Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Why no full 3d maneuvering?
06-25-2010, 09:40 PM
Just wondering why Cryptic decided not to allow ships to go straight up or straight down? Really annoying when you get something to scan 10km directly below you. Also means you can't do loops or barrel rolls
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-25-2010, 10:23 PM
The developers have already explained their reasoning behind not having 3D maneuvering in the game several times.

This forum does have a search function. You might consider using it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-26-2010, 08:46 AM
Post expired
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-26-2010, 11:43 AM
Quote:
Originally Posted by Peregrine_Falcon View Post
The developers have already explained their reasoning behind not having 3D maneuvering in the game several times.

This forum does have a search function. You might consider using it.
It might have taken less typing to just answer the question
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-26-2010, 05:47 PM
Quote:
Originally Posted by kerravon13 View Post
Just wondering why Cryptic decided not to allow ships to go straight up or straight down? Really annoying when you get something to scan 10km directly below you. Also means you can't do loops or barrel rolls

The desired model of combat the Devs want is described as "tall ships in space"; comparable to a large proportion of space combat scenes depicted in the episodes and moves. The exceptions which include full 3D manoeuvres such as Immelmann, barrel roll and loops are seen as uncommon and not representative of the IP. With that, there has been mention of access to improved Z axis options for movement purposes though nothing definite as far as I know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-26-2010, 07:56 PM
They wanted WWII in space. It's that effing simple.

Like, for example, how a ship has to face an enemy sideways to broadside. Logic, obviously, has no application here.

Another example - photon torpedoes. We have cruise missiles that can guide themselves for 500 miles, turning and banking, but a stinking photon torpedo can't turn far enough to hit anything to the side of you.
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