Being RA5 i have a ridiculous amounts of skills i can use in a match (and even mopre if you count weapons) but somethings end up putting me off the skills.
The most annoying is shared cooldowns.
I agree that if you activate an engineering team you cant just get another BO to do one starightaway (where would the people in the crew have come from) but there are times when it is silly and doesnt even make sense.
For example if i activate science team i have a coldown on tacital team. now why is that? it makes no sense. think about it. unlike my previous example trhe people making up the crews arent the same people as the people in science team are sci and those in tactical are tac (security) etc. so why do they have a shared cooldown.
However its the torpedo one that annoys me the most. If you have TWO weopon slots EACH with a SEPARATE system and torpedo launcher why the hell does firing one have an effect on the other? it shouldnt is the answer.
im probably overacting a bit here but it means that i concentarte less and less on my abilities. The problem is that inb STO dps is king (why the sci officers are getting more and more annoyed) and so different powers end up getting ignored with me frequently only using a couple of heals, MW, RSP, HYT, NI, EPS transfer and EPtW.
However its the torpedo one that annoys me the most. If you have TWO weopon slots EACH with a SEPARATE system and torpedo launcher why the hell does firing one have an effect on the other?
That one wouldn't be so hard to change, but torpedoes would individually have their power drastically reduced to compensate. It would be more realistic, but also make gameplay a lot more bland. Not likely to happen.
For example if i activate science team i have a coldown on tacital team. now why is that? it makes no sense.
Yes this is without a doubt the most silly cooldown in the game. Tactical can do anything while engineers or science officers are working Well tactical team is a joke anyway. Use it to boost crew recovery wich we now is broken beyond, or maybe fight of borg landing party thats making your screen go all red and flashy for some reason .Yeah right. Boost weapon power, i dont think so.Who is gonna give up rapif fire or high yield
for tactical team, cant imgine anyone would.
Well, the whole act of playing a game requires a moderate suspension of disbelief.
But if it's internal consistency you're after, there are a multitude of ways that those things are explicable;
Deployable teams might share certain necessary resources (Equipment, Transportation, et cetera) or even certain shared duties, making it ineffecient, inadvisable or just plain impossible to have them deploy simultaneously.
The "torpedo" weapon systems - which are really just missiles, it seems - are even easier. With the immense number of variables that this fictional universe introduces (time and gravity mediating subatomic particles that pretty much everyone has the ability to manipulate, massive energy sources, any of numerous potential countermeasures that could be deployed, et al), the fact that target acquisition, logistics, load and deploy take four seconds - without fail, every time - is nothing short of miraculous.
Be glad they aren't just chucking them out a window. Because when you rush, that's when accidents happen.