Lt. Commander
Join Date: Dec 2007
Posts: 120
# 451
08-13-2010, 12:20 PM
Quote:
Originally Posted by Amosov
Something for both the Galaxy and Nebula-class, and ship engines in general. Currently the warp engine grille glow/texture seems a bit inconsistent all the way round, like so:

http://imgur.com/H0d6W.jpg

Would it be possible to make them like how they appeared on screen, with more of a consistent texture and color all the way round:

http://imgur.com/9sEZ8.jpg

http://imgur.com/WIXbQ.jpg

http://imgur.com/ynJ2e.jpg

http://imgur.com/Mb9lI.jpg

http://imgur.com/aNDJD.jpg

http://imgur.com/tzzbR.jpg
I think once I get home I'll turn those into an animated gif just to save on space.

I had thought about creating an acct through imgur so I could pop a gallery link in, but I really can't be bothered. It's more fun to make an animated gif. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 452
08-13-2010, 02:38 PM
Quote:
Originally Posted by Amosov
What do you mean exactly when you say there shouldn't be a gap between the window sections on the edge of the saucer?
yes, and I agree with what you said about the nacelles blue glowy parts needing some work. The rear part is dark blue, while the sides are a lighter blue...it should be a light blue texture all the way around the nacelle.

The D7 should also have blue glowy impulse engines, since I believe they are planning on releasing a T5 one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 453
08-13-2010, 03:33 PM
Quote:
Originally Posted by Morgomir View Post
yes, and I agree with what you said about the nacelles blue glowy parts needing some work. The rear part is dark blue, while the sides are a lighter blue...it should be a light blue texture all the way around the nacelle.

The D7 should also have blue glowy impulse engines, since I believe they are planning on releasing a T5 one.
The k't'inga nacelles should only be glowing on the inboard side. Though I've seen them glow green in some instances.

The D7 is a very very old class, but I believe it should be revivified for the Klingon players who have the TOS Connie as a K-side alternative.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 454 Luna fixes compilation
08-13-2010, 04:11 PM
CapnLogan made some really good fixes for the Luna-class, but there are still several things I - for one - would like to see refined. Here are some of the comments I posted - I changed the links like you asked, AngelSilhouette.

Luna-class reference picture 1: Bridge, markings and phaser strips details
  • Saucer Geometry:There are certain indents on the sides of the bridge module whom I believe you could tapper off. Actually, if the bridge module's geometry was joined with the saucer, the back of the bridge module is supposed to tapper off - right under the sensor pod - smoothly into the secondary hull.
  • Bridge Geometry: I'm thinking the top two ovals of the bridge module might benefit from having some extra detailing done. The Luna's bridge should rest in an indented portion of the second-top oval, resting in the back portion of it so that the indent it rests in - when seen from above - should look like a crescent shape.
  • Markings: There's this marking the Luna-class model has right in front of the bridge module which I thought could look really neat (especially with judicious use of specular textures to make it look shiny).
  • Phaser strips: I'm hoping you can change the chosen texture to the horizontal one (like the one shown on the Cheyenne's phaser saucer phaser strips).

It's not the first time I point out the Cheyenne as an example, so, I drafted a picture for your viewing pleasure.
Cheyenne-class example picture: note details for the horizontal lines in the phaser strip, and the occasional segments which sometimes close off the saucer's rim. While these closed points aren't accurate to the Luna-class source art, I'm convinced it could help save up on triangles and make the in-game Luna-class saucer rim a little less featureless.

Luna-class reference picture 1: Impulse engine housings

Further details over...
  • Impulse engine housings: because these are boxy, they unfortunately end up clipping unappealingly into the curvature of the saucer. If some similar curvature was added to the top of the impulse engine's housing, it could end up looking a lot better.
  • Missing escape pods: The bridge module appears to still be missing six escape pods in the back, 3 on each side of the ridge in the middle.

Luna-class reference picture 2: Possible addition of rear phaser strips, texture cleanup and adjustment of the aft end of the hull
  • Geometry of the top of the hull section: I'm a little concerned that the end result is slightly too high in comparison to the impulse engine housings.
  • Landing strip: This portion of the aft end of the ship bulges out in comparison to the two points on either side. I think it would be better to bring it in further.
  • Texture cleanup: There are some texture details over the pylons which could use some adjustments, especially considering the addition of the panneling. Do also note that the bottom of the pylon remains largely featureless (would it be possible to add panneling on the ventral side of the pylons?).

