Join Date: Dec 2007
Posts: 148
I would like to see mission segments that involve defending your ship from a boarding party. Two ways I can think of triggering these events are:

1. After you and your away team have completed their ground mission, your team beams back aboard your ship to find it under siege. And by "your team" I'm including other players that were teamed up with you for the initial ground mission. The team leader's ship is the one that must be protected upon beaming back and you start in the transporter room (as transporter pads are typically kinda small for full squad, simply starting within the transporter room can be inferred as a moment after being beamed back). Your random NPC crew members are fighting back and there are plasma fires in critical areas that must be put out manually, say the engine room, or the bridge, or Sickbay, etc*, and wounded that need treatment. Securing Sickbay would allow the rescue of wounded you come across; securing engineering would allow you to extinguish fires throughout the ship.

If you fall in combat, you and your (npc) team are revived in a secure cargo hold (where other wounded are awaiting treatment) by the emergency medical hologram until you manage to secure Sickbay (unlocked as a new respawn point once secured).

And finally, returning to the bridge where who ever was in charge in your absence informs you that shields are back online and the enemy has cut their losses and fled, (that way the lack of enemy ships when you return to normal flight wont be jarring).

*Note- It is unlikely that any of these locales would share the same deck. Using a turbolift door or a access hatch as click-able transition nodes for your team would act as deck transitions.

2. The above sequence is engaged after a space encounter involved an NPC successfully using the Boarding Party skill against you or your teammate's ship. So once the space encounter is resolved first, then you and your party are given the prompt to transition to the ground mission aboard the affected ship. This allows suffecient time to have passed for the enemy to establish a foothold in your ship.
Join Date: Dec 2007
Posts: 148
# 2
06-23-2010, 12:49 PM
Great idea and another reason for creating the ship interiors as more integral parts of the game rather than ship exteriors...
Join Date: Dec 2007
Posts: 148
# 3
06-23-2010, 02:22 PM
I figured if they are going to implement interiors, why not build some immersion through ground combat you care about, right? Adding a sense of responsibility toward your crew and having the enemy come after you for once would go a long way towards realizing a "trek" experience in my opinion.

Mission Objectives:
+Aid Injured
--Secure Sickbay
+Contain Plasma Leaks
--Secure Engineering
+Report to the Bridge

Sounds a lot more fun than...

Elimnate Hostile Forces 0/5
Access Computer
Access Another Computer
Extinguish Fires 0/5 (You know why I like putting out fires? Because you don't press F) :p
Join Date: Dec 2007
Posts: 148
# 4
06-23-2010, 02:28 PM
With ship expanded interiors being added in Season 2, I'd love to see something like this. Both for offense and defense... some missions you are participating in a capture, some missions you are preventing a capture. This could be tons of fun on a multiplayer level too.
Join Date: Dec 2007
Posts: 148
# 5
06-23-2010, 03:09 PM
A very reasonable addition to the stale selection of available mission types.

To some extent, you have to explain away some of the "
Well if my ship and crew is so awesome when I'm piloting it, how could this happen while I'm away?" mentality that will be present.
Join Date: Dec 2007
Posts: 148
# 6
06-23-2010, 04:19 PM
Quote:
Originally Posted by PocketOtaku View Post


To some extent, you have to explain away some of the "
Well if my ship and crew is so awesome when I'm piloting it, how could this happen while I'm away?" mentality that will be present.
1. Because every starring ship and station in the franchise has been boarded and/or infiltrated multiple times in every series. Pretty sure they were the penultimate of awesome in the Star Trek universe.

2. The whole reason for scenario number 2. This event is the result of the NPC Boarding Party space skill being used on you during an engagement you were involved in. Thus it can trigger because you were not as awesome as you thought and allowed yourself to be boarded. Next time aim for the shuttles.
Join Date: Dec 2007
Posts: 148
# 7
06-24-2010, 08:02 AM
Very good suggestion! Nice..

I hope when update 2 comes out there is pleaty of room for starship enterior exansion (both in size and in playabilty/mission onboard)
Join Date: Dec 2007
Posts: 148
# 8
06-24-2010, 08:11 AM
I hope that if its not in the works yet, that it will be in the works soon.
Join Date: Dec 2007
Posts: 148
# 9
06-24-2010, 08:29 PM
I think I read a post somewhere that mentioned the creation of smaller to scale corridors in addition to large ones designed for battle. I'm curious if the large ones substitute the small ones for conflicts or if they are maps you will see only in a combat setting. Not that I have a preference, I'm just curious as to their approach.
Join Date: Dec 2007
Posts: 148
# 10
06-24-2010, 08:42 PM
i concur. boarding parties could go either way. my ship, or theirs.
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