Whilst this is kind of true. It is not totally accurate.
For instance a science character can fly a Negh'var to great success. A bop or carrier isnt always the best route to take.
Not what I meant at all.
One of my friends grinded up an engineer, and has a very creative BoP build he will fly in Cap and Hold - the BoP uses 0 Engineer officers. Instead, he uses 2 Sci and 2 Tactical BOs, and that build is a sick 1v1 quick kill nightmare.
By aligning a Captain skill point tree with a ship and BO configuration to do exactly what he wants to do, he is successful when doing what his ship is designed to do - and is not successful when trying to play a different style (tank the fedball, for example).
When you align your character skill points, ship, and bridge officers up with a successful playstyle, you will find more success than when these things are not in sync. PvPers are best when they know exactly how they like to play - and align all of the mechanics under their control (Captain skills, ship, BOs, weapons, and ship gear) to optimize towards that desired playstyle.
That synergy is the most important thing in PvP - everything else comes after a player achieves that. You can't be a good teammate if you don't know wtf you are doing yourself first.