Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1591
03-22-2012, 08:11 PM
Deep Space Nine, K-7, ESD- Oh man, where do I begin? Scaling... http://www.ex-astris-scientia.org/sc...tion-chart.jpg ; I've heard the reason for uping the scale on these was to make them look like a big place to be. Well, the show Star Trek Deep Space Nine depicted an old Cardassian mining station at he edge of the a wormhole, it was considered a back-country posting and not desirable, even Sisko didn't want to be there. Now in game its roughly 10 times its size from what was depicted on screen. We shouldn't have ships swimming about directly above the station, especially since its supposed to look like this! http://ds9.trekcore.com/gallery/albu...fangels359.jpg ; Defiant in dock http://ds9.trekcore.com/gallery/albu...earch1_039.jpg . Also there are issues with the docking ports themselves, they are again very simplistic. The lower left hand corner of the following link shows clearly the detail that is missing in game; http://www.ex-astris-scientia.org/sc...s9-details.jpg
Here's a Nebula-class docked at lower pylon 3, http://ds9.trekcore.com/gallery/albu...emeout_000.jpg

My suggestion, if a revamp of the exterior were done, would have spawning points be around the station, like this. http://ds9.trekcore.com/gallery/albu...hewind_080.jpg ; http://ds9.trekcore.com/gallery/albu...hewind_373.jpg ; http://ds9.trekcore.com/gallery/albu...rdially000.jpg .

K-7; the size of this, according to the chart link above is also off. http://ds9.trekcore.com/gallery/albu...eations247.jpg ; from that angle we have 3 points of reference, the in game scale, according to the episode "Trials and Tribbleations" corroborates the scaling issue, Overall however the 'skin' of K-7 appears to be screen accurate aside from the red, green, blue tops of the three 'cones' on all sides of the station.

ESD- Perfect, Cryptic, in my opinion nailed it, SPOT ON! The scale could go up alot but it still seems appropriate. I only wish we could actually fly in...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1592
03-23-2012, 02:26 PM
Do the Devs actually look at this thread, I bet not!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1593
03-23-2012, 05:21 PM
Quote:
Originally Posted by Cmdr_Funke View Post
Do the Devs actually look at this thread, I bet not!
They do look at at it, or at least Capt. Logan did. However Cryptic doesn't spend much money (and hence dev time) redeveloping models in game. So while the list it long, they do tend to glance at it & a dev on occasion will tweak stuff, usually in their spare time.

peter
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1594
03-23-2012, 07:42 PM
Good to hear, I hope all the money I spent on Lock Box keys will help in this effort, I promise, more Trekkies will join STO if these accuracies were addressed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1595
03-24-2012, 03:21 AM
Quote:
Originally Posted by Cmdr_Funke View Post
Good to hear, I hope all the money I spent on Lock Box keys will help in this effort, I promise, more Trekkies will join STO if these accuracies were addressed.
100% agree with this, even the star trek legacy ships look better. No offence to the devs they have done a great job but it seems as if they are not using the latest game engine etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1596
03-24-2012, 07:37 AM
Quote:
Originally Posted by RAJ_2011
100% agree with this, even the star trek legacy ships look better. No offence to the devs they have done a great job but it seems as if they are not using the latest game engine etc.
Indeed, I played alot of Legacy before STO's launch. The Enterprise-A in that game was spot on, all the ships really, and STO ship still can't hold a candle to the ship from Legacy today, and it's almost ten years old. http://www.ign.com/images/games/star...794733/1763605 ; even the damage to locations, as you receive the damage, STO still doesn't do, don't get me started on the "whole ship starts burning all around" at 70% hull strength.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1597
03-24-2012, 12:40 PM
Quote:
Originally Posted by Cmdr_Funke View Post
Indeed, I played alot of Legacy before STO's launch. The Enterprise-A in that game was spot on, all the ships really, and STO ship still can't hold a candle to the ship from Legacy today, and it's almost ten years old. http://www.ign.com/images/games/star...794733/1763605 ; even the damage to locations, as you receive the damage, STO still doesn't do, don't get me started on the "whole ship starts burning all around" at 70% hull strength.
And there is Bridge Commander which is still going on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1598
04-03-2012, 02:18 PM
The spinal lance on the Galaxy-X is still off center. It really hurts the eye. How much work can it be to reposition the lance and the section above the shuttle bay?

I would be willing to suspend new content for a month so all the issues concerning starship models and some major bugs in the missions could be corrected.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1599
04-03-2012, 03:43 PM
I'd just like to see DS9 get it's missing windows. Seriously that is bugging the hell out of me...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1600
04-04-2012, 01:59 PM
One thing I just realized, according to every source I've run across the Galor's impulse AND warp engines are in the two "wings" toward the front, yet in-game the impulse trails are coming out of the little fork on its tail.
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