Lt. Commander
Join Date: Dec 2007
Posts: 120
# 921
02-16-2011, 03:05 PM
Quote:
Originally Posted by Celiea
Hello Angel nice that this thread hasn't died I havn't really seen much posts by loger so has he been looking into the windows that are missing?

I did spot more windows that are missing on the ship also spotted escape pods also mission on the ventral engineering section.

I will be happy to repost some photos if ya need Angel for loger if he starts working on editing the Sovereign Class.
I feel you must mean CapnLogan. Unfortunately, as much as I'd love it, I don't have a private line of communication with our dear Capn.

Probably because he knows I'd always be pestering him with issues and asking what he's working on and generally being a nuisance :3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 922
02-16-2011, 04:09 PM
Quote:
Originally Posted by AngelSilhouette View Post
I feel you must mean CapnLogan. Unfortunately, as much as I'd love it, I don't have a private line of communication with our dear Capn.

Probably because he knows I'd always be pestering him with issues and asking what he's working on and generally being a nuisance :3
Speaking of which, CapnLogan did a great job on the detail of the Quantum Turret/Captain's Yatch... unfortunately he made it much much too small and the surrounding hull area much too narrow.
http://alexraptor.com/images/SovTurretSize.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 923
02-16-2011, 05:17 PM
Quote:
Originally Posted by Alexraptor View Post
Speaking of which, CapnLogan did a great job on the detail of the Quantum Turret/Captain's Yatch... unfortunately he made it much much too small and the surrounding hull area much too narrow.
http://alexraptor.com/images/SovTurretSize.jpg
Added to the sovereign list.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 924
02-16-2011, 08:25 PM
still hoping you fix the defiant after your done with the mvam, or at least in your spare time maybe.

its a hard ship to get right, but i know you can do it!

whats wrong is so bad that... i hope you prioritize it over other minor issues with other ships, which arent so glaring.

the thing is, im not even sure whats wrong with the nacelles, I know that as the artist you can see what corrections you need to make it perfect, on this final modification, and let us give feedback before you finalize it, but i know for sure something is wrong with the nose. the nacelles might just be a scale perspective, looking from the side, the back, top, bottom, its not so glaring, but the nose angle is so bad

ill show you another shot. from the behind of the defiant in first contact, compared to an aft view in STO, you cannot see the nose piece at all from the aft in sto, because it isn't angled downward enough, you can clearly see it from the aft, on the model in first contact. im not convinced it has to do with the angle of the nose piece, but more the top part itself, but if you slopped the top part to be more curved, that wouldnt affect being able to see the bottom of the nose from behind, so maybe the nose and how it fits into the model needs redoing?

maybe the bottom half the nose piece is not on a big enough scale so that it can be seen from directly behind the ship either.

http://i114.photobucket.com/albums/n.../defiant-1.png

http://i114.photobucket.com/albums/n...is_In/def2.png

like i said, i hope the artist can figure out what is wrong, but i simply dont think its the angle of the nose, because i think in the shows, the bottom part of the nose is straight just like in the game, looking at it more and more, the top of the nose needs to be slopped more downward an angle for sure, a side by side comparison confirms that and also a dead on front view of the defiant in show and in game, shows the one in the show with the top part of the nose slopped more downwards, in the game its too straight..

a good episode to look at for a fly by of the defiant right at the beginning is DS9 season 4, "To The Death" episode 23.

http://i114.photobucket.com/albums/n...In/defnose.png

see here you can see from the front, the steepness of the top of the nose curve, you can see a good portion of the top of the nose, but i dont think that its necesarily that the nose is 'angled' down any more, it looks more like the top part just has more of a slope.

maybe the under body beam, meaning the height of the main body itself on the sto model, which is between the two nacelles is two thick in height, too tall, and therefore it blocks the bottom of the nose piece from being seen when looking at it from the aft.

