Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
06-24-2010, 10:02 PM
I just got my Hegh'ta BoP, this ship has the standard wingtip cannons, 1 pair of midwing cannons, one pair of midline cannons (along the central hull) and 1 pair on the nose (flanking the torpedo tube). There are a few other firing points as well but they are irrelevant for the moment.

Out of those 8 weapon points why do only the wingtip cannons do anything?

I've tried various weapons combos:

3 DHCs and 1 torp forward: all 3 cannons fired from the wingtips.

2 DHCs, 1 torp and 1 DBB: Both cannons and the DBB fired from the wingtips.

2 DHCs, 1 torp and 1 DBA: Both cannons fire from the wingtips. The beam array fires from various points, none of them cannon barrels.

The midwing cannons get the cannon rapid fire ring but never fire cannon blasts.

What gives?

P.S.
Earlier BoPs have this problem as well.

Note:
Also sent this as a bug ticket.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
06-25-2010, 10:11 PM
using the maelstrom hull, i just noticed that the fleet escorts' nacelles clip with the saucers in most configurations, especially when using the gryphon pylons
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-26-2010, 12:30 PM
It's worth noting with Advanced Escorts that the Cerberus nacelles don't mesh properly with the Prometheus pylons. They're not 'centered' properly and hang off one side or the other awkwardly, leaving part of the pylon edge meant to interface with the nacelle exposed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
06-26-2010, 04:02 PM
Quote:
Originally Posted by Morgomir View Post
It is a total mess, I dont know why the devs are so busy fixing the Nomad and Comet when we have this...Sovereign monstrosity flying around...its terrible! I hope they do this ship justice..cause it really needs a ton of work.
Nomad and Comet was the most recent additions and had errors just like other ships. The class that was worked on after was Defiant and Galaxy.

The next in line is Sovereign according to CapnLogan.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
06-26-2010, 04:07 PM
needs sticky
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
06-28-2010, 02:13 PM
Quote:
Originally Posted by cwag123321 View Post
heres the player majestic class ship: http://s924.photobucket.com/albums/a...jesticship.png

and heres the non playable majestic ship that is seen everywhelse and is completley inconsistent except for the saucer: http://s924.photobucket.com/albums/a...esticcship.png

the latter looks far better and i would much rather have this than the weird lookin thing in my shipyard :p
The ship you are admiring is actually a Typhoon class battleship. There are many request threads where players are expressing their desire for the developers to incorporate it into the playable ship inventory.

Quote:
Originally Posted by wfs5519 View Post
i see your point.. however, one small note to consider is that I skipped the Maelstrom class because it seems to have shuttle doors on the rear of the saucer. That is actually what motivated my suggestions to put bays on the rear saucer on the others... to stay consistent when switching out parts.
There are many ships that have what look like shuttle door textures on them that are actually just re-used textures. (Sort of like how the old Action Man toys would re-use torsos, arms, legs, etc across their line up. Saves time and money on design. :3 )

Quote:
Originally Posted by wfs5519 View Post
using the maelstrom hull, i just noticed that the fleet escorts' nacelles clip with the saucers in most configurations, especially when using the gryphon pylons
Added.

Quote:
Originally Posted by Atheonyirh View Post
It's worth noting with Advanced Escorts that the Cerberus nacelles don't mesh properly with the Prometheus pylons. They're not 'centered' properly and hang off one side or the other awkwardly, leaving part of the pylon edge meant to interface with the nacelle exposed.
Already noted, however you did provide additional detail that I inserted into the existing entry.

Quote:
Originally Posted by RedPhoenix32 View Post
Prometheus:

There should be a minature warp nacelle in that gap behind the main bridge.
Running lights missing

Sovereign: really odd number on back tip of nacelle.
To add: the dish color has changed in the comics since Data's command. Current color of dish is correct, but two giant impulse engines need to be added to the underside of the hull. Check Countdown comic for details.
Also, there is no running line across the middle of the central hull ontop. Check movie picture for verification.

In addition to Prometheus: bottom AND top mini nacelle are lit in warp as well as the two top nacelles.
Sovereign issues already on tap and fixes are in the works from CapnLogan, added Prometheus issues.

Quote:
Originally Posted by DKeith2011
I just got my Hegh'ta BoP, this ship has the standard wingtip cannons, 1 pair of midwing cannons, one pair of midline cannons (along the central hull) and 1 pair on the nose (flanking the torpedo tube). There are a few other firing points as well but they are irrelevant for the moment.

Out of those 8 weapon points why do only the wingtip cannons do anything?

I've tried various weapons combos:

3 DHCs and 1 torp forward: all 3 cannons fired from the wingtips.

2 DHCs, 1 torp and 1 DBB: Both cannons and the DBB fired from the wingtips.

2 DHCs, 1 torp and 1 DBA: Both cannons fire from the wingtips. The beam array fires from various points, none of them cannon barrels.

The midwing cannons get the cannon rapid fire ring but never fire cannon blasts.

What gives?

P.S.
Earlier BoPs have this problem as well.

Note:
Also sent this as a bug ticket.
Added. Thank you very very much for Klingon contributions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
06-29-2010, 05:40 PM
Quote:
Originally Posted by AngelSilhouette View Post

Quote:
Originally Posted by DKeith2011
I just got my Hegh'ta BoP, this ship has the standard wingtip cannons, 1 pair of midwing cannons, one pair of midline cannons (along the central hull) and 1 pair on the nose (flanking the torpedo tube). There are a few other firing points as well but they are irrelevant for the moment.

Out of those 8 weapon points why do only the wingtip cannons do anything?

I've tried various weapons combos:

3 DHCs and 1 torp forward: all 3 cannons fired from the wingtips.

2 DHCs, 1 torp and 1 DBB: Both cannons and the DBB fired from the wingtips.

2 DHCs, 1 torp and 1 DBA: Both cannons fire from the wingtips. The beam array fires from various points, none of them cannon barrels.

The midwing cannons get the cannon rapid fire ring but never fire cannon blasts.

What gives?

P.S.
Earlier BoPs have this problem as well.

Note:
Also sent this as a bug ticket.
Added. Thank you very very much for Klingon contributions.
You're welcome, but you did but the info under the T1 BoP rather than the T5.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
06-29-2010, 06:02 PM
Quote:
Originally Posted by DKeith2011
You're welcome, but you did but the info under the T1 BoP rather than the T5.
Whoops. You mentioned it happened to multiple BoPs. Which ones?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
06-29-2010, 10:31 PM
Quote:
Originally Posted by AngelSilhouette View Post
Whoops. You mentioned it happened to multiple BoPs. Which ones?
The T4 model I know has a second set of barrels under the wings, not sure about the T3 version.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
06-29-2010, 11:01 PM
Quote:
Originally Posted by DKeith2011
The T4 model I know has a second set of barrels under the wings, not sure about the T3 version.
Ah... You stated that earlier models had the issue so I was under the impression that all of the ancient ENT styled BoPs suffered from it.
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