Luna-class reference picture 3: Escape pod cleanup, positioning of after torpedo launcher, possible ejection port addition and hull geometry issues
  • Warp core ejection port: The Comet-class has benefitted from getting one of those. It would be neat, if it's possible, to have the same installed on the Luna. It should be right besides the ventral phaser strip.
  • Airlocks: Each side of the saucer section appear to have some lights there. I surmise these represent an airlock... though from the vantage of the screenshots offered they don't seem to have a whole lot of detail. Could more be added?
  • Aft Torpedo launcher: Unless I'm mistake, it's there, but it seems to be at the very rear edge of the hull, right were the landing strip ends. If it would be possible to clear our four escape pods in the curvature right under the shuttlebay, I believe it'd be an ideal spot to reposition the torpedo launcher (this wouldn't be too unlike the Excelsior aft launcher).
  • Hull geometry: The Luna-class' secondary hull has a rounded bottom that hugs the shape of its deflector dish, but somewhere around when it reaches the height of the forked aft the the ship, it starts widening out (which ends up becoming an arrowhead-like shape under the saucer). The STO model presently doesn't represent that.

Luna-class reference picture 4: ventral lounge window tweaks, removal of torpedo launchers on the lower rim of the saucer, and hull geometry adjustments to give the front of the STO Luna's hull an arrowhead shape
  • Fore torpedo launchers to be removed: with the newly added torpedo launchers under the deflector dish, I'm really hoping that the three torpedo launchers srt on the lower rim of the saucer and right in front of the sensor dome might be removed.
  • Lounge: The Lounge windows on the ventral side of the saucer could use a couple of tweaks. The first would be to give the lounge windows more inclination (to match the ventral views of the source art). Another point could be to alter the windows shown there so to be more like the viewports of the arboretum.
  • Arrowhead hull geometry: The STO Luna's hull as a big different with the source art in that the way the ventral-front of its hull extends out to the middle of the saucer (where the sensor dome would be) does not adopt an arrowhead shape. There is also the matter of the deflector dish, whom should be nesting in a much larger hollow in between diagonal hull supports that join up at around the middle of the arrowhead-shape.
  • Missing decal: on the side of the secondary hull, like the one shown here, under the saucer and where the front of the hull joins into the saucer.

That's about it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 455
08-13-2010, 04:42 PM
Quote:
Originally Posted by Morgomir View Post
yes, and I agree with what you said about the nacelles blue glowy parts needing some work. The rear part is dark blue, while the sides are a lighter blue...it should be a light blue texture all the way around the nacelle.

The D7 should also have blue glowy impulse engines, since I believe they are planning on releasing a T5 one.
Are these references of any help then for the saucer edge?

http://imgur.com/iPhOX.jpg

http://imgur.com/jyrnj.jpg

http://imgur.com/4HU6T.jpg

http://imgur.com/ajO9i.jpg

http://imgur.com/hCM5B.jpg

http://imgur.com/pybEi.jpg

http://imgur.com/9HYPN.jpg

http://imgur.com/nQgyA.jpg

http://imgur.com/kld0w.jpg

Also, I always liked the look of the ship glows in Cryptic's first trailer for STO:

http://imgur.com/tg92C.png
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 456
08-13-2010, 04:52 PM
Quote:
Originally Posted by Amosov
yeah, especially the first one. I dont know what happened to that game in Cryptics first trailer....but it looked alot better than the game we have now lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 457
08-13-2010, 06:29 PM
Quote:
Originally Posted by Amosov
Originally Posted by Amosov
Something for both the Galaxy and Nebula-class, and ship engines in general. Currently the warp engine grille glow/texture seems a bit inconsistent all the way round, like so:

http://imgur.com/H0d6W.jpg

Would it be possible to make them like how they appeared on screen, with more of a consistent texture and color all the way round:

http://imgur.com/9sEZ8.jpg

http://imgur.com/WIXbQ.jpg

http://imgur.com/ynJ2e.jpg

http://imgur.com/Mb9lI.jpg

http://imgur.com/aNDJD.jpg

http://imgur.com/tzzbR.jpg
to be quite frank, the "grill" texture makes it look realistic
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 458
08-13-2010, 09:59 PM
Looking at my ship today, I was thinking about the windows. And I think that it would be cool if Cryptic could go back, and re do alot of the windows but make 1/4th of them black. Not EVERY single light/room is going to be on in my ship. Not all the windows should be lighten up...that doesnt make any sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 459
08-13-2010, 10:53 PM
Lots and lots of new stuff there, which is great, I'll see what all can fit in tomorrow; keep in mind how much space I have with which to work. Also, now that the Capn's attention is now set on the Klingon ships, perhaps some info and issues can be submitted for them.

Hopefully I won't have to start a new thread for it. >.<
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 460
08-14-2010, 04:31 AM
Quote:
Originally Posted by Ace-Dreadnought View Post
to be quite frank, the "grill" texture makes it look realistic
Except I'm not asking them to remove the grille, I'm asking that they be cleaned up a little and look more consistent all along/around the warp nacelle, texture and color wise.
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