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On the Tier 2 Excalibur it doesn't have a shuttle bay. At least in the configuration I have that uses the Excalibur secondary hull (and I don't think in its original config either?) but the tail end of the hull looks alot like the Excelcior so seems like it could be done in the same way. No biggie just something I noticed that seemed like it would be easy to fit on.
Quote:
Originally Posted by Zoberraz
Y'know, I always figured the Excalibur-class' shuttlebay was at the very front on its saucer section myself.
But of course, this doesn't excuse it's lack on the Vesper-class, and other part-combinations... so yeah. ~_~;
Quite a few ships are still missing visible shuttle bays; others have shuttle bays that appear to be set up very oddly, or textured very poorly.
Maybe there is some type of bay on the standard Excalibur saucer but I don't really like the odd shape of it. Here is how mine is configured which leaves it with no shuttle bay. Like I said though the tail end is similar to the Excelcior so it could probably done in a similar way.
The current Tribble build see's a few updates to the Klingon ships, so the Klingon list can now have a few things crossed off.
All Klingon ships can now be applied with a default green texture, finally allowing us to make the ships look correct in regards to colour. Thats a good change - its surprising how much more Klingon the ships look when the hull is changed from a dull grey to a green.
The K't'inga has seen arguably the biggest change and how has 3 mesh variants;
D-7
The D-7 is almost identical to the original K't'inga model, but without much of the decal. Its certainly still not accurate, and so this is going to need a new list, but its nice having it there all the same.
K't'inga
The K't'inga itself has seen some important updates, most notably the impulse engine has finally been replaced by the two impulse engines in the correct position. There are also a handful of textures that allow you to give the K't'inga the different visual looks its had throughout the films and shows - effectively making it look like either the the Gorkon from ST6, the K't'inga from TNG, or the green variants depicted in DS9.
K't'inga Refit
The mesh itself hasn't been touched as far as I could tell, though it has the same treatment of new textures as the other two meshes has recieved.
Obviously in addition to the K't'inga changes are the Vor'Cha changes as T4 Vor'Cha has been sporting the newly improved mesh since the previous update. Almost all of the Vor'Cha errors listed here have been addressed with this update and the only two errors I'd still point out are;
The the 3 impulse intake vents on the wings, which was originaly only one intake on the old model, is now only 2 - so its still missing an intake.
The wings are still too straight. They should have more of a gradual sweep downwards before the wing turns into the nacell pylon.
Overal, the Vor'Cha looks awesome, especialy with the new green skin.
I will point out that the new green texture currently brakes customisation - for the most part, you currently need to set up all your customisation options and then select the new texture - hopefuly thats just a bug that will be addressed in the next build.
Overal, the Klingon ships are drasticaly improving, and as above there are finally some things we can tick off the list.
I stand corrected! In my post above I mentioned that the new Vor'Cha model had only 2 impulse intakes, but upon inspecting the model after yesterday's update, it seems they updated it to include all 3 intakes on each wing .. nice stealth patch, thats another off the vor'cha list.
That really only leaves the curveness of the wings and a few other things on the Vor'Cha list like the windows and some of the nacelle textures, which are all fairly minor texture changes.
For those who haven't seen the new stuff I've made a couple pics for you.
That Vor'Cha is absolutely freaking awesome. The new model was cool arleady, but with the new green texture? Orgasmic. Can't wait to finally get the T5 version.
I stand corrected! In my post above I mentioned that the new Vor'Cha model had only 2 impulse intakes, but upon inspecting the model after yesterday's update, it seems they updated it to include all 3 intakes on each wing .. nice stealth patch, thats another off the vor'cha list.
That really only leaves the curveness of the wings and a few other things on the Vor'Cha list like the windows and some of the nacelle textures, which are all fairly minor texture changes.
For those who haven't seen the new stuff I've made a couple pics for you.
That Vor'Cha is absolutely freaking awesome. The new model was cool arleady, but with the new green texture? Orgasmic. Can't wait to finally get the T5 version.
From a cursory inspection of the screenshot, it appears that the only change to the k't'inga are the impulse engines. Still no warp grille on the inner face of the nacelles, the single rows of windows where there should be triple or quadruple rows of windows make it look underscaled, the bridge superstructure is still the wrong shape, the rear facing spotlights (whatever they were for in the films) are still missing, and there are still many many surface details still missing.
Overall the model looks virtually unchanged from its initial ham-fisted design.
Overall the model looks virtually unchanged from its initial ham-fisted design.
Yeah, the actual only visible model change appears to be the impulse engines on the K't'inga, though the new D-7 does also appear to have changes besides the removal of the wing decal - the wings look a lot more triangular, which is more accurate for the D-7, though its still too similar to the K't'inga model in practicly every other aspect.
Its a good start though, so hopefuly this is the first of many changes to come the K't'inga's way.
I have to also say that I picked probably the worst of the available textures for the K't'inga screenshot as I forgot to change it. There's about 4 different texture options, and probably the two best are the new green skin and a more accurate ST-6 IKS Gorkon-style grey.
As is evident, the changes that are still necessary are not subtle. One of the defining traits of post TOS (film / TNG) klingon ship design are all of the little greeblies and doo-dads (sort of like futuristic mongolian conqueror steampunk :3 )