I think overall you did a great job with such a hard ship, other games have never got the defiant right. I also feel that even tho those images show some disparity when super imposed over the sto model, that those are more to do with the zoom views in sto, because if its slightly off centered, then it really alters the view of the model and when trying to compare with a focused direct shot of the model or a cgi mode, then it looks different, but comparing the sto model and the tv model more and more, i dont see very much wrong or out of scale. I do realize then when you go to finally zoom the last bit in STO that the zoom jumps alot, and you dont get to zoom very exact. it throws off perspective alot and since the defiant is a very clunky ship with alot of clunky parts, its 'look' can change if the angle you are viewing from changes slightly.

but again i think for sure the nose needs fixing, until it can be viewed like how it is on the show. the rest of the things like the nacelles, dont seem to throw it off very much, and ignoring the nose, the rest of the model looks great and pwell put together, all except for the nose piece.

im just saying this so you dont go altering something that isn't wrong and throw it completely out of wack!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 925
02-18-2011, 11:57 AM
Captain's Yatch:

Scale far too large!!!
http://alexraptor.com/images/captainsyatch1.jpg
http://alexraptor.com/images/captainsyatch2.jpg

Which is supposed detach from the Sovereign's "Quantum Torpedo Turret"(which is as we updated before, too small)
http://www.startrek.com/database_article/captains-yacht
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 926
02-18-2011, 12:31 PM
Quote:
Originally Posted by AngelSilhouette View Post
I feel you must mean CapnLogan. Unfortunately, as much as I'd love it, I don't have a private line of communication with our dear Capn.

Probably because he knows I'd always be pestering him with issues and asking what he's working on and generally being a nuisance :3
Yea I can tell he has alot of stuff to do.

I will work on some photos on whats missing on the ship and ya can add it to the list that is missing. Hopefully one day he will go back to the sovereign and update the model.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 927
02-18-2011, 12:56 PM
Quote:
Originally Posted by Alexraptor View Post
Captain's Yatch:

Scale far too large!!!
http://alexraptor.com/images/captainsyatch1.jpg
http://alexraptor.com/images/captainsyatch2.jpg

Which is supposed detach from the Sovereign's "Quantum Torpedo Turret"(which is as we updated before, too small)
http://www.startrek.com/database_article/captains-yacht
Added as:
  • Fed Shuttles:
    • Sovereign Captain's Yacht / Quantum Torpedo Turret:
      • IT'S ENORMOUS! (Playability means nothing when it destroys immersion. You may as well have made it a wireframe model.)

This pic would have looked better if the pic was from the bottom and you would have circled the yacht and the turret and drawn a line between them to indicate that one was supposed to be the other. :3


If anyone can, take some shots of the Toron shuttle next to a Tier 0 bird of prey for me and some shots of a runabout next to an Intrepid's Aeroshuttle blister to show the scale discrepancy there, as well. (The Aeroshuttle is basically a modified runabout model.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 928 Guramba/Aegis issue!
02-19-2011, 12:25 AM
Guramba siege destroyer with Aegis Deflector issue:

In 'normal' mode, the port middle prong doesn't light up, nor does the bussard collector change from green to the orange-red pattern. (It doesn't light up when in Siege mode when it becomes the starboard prong either, by the way.)

You can see what I mean here. (That's the front of the ship, so the port prong is on the right.)

This has been going on since the ship and aegis set were released on Tribble and it still hasn't been fixed yet. If it were a free ship, it'd be bad enough, but for the most expensive KDF ship in the C-store to *still* be having this problem after *months* is getting ridiculous. The ship looks stupid with the one prong missing the aegis graphics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 929
02-19-2011, 10:26 PM
Quote:
Originally Posted by AngelSilhouette View Post
Added as:
  • Fed Shuttles:
    • Sovereign Captain's Yacht / Quantum Torpedo Turret:
      • IT'S ENORMOUS! (Playability means nothing when it destroys immersion. You may as well have made it a wireframe model.)

This pic would have looked better if the pic was from the bottom and you would have circled the yacht and the turret and drawn a line between them to indicate that one was supposed to be the other. :3
Here are a couple of comparison pics I took awhile back though I didn't circle it.
http://img121.imageshack.us/img121/5198/sovyyacht1.png

http://img819.imageshack.us/img819/4302/sovyyacht2.png


This is about the sizes the shuttles should be compared to the Defiant, I started thread but this is a costume/prop version from the foundry.
http://img34.imageshack.us/img34/5888/defiantscale.png
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 930
02-19-2011, 11:05 PM
So, anyone also notice we dont have those light almost pastel or faded colors for hull designs on like the Enterprise B model and the Defiant? This is something I just noticed, actually take a look at any picture of either ship and I can tell you wont be able to get that lighter or faded color. Just intense or dark are the choices currently in game.
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