Lt. Commander
Join Date: Dec 2007
Posts: 120
# 161
07-13-2010, 03:55 PM
Quote:
Originally Posted by Mojo View Post
This may not be the best place for this, but one thing I've wondered about is the layout of interiors and bases. It seems everything is arranged in a line with occasional rooms. It's all rather linear and predictable.

How about logical interior spaces? Is this possible?
While I agree that would be nice, I think it would better be a topic for a new thread. This is one thing I'll be all over like white on rice once ship interiors come out. I already wish that ships came with their proper bridge, and Cstore bridge pack were just to change the bridge you have. The shape of the Observation Room for First Contact missions currently on Tribble is totally off for the ship I have, the curves suggest its be on the underside of an oblong suacer, like Intrepid or Sovereign classes have, but I have a Phoenix with a flat bottom saucer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 162
07-13-2010, 04:13 PM
Quote:
Originally Posted by ShinRa_Actual View Post
The problem in finding reference may be related that the -E model got a subtle, but decent overhaul for Nemesis, which included adding those strips and other weapon emplacements;

http://www.ex-astris-scientia.org/ar.../sovereign.htm

Should help shed some light on the issue for you.
That looks strangely like a post I made?

Perhaps an option is to have two Sovereign pylon options. One with phaser array (Nemesis) and one without (First Contact), not unlike the Nimbus which has two pylon options.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 163
07-13-2010, 05:11 PM
Quote:
Originally Posted by Rexy
While I agree that would be nice, I think it would better be a topic for a new thread. This is one thing I'll be all over like white on rice once ship interiors come out. I already wish that ships came with their proper bridge, and Cstore bridge pack were just to change the bridge you have. The shape of the Observation Room for First Contact missions currently on Tribble is totally off for the ship I have, the curves suggest its be on the underside of an oblong suacer, like Intrepid or Sovereign classes have, but I have a Phoenix with a flat bottom saucer.
Again, spectulation, but I remeber thm sayintg that they woyuld have different interior selections available. They're still working on getting the actual interiors 'hooked up' so I think what we're seeing in the First Contact missions on Tribble is opne that they picked so they could at least test and get feedback on the 'guts' of that system without the interiors bing in yet. It very well, may be that there is one observation lounge map, but given how they did all the Bridges at the start, I doubt it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 164
07-13-2010, 07:56 PM
Quote:
Originally Posted by Valiant797 View Post
That looks strangely like a post I made?

Perhaps an option is to have two Sovereign pylon options. One with phaser array (Nemesis) and one without (First Contact), not unlike the Nimbus which has two pylon options.
Well, in Nemesis not only they change the Pylons, but the rest of the hull too.
For example, the nacelles are a bit more high now, and they change the structure around the main shuttle bay. They also add some new torpedos tubes, they also change the deflector from movie to movie.

The thing i more dislike about the Sove on the game, its that you can`t choose the "canon" color scheme of the ship, for example: http://a.imageshack.us/img180/6972/enterpriseetop.png
If you choose to have that section like its on the ship, you have all the saucer on the same colour, you can separate that. Maybe that can be change?


But anyway, CapnLogan, what ever you do, if you take Nemesis change or not, thanks for improve the best ship ever!! I really really thank you and the rest of the stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 165
07-13-2010, 08:45 PM
You can see most of the changes made between films to the Sovereign-class here: http://www.ex-astris-scientia.org/ar.../sovereign.htm and here: http://johneaves.files.wordpress.com...se-e-stuff.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 166
07-14-2010, 12:21 AM
Quote:
Originally Posted by Rexy
The Shuttle Bay on the Prometheus is wrong, is should have a cone shutter style door (http://www.ex-astris-scientia.org/scans/sfvarious1.htm about half way down the page).

The Phoenix class doesn't have a discernible shuttle bay at all (I don't think the other variants do either), and the bridge cake only has 3 forward windows, which doesn't seem a decent layout to accommodate both a ready room and a observation lounge/conference room, as we see on most modern start ships.

As far as I can tell no Advanced Escort has a Warp Core ejection port, which is also visible on the shots on the above site.
Added

Quote:
Originally Posted by Cerritouru View Post
Here you have two pictures of the Sovereign pylons phaser array.

http://www.ditl.org/Gengrafix/GSovereignPhotons7.jpg

http://www.ditl.org/gpns/GSovereignArrays3.jpg
If you use firefox you can get an imgur add in that will allow you to right click pictures and autohost them at imgur meaning you can avoid the whole hotlinking problem. ^.^ I've done that for the picture of the sovereign firing from its pylon, there and added it to the first page.

Quote:
Originally Posted by Amosov
Galaxy-class Secondary Hull Issue

The hull rim around the front of the secondary hull/deflector area and the deflector array itself is modeled incorrectly compared to the canon version of the ship. It's too thick/fat/chunky.

Here is the in-game version:

Deflector Rim and Array 1 & Deflector Rim and Array 2

Compared to the series ship model:

Deflector Rim and Array 1, Deflector Rim and Array 2, Deflector Rim and Array 3, and Deflector Rim and Array 4.

And the CGI version of the ship:

Deflector Rim and Array 1, and Deflector Rim and Array 2.
You added pics from Christie's in earlier, so added them to the top of the Galaxy section as reference. I added your in game vs CGI separately though.

Quote:
Originally Posted by Roche_Furman
The Maelstrom Class could use a small update. All the life pods on the upper rear section of the ship are completely blocked, by either the nacelles, and the center pylon. It doesn't matter what nacelles, center pylons, or pylons you use, they're blocked.

It's not a massive deal, it just looks... off.
Added

Quote:
Originally Posted by Cerritouru View Post
The thing i more dislike about the Sove on the game, its that you can`t choose the "canon" color scheme of the ship,
Added
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 167
07-14-2010, 12:34 AM
Quote:
Originally Posted by hurleybird View Post
Also on the advanced escort, Cerberus nacelles seem to be a little bit too high on most pylons (for the top pair), leading to a weird-gap. Should be a five minute fix, nacelles just need to be shifted a small amount downward.
Fixed. Should show up in the next patch or two.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 168
07-14-2010, 12:35 AM
Thanks AngelSilhouette!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 169
07-14-2010, 03:54 AM
Hello, I do not know if it has already been mentioned or not, but on my Oslo escort, both rear turrets fire from the left hardpoint and it looks strange.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 170
07-14-2010, 06:43 AM
There's a problem with the Nomad Class nacelles when using any pylon other then the Nomad's.

Here with the Emissary, the pylon goes way to far forward, and sticking out the front
http://i37.photobucket.com/albums/e9...4-09-39-58.jpg

Here witht he Vanguard the pylon is sticking out the top.
http://i37.photobucket.com/albums/e9...4-09-40-09.jpg
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