Lt. Commander
Join Date: Dec 2007
Posts: 120
# 401
08-10-2010, 05:41 AM
Quote:
Originally Posted by AngelSilhouette View Post
Afterwards, it was likely because of poly or time budgets or possibly because it wasn't really thought of. (We never mentioned it)
Yeah. And the other thing, for the dish to look right the actual inside of the deflector housing would also have to be modeled to look more bowl shaped extending from the edge of the outer hull around the deflector, rather than just a flat texture that we currently have. Then the Nebula-class would probably need something similar looking too, that'd be a bit more work than first thought. Maybe after Season 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 402
08-10-2010, 10:58 AM
I recently watched the Voyager episode "Message in a Bottle" that features the Prometheus, and found another error.

The impulse engines have a white glow except during MVAM, when they have the more standard red.

Vid here: http://www.youtube.com/watch?v=oGH9Q_6JX_c
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 403
08-10-2010, 12:02 PM
Quote:
Originally Posted by Rexy
I recently watched the Voyager episode "Message in a Bottle" that features the Prometheus, and found another error.

The impulse engines have a white glow except during MVAM, when they have the more standard red.

Vid here: http://www.youtube.com/watch?v=oGH9Q_6JX_c
Added under advanced escorts
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 404
08-10-2010, 12:35 PM
Quote:
Originally Posted by Amosov
The lower side edge/rim of the secondary hull needs a little more "shaved off" as there's a slight edge showing under the pylons at the rear of the ship: Secondary Hull Lower Rim/Pylon.

One last thing, there's an annoying texture error that shows up on either side of the secondary hull now you're made it wider, would it be possible to remove it at all? I've indicated it's location here: Texture Error.
Quote:
Originally Posted by Amosov
Yeah. And the other thing, for the dish to look right the actual inside of the deflector housing would also have to be modelled to look more bowl shaped extending from the edge of the outer hull around the deflector, rather than just a flat texture that we currently have. Then the Nebula-class would probably need something similar looking too, that'd be a bit more work than first thought. Maybe after Season 3

Added the above plus requested more of an overbite for the Galaxy deflector and that it should be more of a lopsided bowl with a flat deflector dish inside of it. Also requested that the Capn use the physical model for the Nebula, as it had more and better details and a much more attractive deflector.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 405
08-10-2010, 01:10 PM
Advanced Escort - Cerberus Saucer

Missing illumination points for upper registry lights and forward saucer deflector (The effect is there but there is no light where it looks like it should be coming from)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 406 Luna Update:
08-10-2010, 03:15 PM
Fixes to Luna:

All of the windows and escape pods

Redid all of the saucer phaser strips to run fully around the saucer

Shape of hull

Deflector Dish now sticks out a bit

Added Torp launcher below deflector

Added Phaser strip to belly of hull

Added arboretum windows

remade the humpback of the hull, and cleaned up the geo around the shuttle bay to match canon

retextured the impulse engines

added little blue areas to the back of the nacelles

added some panel details to the top of the hull

added paneling to the tops of the pylons

reshaped the curve on the bottom aft section of the hull

added detail geometry to the top of the surface of the saucer, and other small geometrical details to saucer

Nacelle decals added

Nacelle ID name and Registry added

Edge of saucer fixed to match reference

Bridge cake and windows fixed to match reference

Removed extra lighting from below saucer

http://i189.photobucket.com/albums/z...g?t=1281477253
http://i189.photobucket.com/albums/z...g?t=1281477254
http://i189.photobucket.com/albums/z...g?t=1281477254
http://i189.photobucket.com/albums/z...g?t=1281477254

These fixes will not likely be seen in game until the next major 2.1 patch. This patch is unannounced at this time


NEXT!!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 407
08-10-2010, 03:19 PM
damn, that's some impressive work!


edit-
1 request though, would it be possible to invert the fleet logo so it's facing out instead of in?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 408
08-10-2010, 03:19 PM
Quote:
Originally Posted by CapnLogan
Fixes to Luna:

.......Awesome stuff cut out so people don't have to scroll though it again ....

NEXT!!!!
Very shiny stuff, You sure your not a Q? or a God? (then again why would god need a starship?)

Is there any chance the "Zephyr can get some loving so it acutally looks like the steamrunner? As I still don't see the reason behind starfleet making a ship where the back bit is just a block, Deflector? yes, Block? no
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 409
08-10-2010, 03:49 PM
I wonder, if I asked nice, if CaptLogan would lower the size of the font used for the registry on Sovereign nacelles. While the new Sovereign is a wonderful work of art, my ship's name is slightly too long to fit on the nacelles.

Like so.

The Luna looks great, too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 410
08-10-2010, 04:13 PM
Quote:
Originally Posted by CapnLogan
NEXT!!!!
Hey Capn, I just wanted to first say thanx for all the hard work you are putting in to these ships. They look better and better.

Secondly I wanted to point out some issues I have noticed w/ the defiant that I haven't seen adressed just yet in the forums

The "fleet logo section on the defiant hill gets cut off if any nacelles other than the Defiant nacelles get used

http://i733.photobucket.com/albums/w...0-18-59-06.jpg

there is a section of texture on the bottom of the hull that is cut in half

http://i733.photobucket.com/albums/w...5-09-23-00.jpg
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