Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1601
04-04-2012, 03:14 PM
Quote:
Originally Posted by terloki
One thing I just realized, according to every source I've run across the Galor's impulse AND warp engines are in the two "wings" toward the front, yet in-game the impulse trails are coming out of the little fork on its tail.
Yeah, this was noted in one of the other threads about errors with the ship. The "forked tail" is meant to house its aft disruptor array.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1602
04-08-2012, 08:24 AM
Hey, just saying: when you swap from your shuttlecraft interior back to your regular ship via transporter, your regular ship has your shuttlecraft's registry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1603
04-16-2012, 01:31 AM
The nebula class does not have any visible impulse engines. (only if you go to full impulse)


BTW it would be nice to have a feedback on this thread at least once a month. It would feel less like nobody really cares about model errors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1604
04-17-2012, 12:56 PM
Quote:
Originally Posted by szim
The nebula class does not have any visible impulse engines. (only if you go to full impulse)


BTW it would be nice to have a feedback on this thread at least once a month. It would feel less like nobody really cares about model errors.
It's not supposed to have visible impulse grilles.

Here is a quote from Rick Sternbach on Doug Drexler's blog:
Quote:
"One of the rationalizations I imagined ages ago for having no obvious impulse grilles involved capturing and compressing the impulse fusion reaction exhaust and later releasing it from special non-propulsive ports. If the Nebula-class was employed in a stealthy surveillance mode, it would be smart to minimize all overboard emissions. Since most all 'modern' impulse engines involve little or no pure rocket thrust, but more of a sub-warp drive, one could say that the familiar orange Starfleet glowy exhausts could be modified or eliminated."
It would indeed be nice to get feedback on this thread. It seems that the devs that were aware of it have forgotten it and that jimjamz hasn't even heard of it to know if its existence.

Besides, there is too much focus on new shinies to go back and fix the old, tarnished ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1605 Sao Paolo cloaking device?
04-20-2012, 02:31 AM
Is it possible to put the Tactical Escort Retrofits cloaking device on a Sao Paolo? Or vice versa, put the Sao Paolo ship "costume" and quad phaser canon on a Tactical Escort Retrofit?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1606
04-20-2012, 07:02 AM
Quote:
Originally Posted by Ramos40000 View Post
Is it possible to put the Tactical Escort Retrofits cloaking device on a Sao Paolo? Or vice versa, put the Sao Paolo ship "costume" and quad phaser canon on a Tactical Escort Retrofit?
The Sau Paulo quad cannons and costume can be used on the Retrofit but the cloak is only for the Retrofit and Dreadnought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1607
04-20-2012, 07:16 AM
Oh, thats cool! Thank you!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1608
05-21-2012, 07:59 AM
not gonna read through 161 pages, but the prometheus has no running lights except the two red and green ones on port and starboard. Has this been addressed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1609
05-22-2012, 01:40 PM
Quote:
Originally Posted by Emanonsah
not gonna read through 161 pages, but the prometheus has no running lights except the two red and green ones on port and starboard. Has this been addressed?
AngelSilhouette compiles all the suggestions on page 1 for ease of reading.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1610
05-24-2012, 05:08 PM
i am just going to leave this here:

http://img6.imagebanana.com/img/n233...onMarauder.jpg
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