Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-18-2010, 08:06 AM
Quote:
Originally Posted by Captain_Revo
id like to see an overhaul. many of the matches down the bottom get overlooked

and people still try to get into the match that requires the higher number of people even though if they all clicked on the lower person match we could get one started sooner
Exactly. I get tired of playing the "which queue will get me in fastest?" minigame or the "I wonder if anybody is trying out the bottom of the queue list maps" minigame. :p

Even small portions of the use mockup would go a long way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-18-2010, 08:17 AM
the pvp que- problem is not fixable...currently

there is a serious base problem

here it is.........pvp is not popular
even in wow only a small fraction of players engage in it
in eve your forced to

so it boils down to this:

KDF is a tiny fraction of Fed players because it launched PvP only
95% of fed players have NO interest in PvP
so for every 10 klingon players waiting for pvp, you got 1 or 2 fed
they get mauled...and stop playing PvP

To be honest, unless you force pvp on everybody (which I would not do)
it will be a tiny tiny part of the game...and never balanced..ever.

toying with the que is a waste of time, it will not fix it.

only workable fix...give Klingons full PvE quickly...reduce the number of PvP areas to a few
good ones.
There are way too many and they are empty and will stay empty

the mistake in concept was the assumption that almost all Feds would get into
pvp heavy, the plan was put just enuff PvE in the fed side to lvl them up then they
would all jump on the PvP bandwagon.....war is everywhere ! great plan...never happened,
but looked good on paper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-18-2010, 08:26 AM
Quote:
Originally Posted by Fatherfungus View Post
the pvp que- problem is not fixable...currently

there is a serious base problem

here it is.........pvp is not popular
even in wow only a small fraction of players engage in it
in eve your forced to
That's a sizable part of it.

However, these factors make it even less popular in STO:
  • Buried in Game Interface (you have to click the down arrow, pvp queues, then start sorting)
  • Very few maps
  • Current Organization Scatters everyone and favors first five maps listed
  • Not much variety
  • Difficult to set-up
  • Bugs
  • Locked-in ground maps
  • Unbalanced sides
  • etc.

PvP will never be as popular as PvE but it could be a heck of a lot better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-18-2010, 08:32 AM
not to overly rag on cryptic

focusing Klingons on PvP.....poor choice, but it was done
it will take some serious time to fix.

oddly enuff...the best cure.....UGC

they need to put the spurs on that...yesterday
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-18-2010, 08:35 AM
Quote:
Originally Posted by Fatherfungus View Post
not to overly rag on cryptic

focusing Klingons on PvP.....poor choice, but it was done
it will take some serious time to fix.

oddly enuff...the best cure.....UGC

they need to put the spurs on that...yesterday
Zinc was surprised at the idea of UGC PvP Maps - if only because the team hadn't thought of it until it was brought up in a recent interview.

He said he'd bring it up at the next meeting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-18-2010, 08:51 AM
Quote:
Originally Posted by Darren_Kitlor
Zinc was surprised at the idea of UGC PvP Maps - if only because the team hadn't thought of it until it was brought up in a recent interview.

He said he'd bring it up at the next meeting.
UGC taps the creative power of the star trek fan base...and they are very creative.
but it will take guts, to let them do it.

most MMO developers turn 8 shades of green when someone suggests giving the players
your creative tools...but this is one case where it is the right move.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-18-2010, 09:14 AM
Updated:
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-18-2010, 09:26 AM
not bad...pleasent looking enuff
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-18-2010, 09:30 AM
Really nice work on that picture. Yes i belive a system like this would be way better then that really bad pvp system we now have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-18-2010, 09:31 AM
Quote:
Originally Posted by Fatherfungus View Post
not bad...pleasent looking enuff
The streamlined layout and socialization options would make it far easier to join, create, and sort matches.

Also, cycling maps based on ground/space, arena/c&h/warzone would go a long ways toward showing off the "forgotten" maps for public/casual pvp queues.

This allows developers to creat more maps (and, hopefully, more modes) without the list getting longer and more content being forgotten in the long lists we have now.

I can see PvP management tools like the [tag] system simplifying things for new comers.

It still wouldn't be the prettiest part of the game but at least it would encourage more people to try it.

also, dstahl said they're working on redesigning the icons around the ui map to include a pvp button (instead of it being hidden in the queue).
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