Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-15-2010, 12:22 AM
Learn how to fish for klingons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-15-2010, 01:38 AM
Quote:
Originally Posted by mattnx1701a View Post
Why not have a high level sci bo have a special ability to equip a torpedo with a gas sensor on it (just like in Star Trek VI: The Undiscovered Country) and give it a long cd rate what’s wrong with that now you can see the other ship but you only get one shot at it
Only if we can get Bops that can fire whilst cloaked!
Lt. Commander
Join Date: Dec 2007
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# 13
07-15-2010, 07:22 AM
Quote:
Originally Posted by Miogaruna View Post
Learn how to fish for klingons.
Like putting prunes on a line & hook?:p
Lt. Commander
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Posts: 120
# 14
07-15-2010, 09:57 AM
Introducing Romulans that can cloak...and now the fed escort that can cloak....i'd agree that improvements need to be made with detecting a cloaked ship or pvp could become stale and annoying....flying around aimlessly then being ambushed by a group of cloaked ships, or even worse all ships flying around cloaked.

Cloak detection should be improved the chances of detecting a cloak ship to the point where cloaking becomes more of a risk and less of an advantage...As satisfying as it should be for a klingon to decloak and destroy a fed ship...it should be equally satisfying for a fed ship to detect and annihilate a cloaked klink ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-15-2010, 10:08 AM
Sci ships need to be able to detect a cloaked ship actively out to 15km and passively out to 10km, escorts and cruisers at least actively out to 10km with some spec'ing and 5km passively.

~D
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# 16
07-23-2010, 08:30 PM
Though an anti-cloak, team based(or even a less effective solo) mini-game is desirable...the biggest and easiest way to combat the cloak stand-offs is to remove(or provife the alternative to) the pointless team death match PvP scenerios, and go to objective based PvP. Cloakers cant win if we stay cloaked.

That also means winning and losing has to mean something...so it boils down to objective based, non-queued, territory capture PvP. We need areas of open PvP so that cloaking and anti-cloak mini-games switch from just short-lived battle in a bottle tactical skirmishes...and moves toward long-term strategic and tactical dynamics.

The Cloak is fine...its the poorly thought out, half baked PvP scenerios that we are presented which is the problem. The devs neglected to recognize the strategic significance and use of the cloak in their severly limited tactical scenerios.
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Join Date: Dec 2007
Posts: 120
# 17
07-24-2010, 07:36 PM
Iam a RSV captain with 2 CPB and Scan sensors with 122 Aux. All of which a BOP or carrier science cpt can accomplish to.

I usally run a protection grid pattern based pvp xp what I ussaly see klingons do in pvp, 75% of the time its effective to find one or more klingons before they can attack. CPB is nasty and BOP are most vulnarable becaue they get there sheild dropped and disable cloak.

I would like a better range of detection becsuse with a BOP coming in with 100+ aux is ussally unable to see till 5km and a science capt I think I should be at a greater range.

I like to suggest a weapon slot could be used to have sensor pods that can circle your ship and help you detection lvl that would be a great help to klingon and future romulans

Last thing a science capt should get a better +cloak to there cloak becuse they are science capt after all
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# 18
07-25-2010, 01:07 AM
Just how we all have Full Impulse, where power is diverted to Engines, then takes a period of time to redistribute once disengaged, there should be a Sensor Sweep ability which diverts all power to Auxiliary, allowing players to detect cloaked ships.

Personally I would like to see this as something that pulsates maybe once every 5 to 10 seconds while active, with the first pulse starting at that 5-10 second mark.
The reason for this is when in PvP, a player would be grouped with 4 others, thereby making these pulses more like 1-5 seconds if all players in the party were actively scanning.

In the end, you don't want to make cloaking useless, but at the same time make it a bit more feasible to detect.


Another totally different approach would be to introduce a Ensign Level ability for Beam Weapons to do a 0 Elevation Sweep, like in Star Trek Nemesis when they tried to locate the Scimitar.
Basically your Tactical Officer would fire your beam arrays for their entire arc of fire, trying to make an impact on a cloaked enemy vessel.
This would of course only be effective on all ships except the Bird of Prey, which has a battle cloak and would not have its cloak affected by weapons fire.
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Posts: 120
# 19
07-25-2010, 11:59 AM
Quote:
Originally Posted by Raithnor View Post
What about the idea of having the icon appear on the mini-map as a fuzzy blob with no arrow to indicate you can see it.

You still can't see it
You still can't target it.
You don't know what direction it's heading
You might have a vauge notice of it's direction relative to you (at least which shield facing is directed at it)

It would be cool if they could replicate the "distortion" effect you saw in ST: III. So you have the sense it's there but you still can't fire at it. Although the spacescapes in STO are cluttered enough that it wouldn't work as well as empty space.
There was a bug in PVP a while back where you could see a cloaked ship on your radar but couldn't target it or actually see it. Lots of QQ happened and this bug was very promptly fixed. I would see many FED on my teams running from cloaked ships or Klings. taking a long time to maneuver into a 6 o'clock attack position. It lost a lot of fun playing cat and mouse with a cloaked ship that you knew was there but couldn't shoot. I am all for a mine laying device for rear weapon slot that drops cloak detecting mines. I think it would help make the mines skill on the tree worth something finally. Or even make a separate skill just for these types of mines that extended the detection radius.
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Posts: 120
# 20
07-26-2010, 01:16 PM
Quote:
Originally Posted by russyb View Post
Introducing Romulans that can cloak...and now the fed escort that can cloak....i'd agree that improvements need to be made with detecting a cloaked ship or pvp could become stale and annoying....flying around aimlessly then being ambushed by a group of cloaked ships, or even worse all ships flying around cloaked.

Cloak detection should be improved the chances of detecting a cloak ship to the point where cloaking becomes more of a risk and less of an advantage...As satisfying as it should be for a klingon to decloak and destroy a fed ship...it should be equally satisfying for a fed ship to detect and annihilate a cloaked klink ship.
Have 1 person act as bait, then the rest cloaked about 8km away, when the other team uncloaks on his 6, the rest of YOUR team with be on The 6 of a group of people uncloaking, and prolly take down at LEAST 2 or 3 for the 1 death, the kicker is not to stick around if everybody else is cloaking back up on the other team
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