Mine laying cruisers, that does squat to shielded enemies especially the spheres. Time to swap out your weapons for various situation. This time you need to hit hard and hit fast due to timer.
Beam users that just point straight front and shoot beams(usually 3 beams... and from the damage, beam arrays rather than dual beams too) and not using their rear beams for broadside.
Doing weird evasive maneuvers and even "fleeing", then get tractor-ed and and they can't shoot their cannons any more as they are pointing the wrong way and spreading damage thinly over all 4 shield quadrants of enemy(which then regenerates back to full). Park/shadow enemy with your escorts, aim straight and keep shooting till they die or you die, respawn and repeat.
Solo battles, everyone has their own probes and spheres, it's a PVE 1 vs 1. Focus on 1, 1 dead enemy as soon as possible is 1 less shooting at you thus more time to regen shields and skills.
Crowd control... Scramble sensors, repulsor tractor, tractor beam, etc helps. Mainly for support ships, but escorts can help if they have tractor beam to lasso a probe...
Tractor-ed , no problem. Omega pattern, polarize hull, jam sensors of borg that's tractoring you, scramble sensors, emergency power to engines, ramming speed, etc to free yourself ... But no, people stay put and dies.
Anti-team. There's a timer, you should keep track of it and make full use of the time between waves. Assist your team-mates with skills. E.g If I'm engineer, I tend to boost an escort following me with EPS power transfer, extend shields and even tactical team.
But nooooo, when there's ample time, some prefer to park themselves at the gate, while 2 other tried to clear away the last 2 remaining spheres. 2 other ignore spheres you say and park like the other 3? Sure then you have 4 remaining spheres next wave-> then 8 spheres next wave( they are now officially the tractor team guarding near vortex), then fails as everyone get tractor-ed and blasted to hell while probes happily waltz through.
Ever wonder why you have more bridge officers than available assigned slots? That's for you to expand your skill list to use for various situations. I swap my bridge officers around for various missions.
The list goes on... It's not a per issue, it tend to be a combo of the above issues.
Most successful teams also tend to be successful with PvP due to liberal and knowledgeable use of skills.
I have not been able to get past the first part either.
The shields on the gate don't seem like they're down long enough to get in range and get enough shots off. Especially if you
got pulled away shooting the spheres and probes before they enter the time gate. The Tactical cube is difficult, but do-able. I hate how the new difficulty involves timing and being perfect with said timing. The Cure was lame enough.
If you're getting slaughtered by the spheres, then your team is not healing. You cannot do this with 5 escorts and expect to win. You need a supporting cruiser/science ship that is actually healing and/or scrambling the spheres. Dead escorts do zero DPS.
As for the spheres, scramble sensors is your best friend here. Aggro them, scramble them, and they will help kill the probes and each other while doing no damage to you. And when that first scramble ends, scramble them again.
If you need to slow the probes, you aren't doing enough damage. Are you at 100% power to weapons? One escort should be able to handle wiping out the probes before they get to the gate. The second ship can keep them healed from sphere aggro and keep them scrambled while adding to the DPS.
uh, my team cleared it on the first try. what were your escorts doing? they should be able to kill a conduit within 1-2 spawns.
Mine did too, but before the patch. After the latest changes to Khitomer Accord, the spheres are ridiculously difficult. I agree with the OP. Khitomer is another STF ruined by Cryptic's fiddling to increase difficulty. It was one of the two STFs that I used to enjoy. Ruined.
STF's are designed to be difficult. It defeats the purpose when you can cakewalk them without any effort. Do you have dedicated hull healing cruisers? are your escorts capable of killing the spheres/probes in a few seconds each?
full purple gear means nothing if your team members are subpar or not adequately set up for the mission. Your team should be able to kill off all of the probes and spheres quickly and not get behind. Once you start to get behind it will quickly pile up in a very bad way.
finally, If you think the beginning is hard, You don't wanna see the ground part.