bridge was too high, this error can still be seen on the Nebula-class model in game currently. Again, texture is the major issue with the in game model of the Galaxy, the main impulse engine and the two auxiliary shuttlebay doors are incorrect, there were two filming models used on TNG, the original designed by Andy Probert, at 6 feet in length, and a four foot used after the third season. There are windows just forward of the captains yacht that are not depicted in game, and of course, the windows for Ten Forward are not even there. they're all blank in that location in game. The nacelles in game are not even close to on screen at all, especially where they connect to the warp pylons, again its very simplistic. And the RCS thrusters are not depicted at all on the aft part of the nacelles.

D'deridex Warbird- http://www.ex-astris-scientia.org/scans/romulans1.htm ; We dont get to fly these, however, the in game depictions are not correct. The size is the most damning thing of the in game version, its supposed to be near twice the length of the Galaxy-class. And the overall detail in game is very very simplistic. Also, we don't even see Scouts or Science vessels in game. The Valdore we do see, and it again is simplistic in overall appearance.

Vor' Cha, Neg' Var- http://www.ex-astris-scientia.org/sc...haneghvar1.htm ; The scale of the Vor' Cha makes it roughly the size of the Excelsior class. In game its the same size as a Galaxy-class. However the texture of the ship is correct, and I can't really find other flaws with it in game. The Neg' Var is also, almost on screen accurate, and I can't find too much wrong with it.

Sry if any of these were brought up before, I just didnt realize there were discussions of this already going, and I dont want to read 100 pages.
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