Lt. Commander
Join Date: Dec 2007
Posts: 120
# 941 Galaxy Spine
02-26-2011, 07:04 PM
As far as I can tell, no-one has pointed out the following missing details on the Galaxy:
  • When the centre impulse engine was moved down to its correct position, the raised section on the neck wasn't extended accordingly, leaving a gap above the engine.
  • There should be red stripes running the length of the spine on the dorsal engineering section.

See these images for illustrations:
http://i.imgur.com/CHMWh.jpg
http://i.imgur.com/gDEzn.jpg

As an aside, it would be awesome to see those arboretum windows and the ship's name on either side of the front neck!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 942
02-27-2011, 09:41 AM
Quote:
Originally Posted by MarcW
As far as I can tell, no-one has pointed out the following missing details on the Galaxy:
  • When the centre impulse engine was moved down to its correct position, the raised section on the neck wasn't extended accordingly, leaving a gap above the engine.
  • There should be red stripes running the length of the spine on the dorsal engineering section.

See these images for illustrations:
http://i.imgur.com/CHMWh.jpg
http://i.imgur.com/gDEzn.jpg

As an aside, it would be awesome to see those arboretum windows and the ship's name on either side of the front neck!
/Signed. The secondary hull and neck needs the same treatment the Saucer got in Season 2. As I keep saying as well it would be cool if there were more texture/deflector options to choose from.

In the 1st season of TNG the deflector looked red/blue then when they made the 4ft model for season 4 onwards it had more of a burnt orage colour. Thats what we have in game now, but its laking detail.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 943
02-27-2011, 02:56 PM
Quote:
Originally Posted by CaptainWallis View Post
/Signed. The secondary hull and neck needs the same treatment the Saucer got in Season 2. As I keep saying as well it would be cool if there were more texture/deflector options to choose from.

In the 1st season of TNG the deflector looked red/blue then when they made the 4ft model for season 4 onwards it had more of a burnt orage colour. Thats what we have in game now, but its laking detail.
Definitely. Although CapnLogan did a great job with the Galaxy, Star Trek fans will never be satisfied until it's perfect! :p

My dream STO Galaxy would look as close as possible to the wonderfully re-painted 6 footer that was used in Generations. The ship looks gorgeous in that film. It's a shame that she hardly got any screen time, actually.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 944
02-27-2011, 07:50 PM
Yea same with the Sovereign and she needs a whole over haul to make it perfect. So I hope one day logan will beable to find good time on the Sovereign.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 945
02-28-2011, 01:04 PM
A few more pet peeves on the Excelsior.

- Missing blue/customizable color stripe on the secondary hull
- Ventral cargo bay area should be illuminated with bright blue light.
- Windows need to be "smaller" and the secondary hull needs more rows of windows.

http://alexraptor.com/images/excelsiorFlaws1.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
Ok done a little research and came up with a little fix that would give the Galaxy class dish a little more authentic look.

Step one: Use the same material/texture thats scattered around fed ships and used for the phaser strips
: http://i1130.photobucket.com/albums/...s/Example1.jpg

Step 2: Add to main dflector overbite/rim :http://i1130.photobucket.com/albums/...s/Example2.jpg

Step 3: Add burnt orange look just like the original 6ft model :http://i1130.photobucket.com/albums/...s/IMG_2026.jpg

And there you go. I think it would make the dflector stand out better than it currently does at the moment, instead of a plain texture. please CapnLogan...add this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 947
03-01-2011, 06:32 AM
A good proposal in principle, but the colour shown on the ship in STO should morror the SFX shots from the show, not the colour seen on the model.
Just like the dish on the model is orange but looks blueish in the SFX scenes.
The section you correctly pointed out needs to have "ruffles" but it should be less orange, but interestingly enough it looks more like some kind of occre or brown in SFX and I think that's what it should look like in STO as well.

From Star Trek 7:
http://cdn.okcimg.com/php/load_okc_i...757590858.jpeg

From "Enterprise: These are the Voyages":
http://knol.google.com/k/-/-/26oinc8...thevoyages.jpg

Either way what we hav now could be improved just a little.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 948
03-01-2011, 07:08 AM
Quote:
Originally Posted by mister_dee
A good proposal in principle, but the colour shown on the ship in STO should morror the SFX shots from the show, not the colour seen on the model.
Just like the dish on the model is orange but looks blueish in the SFX scenes.
The section you correctly pointed out needs to have "ruffles" but it should be less orange, but interestingly enough it looks more like some kind of occre or brown in SFX and I think that's what it should look like in STO as well.

From Star Trek 7:
http://cdn.okcimg.com/php/load_okc_i...757590858.jpeg

From "Enterprise: These are the Voyages":
http://knol.google.com/k/-/-/26oinc8...thevoyages.jpg

Either way what we hav now could be improved just a little.
Well pointed out. I think If they added the ruffles it would look loads better than just the current texture they have at the moment. it has no depth at present.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 949
03-01-2011, 07:41 AM
Quote:
Originally Posted by Alexraptor View Post
A few more pet peeves on the Excelsior.

- Missing blue/customizable color stripe on the secondary hull
- Ventral cargo bay area should be illuminated with bright blue light.
- Windows need to be "smaller" and the secondary hull needs more rows of windows.

http://alexraptor.com/images/excelsiorFlaws1.jpg
Good catches, there!

My biggest peeves with the Excelsior model? The windows at the rear ends of the nacelles!

Same with the TOS Constitution, which has an inexplicable row of windows at the top of each nacelle pylon. Not to mention the fact that the windows in general are wrong - they should be rectangular, not just a re-use of the TMP windows.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 950
03-01-2011, 04:54 PM
Can the pods be added on the negvar. which are still missing. And clean up textures on tier 2 through 4 bops.
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